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GameMaps Left 4 Dead 2 Maps The Dark Tower 1 The Gunslinger
The Dark Tower 1 The Gunslinger created by Murmkuma.
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Reviews (27)
A tribute to Stephen King's Epic Series The Dark Tower: Book 1 The Gunslinger 7 maps Actual current version 1.93 Finale reworked...everything should work now, no plans for any updates anytime soon, thanks for Playing...and thanks to Stephen King for creating inspiring material...and not suing :D Don't forget to try VS...I put in some sneaky spots...maybe we'll meet up in a game :D If you are a real Gunslinger try the Pistols Only PRO edition. The fans of the series seem to appreciate this campaign and the effort that went into it, thank you, your kind words make it worth while...I did it for you guys. IF YOU ARE NOT A FAN OF THIS BOOK, PASS ON THIS CAMPAIGN, YOU PROBABLY WON'T GET WHAT IT IS AND WHY IT WAS BUILT THE WAY IT WAS. THIS WAS A RECREATION OF FICTIONAL LOCATIONS.
Version: 1.93  (Complete)
Last Updated: 05/11/12
Released: 05/11/12
Author: Murmkuma
Publisher: murmkuma
Maps: 7/7
Map Size: X-large
Max Players: Not Specified
File: dt gunslinger.vpk  
Size: 107.08MB
Mode: Co-Op, Versus, Campaign,
Pros:
- Good casual laid back campaign - MOST UNIQUE RESCUE VEHICLE EVER
Cons:
- ERROR signs er'where, which led to a lot of naw on which way to go. - Specials spawning in saferoom of map 3 with doors still locked. - First few maps were very short. - Big wide open spaces - Stretched textures - Laziness on world border - No secret areas/no reward for exploration - Why is there a weapon shop in a railway station? Or is that a railway station? I dont know...just seemed like a bunch of rails that led to rock walls on both ends
Conclusion:
I've never read the book, but if its based on the book then I doubt I ever will want to read it. The campaign seems like a map newbie designed the first 4 maps then the last 3 was made by a much better mapper...there is such a vast difference in map styles between those two groups that its hard to believe its by the same person. Was well below my expectations for a book series with so much of a reputation.
Pros:
- I can tell a lot of time and effort was put into this. - Arrows to help guide players. Definitely needed. - Some of the locations, like Stonehenge and the forest river, look very nice. - Having HDR for the desert sun is good. - It's nice to start the campaign during daytime, and have the environment slowly turn to night over the course of it.
Cons:
- Like the other reviews are saying: Most of the levels feel like just going from one saferoom to the next with huge, open, empty areas in between. I understand these are based on settings from the book, they just lack detail. It reminds me of pasting one tiling grass texture across a huge map in Age of Empires 2. I feel that it could benefit from smooth hills and valleys, cliff faces, dropoffs into deadly caves, but most of all, patches where the texture differs slightly like a real landscape, or the occasional stray desert plant. - Huge, jagged hills (with some of the them you can't tell where it's safe to slide down) and lots of major texture stretching on the land. - Some of the structures (like porches and train tracks) seem shoddily put together and their parts don't always connect. - Skybox doesn't really match the nighttime settings. When all around you the land is dark, but the sky is still blindingly bright, that just isn't right. - Finale was very confusing. We ended up traveling to two very long dead ends of a cliff, then noclipping to the bottom of the beach before the finale "vehicle" activated. And I know we were in the exact same area as the book before. We had no idea to wait there, defniitely could use some instruction.
Conclusion:
There aren't many other campaigns like this, I can say that much. The only thing it really needs to improve is attention to detail. It has huge environments, but the whole campaign seems lacking in the little details.
Pros:
-Kept pretty true to the source. -Wasn't a "GUNS EVERYWHERE" game. Great concept.
Cons:
-Long stretches of nothing. -Narrator too quiet. -Didn't feel like you were doing anything. -The choice of infected does not lend it's self to pretty much just pistols as the only method of killing.
Conclusion:
Being an avid King fan I jumped at the chance to play this. And while it kept the flavor (narration was a stroke of genius), I felt often times alternately bored or overwhelmed. The concept it solid, but I feel there was too much "dead space". Too wide open. But ultimately I just didn't have fun. Sorry =( Great try, and I look forward to seeing some more stuff.
Pros:
-Recreates elements from the book, could feel like you're there at times. -Definitely Challenging, flooding of zombies with just pistols can be a pain, but was enjoyable.
Cons:
-A lot of empty space, felt too open for a L4D map. -Too few spots with a medium amount of zombies, felt like there were 5 zombies, or 500. -Can be overwhelming if playing with bots -Narration, while creative, was too quiet, and didn't add anything to the enjoyability of the storyline.
