Isles of Dread
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Description
Unless you plan to build directly onto the path leading out of the base, which is still a viable rush strategy - just slightly less so, you're only going to have room for power, one or two refineries and your first war factory. Hopefully, players will try to expand with a surveyor (or MCV move) at the beginning of the game to either the further blue or the closer green tiberium field expansions. The blue field is larger in size (supporting more structures) and provides more cash. The green field is smaller in size and provides less cash. However, the green field is behind a choke point, giving it greater protection.
In general, the map tries to get you to realise that splitting your armies is a better idea than to keep them all together in a blob. There are several vulnerabilities, and that there is a decreasing return on efficiency in defending with each additional unit. The same goes for attacking. There is a focus on having several smaller battles at once, rather than having just one huge battle to determine everything.
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Changelog
//Isles of Dread (Final Edition) //2 Player Map //CnC3: Tiberium Wars Map by Cent //TO INSTALL:
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File Details
IslesOfDread.zip
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Version 1.0 Final
- CarpathiaN/A
This is a 6 player map set in a red zone environment on a dessert dry mid-day. Mountains form natural borders but there are many ways to access each base. there are Tiberium spikes sprinkled around along with other tech buildings. The mi...
- Coastal ConflictN/A
Coastal Conflict is a very large 4-player team-based map set by an ocean. This map is NOT intended for tournament play as it is not symmetrical, nor is it entirely balanced. Instead, I have chosen a slightly un-symmetrical layout to pres...
- Bruecken_MSN/A
Bruecken_MS 7Player Map 3 vs 4 Grösse 400x530 Meine erste map zum testen mail [email protected] C:\Dokumente und Einstellungen\dein name\Anwendungsdaten\Command & Conquer 3 Tiberium Wars\Maps
- Flow of CorruptionN/A
4 Players teamplay in mind (North vs South). A river divides the map north to south with 3 crossing point at northern middle and southern points. Tiberium fields dot the river banks with a blue expansion field in the "Yellow Zone" secti...
- Dry HeatN/A
4 player yellow zone with a mid day atmosphere. mostly open land with an interesting terrain layout. Many expansion fields along with nutral objectives.
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- Rumble in the JungleN/A
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- A River ApartN/A
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- Deth LowlandsN/A
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- SHOULDER VALLEYN/A
Two hills fighting through a valley, with additional islands in the middle packed with resources but vulnerable to heavy attack.Jump-jets may or may-not prove to be vital in this map. Try something different and play this map, by adding...
- สงครามทะเลสายN/A
Creator: iayyygolf Installation: For Tiberium Wars, place the map folders into: C:\Documents and Settings\ProfileName\ Application Data\Command & Conquer 3 Tiberium Wars\Maps\ Name: yo_11 Size: 400 x 310 Players: 2 Also, th...
- Sleepy IslandN/A
Danke das du meine erste C&C 3 Karte heruntergeladen hast. Ich hoffe sie wird dir gefallen. Sie ist noch nicht fertiggestellt, da noch Ambientgeräusche und Partikeleffekte fehlen. Diese Karte darf frei weiterkopiert werden. Es ist nicht...
- UprisingN/A
A large tiberium fissure has opened where a quiet desert town once stood. The inhabitants are long gone, leaving behind their destroyed homes and lives. Now, as the war wages, armies come for 4 sides of the globe to fight for resources ...
- Desert CrossingN/A
This is a 2 Player skirmish/multiplayer map for Command and Conquer 3, set in a Desert/Yellow Zone area. Havn't been able to run a final test on it yet, but previous tests had it running fine and bug free. (Minimap included!) Layout: 2 ...
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