Conduit
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Description
Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock map Pipeline, this level is strongly focused on open sight lines and maintaining a sense of speed.
There are a ton of decals in this level -- lots of repeats to cover some of the larger areas. Chunking is a mess -- approaching 20. I think everything should work fine but please let me know if you happen to fall out of the level at some point -- in which case I'll need to redo/add more chunks again. There's some slight chunk pop in the middle room when approaching from one side, and I've had some trouble with reflection probes grabbing engine glow and the like. Performance is okay given how many polys can be on screen, but it's not stellar given the map size.
This comes in three variants -- the normal release, -S removes the side hallways and the top of the map, and -A adds accelerator tunnels in several locations to shrink things down a bit.
As always, happy to take feedback.
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Changelog
09/29/18 ======== No revision notes have been added by the developer.
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CHILLYBUS
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File Details
Conduit.zip
(23.2 MB)
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