Conclusion:
Definitely worth a playthrough if you've read the books, otherwise, I'd pass. Author seems to have a talent for developing campaigns, and I'd gladly love to play another.
Pros:
-It was challenging as a campaign, for once -Represents the book very well
Cons:
-It's not really a good concept for L4D2 design, this would fit more in a platformer -Vanilla common and special infected skins kill the mood, as desert is not where you'll find an infected in an white T-shirt -Characters are silent (most campaigns are like this, so no points off)
Conclusion:
Your potential at making maps shows in the later levels. If you get constructive and make a more suitable map, I'll surely download.
Last Updated: 05/11/12 Version: 1.93  (Complete) Views: 98,756
Pros:
- Good casual laid back campaign - MOST UNIQUE RESCUE VEHICLE EVER
Cons:
- ERROR signs er'where, which led to a lot of naw on which way to go. - Specials spawning in saferoom of map 3 with doors still locked. - First few maps were very short. - Big wide open spaces - Stretched textures - Laziness on world border - No secret areas/no reward for exploration - Why is there a weapon shop in a railway station? Or is that a railway station? I dont know...just seemed like a bunch of rails that led to rock walls on both ends
Conclusion:
I've never read the book, but if its based on the book then I doubt I ever will want to read it. The campaign seems like a map newbie designed the first 4 maps then the last 3 was made by a much better mapper...there is such a vast difference in map styles between those two groups that its hard to believe its by the same person. Was well below my expectations for a book series with so much of a reputation.
Pros:
- I can tell a lot of time and effort was put into this. - Arrows to help guide players. Definitely needed. - Some of the locations, like Stonehenge and the forest river, look very nice. - Having HDR for the desert sun is good. - It's nice to start the campaign during daytime, and have the environment slowly turn to night over the course of it.
Cons:
- Like the other reviews are saying: Most of the levels feel like just going from one saferoom to the next with huge, open, empty areas in between. I understand these are based on settings from the book, they just lack detail. It reminds me of pasting one tiling grass texture across a huge map in Age of Empires 2. I feel that it could benefit from smooth hills and valleys, cliff faces, dropoffs into deadly caves, but most of all, patches where the texture differs slightly like a real landscape, or the occasional stray desert plant. - Huge, jagged hills (with some of the them you can't tell where it's safe to slide down) and lots of major texture stretching on the land. - Some of the structures (like porches and train tracks) seem shoddily put together and their parts don't always connect. - Skybox doesn't really match the nighttime settings. When all around you the land is dark, but the sky is still blindingly bright, that just isn't right. - Finale was very confusing. We ended up traveling to two very long dead ends of a cliff, then noclipping to the bottom of the beach before the finale "vehicle" activated. And I know we were in the exact same area as the book before. We had no idea to wait there, defniitely could use some instruction.
Conclusion:
There aren't many other campaigns like this, I can say that much. The only thing it really needs to improve is attention to detail. It has huge environments, but the whole campaign seems lacking in the little details.
it was a good map, I got my but kicked. I wish there were more weapons though. But the design was excellent. I made a map of Tull for ut2004. Your version of it was much better. I had actually hoped to remake my Tull map for the Hammer but I guess i'm too late. Very cool ending, too!!!
Pros:
-Kept pretty true to the source. -Wasn't a "GUNS EVERYWHERE" game. Great concept.
Cons:
-Long stretches of nothing. -Narrator too quiet. -Didn't feel like you were doing anything. -The choice of infected does not lend it's self to pretty much just pistols as the only method of killing.
Conclusion:
Being an avid King fan I jumped at the chance to play this. And while it kept the flavor (narration was a stroke of genius), I felt often times alternately bored or overwhelmed. The concept it solid, but I feel there was too much "dead space". Too wide open. But ultimately I just didn't have fun. Sorry =( Great try, and I look forward to seeing some more stuff.
This is a great example of a 'good' negative review. There were no cheap shots taken, and credit was given where it was due, I appreciate the feedback, I will see what I can do about filling in SOME areas eventually but the campaign starts in the biggest emptiest desert imaginable. The Desert levels will always feel empty because they are supposed to feel empty and endless.
Author
Pros:
-Recreates elements from the book, could feel like you're there at times. -Definitely Challenging, flooding of zombies with just pistols can be a pain, but was enjoyable.
Cons:
-A lot of empty space, felt too open for a L4D map. -Too few spots with a medium amount of zombies, felt like there were 5 zombies, or 500. -Can be overwhelming if playing with bots -Narration, while creative, was too quiet, and didn't add anything to the enjoyability of the storyline.
Conclusion:
Definitely worth a playthrough if you've read the books, otherwise, I'd pass. Author seems to have a talent for developing campaigns, and I'd gladly love to play another.
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