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GameMaps Left 4 Dead 2 Maps Dead Street 2
Dead Street 2 created by Jason.
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Reviews (20)
Campaign - OBahn: Make your way through the bus track to the Bus station - Tunnel system: Fight hordes underground till the police station - Inside Police Station: Continue through the police station - The Finale: Hold out for rescue! Thanks, Jason.
Version: 2.1  (Complete)
Last Updated: 07/10/10
Released: 07/10/10
Author: Jason
Publisher: wilhelm screamer
Maps: 4/4
Map Size: Not Specified
Max Players: Not Specified
File: dead street 2.vpk  
Size: 96.56MB
Mode: Co-Op, Versus, Campaign,
Environments: City / Urban,
Tagged: L4D2 Survivors,
Pros:
- love the rain in the first few maps - maps are alright
Cons:
- why do all the weapons and first aid kits need to be outside the safe room? i just don't get it. - poor lighting in most of the maps - in the finale, no clear instructions were given as in how to start the finale - TOO many mobs spawning in the first two maps - there is a glitch in which after the survivors enter the helicopter to be rescued, the ending doesn't trigger; it just stays there -in the finale, after the rescue has arrived, the gate opens INCREDIBLY slow
Conclusion:
Really poor. I really don't get why all the supplies are put outisde the safe room. It's called a safe room and it should be inside the room and putting it outside would make it dangerous. Also, what's with all the random mobs coming every few seconds? It's not normal seriously. The finale was also not good at all. I really hate the slow gate at the finale, it forces the survivors to fight even more even though the rescue is already here. Really poor.
Pros:
- Map length - Plenty of supplies (but see cons) - Finale area was big, various places to hold out - Events were well placed - Different environments
Cons:
- No dialogue between survivors - Couldn't escape in the helicopter until everyone else is dead - Random shotguns everywhere but not many other weapons - Lighting was bad and uneven in most areas - Slow doors are okay, but they should be explained, especially the safe room door - Poster has l4d1 survivors - No voice or instructions when starting the rescue during the finale
Conclusion:
This is an average campaign, with nothing making an impression on me, although despite the cons it's still enjoyable.
Pros:
Good design map looks like a real zombie apocalypse I liked the final map good size map I found good weapons in the first map :D good number of enemies
Cons:
campaign was all dark I thought that playing with the survivors of L4D1 :/ no dialogues no video intro and end
Conclusion:
the campaign is good, but it is very dark, I like dark maps but not the entire campaign, at least one map could have been more enlightened. the campaign is good but could be better with the points mentioned
Pros:
+ Nice details + All in all nice concept + Good stringing together of the maps + More than enough supplies in the finale + Creative in my opinion + Many, and I really mean many horde events + Finale somehow had a nice design + Challenging, no doubt + Good length
Cons:
- Wrong poster (L4D survivors instead of L4D2) - Finale house was copied of the Death Toll campaign - Finale had many bugs - No dialogues between the survivors - Not enough arrows that show where one has to go - Too dark sometimes - It took some time before I found some useful weapons in the first map - Enemies took ages to get to our position in the finale - Tanks also took ages - Tank once spawned behind the gate to the chopper - There was too much crap standing in the surrounding, so tanks always punched it in our direction -> Death - Statistic mistakes, some things it didn't even count - At the beginning AI always had to spawn themselves to my position, although they were close to me - Startposition, or actually -room: the light was always flickering, pretty annoying - Framerate issues - Didn't make much sense though - Finale was disappointing
Conclusion:
This was pretty mediocre. It had some good, and some bad things to report, but actually more bad ones. It wasn't bad, but it somehow didn't really give me "the kick". In my opinion it could be better. Score '65' (changeable *if updated*)
Pros:
- Very Good Rythm of progress. - Not really hard, but challenging enough thanks to the lenght of the maps. - Events nicely balanced. - Good number and intensity of hordes. - Nice final Area : plus, the last door we have to wait for it opens. Perfectly watchable only if u go to the last floor of the black mirador. - Fresh design and pretty good looking map. - The slow safe room door make us laugh, cause we unvoluntary closed it on a friend who has to wait so long before being able to get inside with a horde on him.
Cons:
- Maybe a bit too many meds and defib.
Conclusion:
Really enjoyable map. Quickly finished, but with the feeling we walked and fight a lot before reaching each safe room. :)
Last Updated: 07/10/10 Version: 2.1  (Complete) Views: 95,957
Pros:
- love the rain in the first few maps - maps are alright
Cons:
- why do all the weapons and first aid kits need to be outside the safe room? i just don't get it. - poor lighting in most of the maps - in the finale, no clear instructions were given as in how to start the finale - TOO many mobs spawning in the first two maps - there is a glitch in which after the survivors enter the helicopter to be rescued, the ending doesn't trigger; it just stays there -in the finale, after the rescue has arrived, the gate opens INCREDIBLY slow
Conclusion:
Really poor. I really don't get why all the supplies are put outisde the safe room. It's called a safe room and it should be inside the room and putting it outside would make it dangerous. Also, what's with all the random mobs coming every few seconds? It's not normal seriously. The finale was also not good at all. I really hate the slow gate at the finale, it forces the survivors to fight even more even though the rescue is already here. Really poor.
Pros:
- Map length - Plenty of supplies (but see cons) - Finale area was big, various places to hold out - Events were well placed - Different environments
Cons:
- No dialogue between survivors - Couldn't escape in the helicopter until everyone else is dead - Random shotguns everywhere but not many other weapons - Lighting was bad and uneven in most areas - Slow doors are okay, but they should be explained, especially the safe room door - Poster has l4d1 survivors - No voice or instructions when starting the rescue during the finale
Conclusion:
This is an average campaign, with nothing making an impression on me, although despite the cons it's still enjoyable.
lol Poster Intro Loading Fail instead of L4D2 Character Poster :P
Pros:
Good design map looks like a real zombie apocalypse I liked the final map good size map I found good weapons in the first map :D good number of enemies
Cons:
campaign was all dark I thought that playing with the survivors of L4D1 :/ no dialogues no video intro and end
Conclusion:
the campaign is good, but it is very dark, I like dark maps but not the entire campaign, at least one map could have been more enlightened. the campaign is good but could be better with the points mentioned
Pros:
+ Nice details + All in all nice concept + Good stringing together of the maps + More than enough supplies in the finale + Creative in my opinion + Many, and I really mean many horde events + Finale somehow had a nice design + Challenging, no doubt + Good length
Cons:
- Wrong poster (L4D survivors instead of L4D2) - Finale house was copied of the Death Toll campaign - Finale had many bugs - No dialogues between the survivors - Not enough arrows that show where one has to go - Too dark sometimes - It took some time before I found some useful weapons in the first map - Enemies took ages to get to our position in the finale - Tanks also took ages - Tank once spawned behind the gate to the chopper - There was too much crap standing in the surrounding, so tanks always punched it in our direction -> Death - Statistic mistakes, some things it didn't even count - At the beginning AI always had to spawn themselves to my position, although they were close to me - Startposition, or actually -room: the light was always flickering, pretty annoying - Framerate issues - Didn't make much sense though - Finale was disappointing
Conclusion:
This was pretty mediocre. It had some good, and some bad things to report, but actually more bad ones. It wasn't bad, but it somehow didn't really give me "the kick". In my opinion it could be better. Score '65' (changeable *if updated*)
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