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GameMaps Left 4 Dead 2 Mods white katana damast fixed with blood splatters now
white katana damast fixed with blood splatters now created by Crissans Midnight Legacy [ mL ] andy.
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i made out of white bokken katana from Midnight Legacy a damast one hopefully someone or even him can imrove it with adding some blood splitters to it
Version: 2.0  (Final)
Last Updated: 05/09/12
Released: 05/09/12
Author: Crissans Midnight Legacy [ mL ] andy
Publisher: derandy123
File: white katana.vpk  
Size: 1.41MB
Tagged: Weapons, Melee, katana,
Pros:
The design is amazing The is very nicely done Unique Has blood stains when using it
Cons:
None!
Conclusion:
Worth a download Love the design Definitely a keeper
Last Updated: 05/09/12 Version: 2.0  (Final) Views: 6,094
Damast? Isn't it "Damascus steel"?
What is that map from the 2nd screenshot?
It's called The Final Cut / Survival ^_^
i can recomend you that map and the sandbox defence both rly fun to play
Author
where do you get this medkit skin???
thx k1chwa with your help i got it fixed will upload it later as soon as the site will allow it
Author
how can it be fixed to show blood splatters ???? i dont know how to do it
Author
does your vmt contain this info?...if not, you will not see blood on weapon.

$detail "models/infected/hunter/hunter_01_detail.vtf"
$detailscale "1.75"
$detailblendfactor .001
$detailblendmode 0
$detailAmount 0
Proxies
{
BloodyHands
{
resultVar $detailAmount
}
Equals
{
srcVar1 $detailAmount
resultVar $detailblendfactor
}
}
}
my vtm containing this text

VertexLitGeneric
{
$baseTexture "models\weapons\melee/katana"
$bumpmap "models\weapons\melee/katana_normal"
$phong 1
$phongboost 3
$phongexponent 30
//$phongtint "[.85 .85 1]"
$phongfresnelranges "[1 5 10]"
//$color2 "[1.5 1.5 1.5]"
$envmap env_cubemap
$envmaptint "[0.02 0.02 0.02]"
//$envmaptint "[0.3 0.3 0.3]"
//$envmapFresnelMinMaxExp "[0 .5 .4]"
//$envmapfresnel 1
$phongalbedotint 1
$ambientocclusion 1
}

can i only copy paste it in the katana vtm this is written inside? like this excample here

VertexLitGeneric
{
$baseTexture "models\weapons\melee/katana"
$bumpmap "models\weapons\melee/katana_normal"
$phong 1
$phongboost 3
$phongexponent 30
//$phongtint "[.85 .85 1]"
$phongfresnelranges "[1 5 10]"
//$color2 "[1.5 1.5 1.5]"
$envmap env_cubemap
$envmaptint "[0.02 0.02 0.02]"
//$envmaptint "[0.3 0.3 0.3]"
//$envmapFresnelMinMaxExp "[0 .5 .4]"
//$envmapfresnel 1
$phongalbedotint 1
$ambientocclusion 1
}
$detail "models/infected/hunter/hunter_01_detail.vtf"
$detailscale "1.75"
$detailblendfactor .001
$detailblendmode 0
$detailAmount 0
Proxies
{
BloodyHands
{
resultVar $detailAmount
}
Equals
{
srcVar1 $detailAmount
resultVar $detailblendfactor
}
}
}
Author
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