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GameMaps Left 4 Dead 2 Maps DeadCity II Lite
DeadCity II Lite created by ilcannibal.
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Reviews (11)
Kill plenty of zombies battling through the Back Alleys, over a Draw Bridge, Locate the Military Outpost to escape. Please note: Deadcity II Campaign is full version (6 maps) I will be removing those extra game types to reduce file size.
Version: 8.0  (Final)
Last Updated: 10/21/10
Released: 10/21/10
Author: ilcannibal
Publisher: ilcannibal
Maps: 3/3
Map Size: Not Specified
Max Players: Not Specified
File: dc2lite.vpk  
Size: 99.42MB
Tagged: L4D2 Survivors,
Pros:
-Bite-sized -Fun -Difficult
Cons:
-Bland -Uninspired
Conclusion:
This campaign is boring. Not really fun. Gray on gray on gray through copy-paste urban areas.
Pros:
Decent length and difficulty for only 3 maps good lighting and sound nice finale
Cons:
I almost got worried at the end of the finale, I thought the tank was gonna drive away and force me to go to the subway :)
Conclusion:
I really enjoyed the campaign. It wasn't as long as the original Dead City II, which was fine with me. The difficulty make up for the length. And I definitely enjoyed this finale better than the original.
Pros:
-All the most important maps from the original are in the lite version -Finale is well stocked with supplies -Filling up a tank with gas :D
Cons:
-Some things that don't belong in diffrent places of this campaign -Doesn't provide enough challenge in difficulties like Normal and Hard -Finale gives enormous amount of lag when the tank is completely full with gas and ready to break the baracade.
Conclusion:
You kept the most important from the original but it kinda lost a piece of its epicness.The Back Alleys are still probably the best designed city back streets level in this community though.The lag in the end of the finale is a thing you might wanna take a look at.
Pros:
-The building structures were great in complex, detail, design, and location. They weren't too far out from each other as I've seen in many other city maps.
Cons:
-Missing Doors -invisible objects -blocked passages where you couldn't go through, I was in this one building where I tried to go down the stairs and I had to go through this door and hole in the ground to get there when it would have been much simpler to just run down the stairs. -In many safe rooms they was missing doors and great parts of the walls were missing as well. -I also would get stuck in thin air sometimes -At some points I could close doors
Conclusion:
I really like the idea of this campaign and how the maps had the proper amount of weapons and health kits as I played but they were too much flaws and not enough color variation even though the buildings looked fine too much gray got boring after a while. I would enjoy and update to this if available but for now I'll give it a 3/5 at the most
Pros:
- good panic events - explosive trucks
Cons:
- nothing really stood out
Conclusion:
Decent short campaign. Got a little tired of the city scene, but hey, what do you expect from a map called DeadCity 2
Last Updated: 10/21/10 Version: 8.0  (Final) Views: 102,315
Pros:
-Bite-sized -Fun -Difficult
Cons:
-Bland -Uninspired
Conclusion:
This campaign is boring. Not really fun. Gray on gray on gray through copy-paste urban areas.
can you drive the tank!?!
Pros:
Decent length and difficulty for only 3 maps good lighting and sound nice finale
Cons:
I almost got worried at the end of the finale, I thought the tank was gonna drive away and force me to go to the subway :)
Conclusion:
I really enjoyed the campaign. It wasn't as long as the original Dead City II, which was fine with me. The difficulty make up for the length. And I definitely enjoyed this finale better than the original.
Thanks for your continued support for this campaign - sadly I get the same error as previous posters - "too many indices for index buffer" etc. right at the start when I leave the first saferoom it crashes in the corridor right outside ahead of you (between the saferoom and the room with the pickups in it, but before the first set of steps).

I searched around and it seems it may be an engine problem of having too many of the same texture in one place (?)

Previous versions of DCII didn't have this problem so it must be related to the most recent changes in this last update. I hope you can please figure out a workaround and thanks again for your efforts so far :)
Pros:
-All the most important maps from the original are in the lite version -Finale is well stocked with supplies -Filling up a tank with gas :D
Cons:
-Some things that don't belong in diffrent places of this campaign -Doesn't provide enough challenge in difficulties like Normal and Hard -Finale gives enormous amount of lag when the tank is completely full with gas and ready to break the baracade.
Conclusion:
You kept the most important from the original but it kinda lost a piece of its epicness.The Back Alleys are still probably the best designed city back streets level in this community though.The lag in the end of the finale is a thing you might wanna take a look at.
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