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Shore Rescue

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  • kurochama
    kurochama

    Posted this review

    10

    Short but explorable & good campaign

    Despite the short length of each map, this campaign is explorable. There are some alternative paths on most maps. The supplies are balanced as well.
    .
    There's only one problem on the finale. The rescue boat is kind of strange. One of my bots suddenly died when we tried to jump on the boat. I usually waited until the boat stopped because I got a bad experience in Hard Rain official campaign when I got hit by the boat & died. In this campaign, the boat seemed normal. I jumped & waited the bots. Suddenly one of the bots shouted "Ellis...!!". When I looked at the health bar, Ellis's health bar was already crossed in blood red lines. Didn't have a chance to search where he had died, because we suddenly entered credits as the last bot entered the boat. Maybe I'll try the finale again later to check the boat.
    • In my 3rd try, I used Ellis in Singleplayer because Ellis kept dying. When the boat arrived, I jumped safely on the boat, & Coach followed, but the rest of bots got stuck. I repeated by jumping back, walking to the tent & then jumping on boat again, but this time 3 of them got stuck. Then when I repeated it in 3rd try, 2 of them jumped, but Nick jumped & slipped, & then he fell into the water & died. Maybe to fix it, it's either to make the wooden stairs higher, set the boat lower, or make bots able to jump spontaneously on the boat.
    • Oh I think I figured out the boat problem in my 2nd try. The bots have hard time in jumping on the boat. When I jumped on the boat & looked closely, the bots got stuck at the tip of the boat, & again, Ellis slipped & fell into the water. Even after I ran to the farthest location on the boat, bots still got stuck, unable to jump.

Developers & Credits

File Details

ShoreRescue.vpk

(12.8 MB)

View Changelog

Version 1.0 Final

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