Forgot your password?
Hello Guest
Let's Build the Finale created by greenhood.
Details...
Upload...
About
Specs
Changelog
Reviews (6)
Features in Let's Build The Finale: - complete all four events to create Finale Builder - collect gnomes and put them in marked spot to unlock weapons and barricades(they spawn every two minutes in random places) - use shop machine to buy suplys example defibrilator(read change log for more info) - rebuild barricades to temporaly stop zombie With Finale Builder you can choose: - rescue vehicle - ending camera - sound after ending camera start - weather during finale I recomend to turn on game instructor!! Also disable other vpks or temporaly move them somewhere else. And read Change log for more information
Version: 14  (Complete)
Last Updated: 03/08/13
Released: 03/08/13
Author: greenhood
Publisher: greenhood
Maps: 1
Map Size: Not Specified
Max Players: Not Specified
File: station.vpk  
Size: 418.4MB
Mode: Co-Op,
Pros:
Very Good Map, Lots Of Finales, Lots Of Fun. I like the Delorean finale the most. It Has Lots Of Endings, Very Fun Ones, Lots Of Difficulty Even On Easy.
Cons:
Too many zombies. Way Too many. Maybe cutting back on the zombie spawners?
Conclusion:
Great Map. 9.8
Pros:
Really cool idea!!! Figured out the problem and campaign was fun
Cons:
Very empty map
Conclusion:
Your map was honestly poorly executed sir, take a little more time to make it feel full and make sure everything works
Pros:
None, except that its a lets build map. +10
Cons:
Takes a whole day to download -7
Conclusion:
I hope you shorten the download time.
Pros:
-Unique and interesting take on the system. -Was pretty fun to "build" the finale.
Cons:
-The unlocking system with the gnomes is frustrating. It's very hard to tell what is unlocked and what will be unlocked later. It felt like I was just throwing gnomes in at random and hoping it would release a good weapon.
Conclusion:
All in all, a fun and interesting map indeed.
Pros:
- Objective based gameplay is always nice to see - Neat missions, such as the escort the probe run - An economy that requires you to proactively use the game world - A ton of neat custom options to give the player control - The riot shield makes it's return
Cons:
- An insanely simple map, but it's obvious the focus was scripting and is understandable. It serves game play well enough. - The medical vending machine is a bit exploitable if you hit up it's entire inventory every time you return to your base. I ended up with piles and piles of meds this way. - No counter or HUD element to indicate how many gnomes you currently have saved up, nor prices for specific items. This can make buying things you want a bit of a guessing game.
Conclusion:
This is one of my new favorites from the contest. Time and time again I'm seeing camping (which can be a lot of fun, if the map is designed for it) in a corner and abusing economy items in Let's Build maps, but this one totally avoids that by requiring you to go out and explore every inch of the map performing various missions. That, right there, makes the difference. The only shame is I don't think much time was put into the environment itself; this hurts a bit more here, as visual details can make the exploration aspect more fun. I was unable to complete the map tonight, being a bit tired, but I'd definitely to give this one a shot. It's a unique entry with some great ideas that I'd love to see in more maps of any genre. This almost deserves it's own "Objective Survival" game mode. I will be definitely trying to finish this one and return with updates if it impacts my review! PS: You can be hurt during the tutorial, and often hordes come, doing huge damage. I realize this is a bug and I suspect it'll be fixed in short order.
Last Updated: 03/08/13   Version: 14  (Complete)    
I'm having the same issue as optimist_denis; I set up the finale, hit the button, the game says rescue is coming... And then nothing, no zombies, no tanks, and even after waiting a long time there's no rescue. I replayed it again with cheats to get to the end faster and chose different settings, same result.

It's a difficult horde up UNTIL that point, but then everything just stops.
i don't know why, but everytime i start the final, well nothing happens. why?
If possible, you should find a way to delete the gnomes after they are "taken out of the players hands". If they "rub" together in that hidden room it really slows down the game. :)

Offcourse I did cheat and give me gnomes so I had alot. *lol*
Pros:
Very Good Map, Lots Of Finales, Lots Of Fun. I like the Delorean finale the most. It Has Lots Of Endings, Very Fun Ones, Lots Of Difficulty Even On Easy.
Cons:
Too many zombies. Way Too many. Maybe cutting back on the zombie spawners?
Conclusion:
Great Map. 9.8
Put this on the steam work shop.
Videos for Let's Build the Finale
Be the first person to provide a video for this add-on!
Share Let's Build the Finale