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C&C Red Alert 3
Command & Conquer: Red Alert 3 is a 2008 real-time strategy video game developed by EA Los Angeles and published by Electronic Arts.
Today's Top Maps
Skirmish
03.01.10 Feedback 0
Uhud Battlefield is a map which has been designed as a 3v3 Ground war, but mu... More >
Author Azapci
Game C&C Red Alert 3

Rating
2 Hexalock Lake
Skirmish
03.15.14 Feedback 0
This map is designed for 6 players in a 2v2v2 set up. The set up should inclu... More >
Author Marc Shallbrook
Game C&C Red Alert 3

Rating
3 Rampant Wilderness
Skirmish
03.10.09 Feedback 0
Map designed around the Mount Rushmore theme, as I thought most of the props ... More >
Author TiberianFiend
Game C&C Red Alert 3

Rating
4 Dual Duel
Skirmish
10.21.09 Feedback 0
This one is my 4th map and it was originally designed for Mission-like script... More >
Author ZeNewk & [email protected]
Game C&C Red Alert 3

Rating
5 Pentathica
Skirmish
03.30.09 Feedback 0
Map named after the 4 pentagonal shaped corner bases. The 4 corner base playe... More >
Author Gren
Game C&C Red Alert 3

Rating
6 DC Uprising
Skirmish
07.09.09 Feedback 0
DC Uprising is possibly my favourite RA2 map which is why I decided to make i... More >
Author Clone11b
Game C&C Red Alert 3

Rating
7 Big Tree Islands
Skirmish
03.15.14 Feedback 0
This is a small 2 player map, with lots of space to build, adequate resources... More >
Author Stooge213
Game C&C Red Alert 3

Rating
8 Pacific Heights
Skirmish
08.29.09 Feedback 0
This map is a remake of Pacific Heights for Red Alert 2. Each player starts i... More >
Author Clone11b
Game C&C Red Alert 3

Rating
9 Arctic Circle Redux
Skirmish
01.02.09 Feedback 0
4 players start in a small island while the 2 start in a bigger island. Expan... More >
Author TheWorms
Game C&C Red Alert 3

Rating
10 Serenity Gardens
Skirmish
08.25.09 Feedback 0
This is a 6 Player map designed for long all-around 3v3 team battles. Symmetr... More >
Author ZeNewk & [email protected]
Game C&C Red Alert 3

Rating
Today's Top C&C Red Alert 3
Skirmish
03.01.10 Feedback 0
Uhud Battlefield is a map which has been designed as a 3v3 Ground war, but mu... More >
Author Azapci
Game C&C Red Alert 3

Rating
2 Hexalock Lake
Skirmish
03.15.14 Feedback 0
This map is designed for 6 players in a 2v2v2 set up. The set up should inclu... More >
Author Marc Shallbrook
Game C&C Red Alert 3

Rating
3 Dual Duel
Skirmish
10.21.09 Feedback 0
This one is my 4th map and it was originally designed for Mission-like script... More >
Author ZeNewk & [email protected]
Game C&C Red Alert 3

Rating
4 Rampant Wilderness
Skirmish
03.10.09 Feedback 0
Map designed around the Mount Rushmore theme, as I thought most of the props ... More >
Author TiberianFiend
Game C&C Red Alert 3

Rating
5 DC Uprising
Skirmish
07.09.09 Feedback 0
DC Uprising is possibly my favourite RA2 map which is why I decided to make i... More >
Author Clone11b
Game C&C Red Alert 3

Rating
6 Pentathica
Skirmish
03.30.09 Feedback 0
Map named after the 4 pentagonal shaped corner bases. The 4 corner base playe... More >
Author Gren
Game C&C Red Alert 3

Rating
7 Big Tree Islands
Skirmish
03.15.14 Feedback 0
This is a small 2 player map, with lots of space to build, adequate resources... More >
Author Stooge213
Game C&C Red Alert 3

Rating
8 RA3 Mission Map Source
03.18.14 Feedback 1
Contains the original map source for all the single player missions in Red Al... More >
Author Electronic Arts
Game C&C Red Alert 3

Rating
9 RA3 Mod BuildStudio
03.18.14 Feedback 0
Red Alert 3 was created using Electronic Art’s (EA) Sage Engine. The Sage E... More >
Author Electronic Arts
Game C&C Red Alert 3

Rating
10 RA3 Map Generator
03.18.14 Feedback 1
This map generator can generate 1-6 players land/water maps, and 2/4/6 player... More >
Author Kos4u2c
Game C&C Red Alert 3

Rating
Hexalock Lake
Updated: 03/15/14
525KB
4,234
This map is designed for 6 players in a 2v2v2 set up. The set up should include a northwest team, a northeast team and a south team. The map was not created as a symmetrical map, and as such there are variations to the start choices affecting defensibility, access to team-mates and expansion routes. 

The water players are under constant pressure and will require quick thinking to survive, whilst the land players will need to balance aiding their team-mates and pressuring the other land players to prevent them accruing a critical mass of high tech units.

Each player has one logical expansion, with 3 other contested expansions occupying the outskirts of the map, surveillance and repair tech structures also occupy contested territories in the map.
Changelog (v1.0 Final)
Embed / BBCode
Tagged Hexalock_Lake.zip
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