ONS-DiamondSword
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Description
A boxed canyon, on a frozen desert planet.
A few notes:
* The bases have not been completed. They are stand-ins until the others get completed (if ever).
* The white rings on the map are boosters. They make the vehicles go faster. Some are too strong at the moment. Thanks VitalOverdose.
* The middle node allows you to do a lot to cut the other team off
In regards to this map, ParanoidPirahna stated: "One nice thing about this compared to other onslaughts is that having two paths to the bases make it easier to turn the tide of battle, you aren't stuck fighting over the same node the whole time. And the middle node allows you to do a lot to cut the other team off."
Thanks to:
* Arkile (original GOTY designer, who worked on this ONS version with me)
* Strong Arm (3D/textures).
* VitalOverdose (vehicle VecBoosters)
* DGUnreal (misc)
Tagged
Changelog
09/20/14 ======== No revision notes have been added by the developer.
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File Details
ONS-diamondsword_...
(14.4 MB)
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