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GameMaps Left 4 Dead 2 Maps Mars Base Alpha 2013
Mars Base Alpha 2013 created by Silko.
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Reviews (9)
Discover the secrets of the base in order to escape! This campaign was made by the Blighty Clan from the United Kingdom. This campaign was made for a clan member named Elmo as a welcome home present after his 1 year tour of duty in Afghanistan from 2010 - 2011. Thanks for your service Elmo!
Version: 1.0  (Final)
Last Updated: 06/07/13
Released: 06/07/13
Author: Silko
Publisher: Herbius
Maps: 7/7
Map Size: Not Specified
Max Players: Not Specified
File: mars base alpha.vpk  
Size: 126.15MB
Mode: Co-Op, Campaign,
Tagged: L4D2 Survivors,
Pros:
-Difficult -Lots of fun with friends who know how to aim
Cons:
-Ugly -Repetitive -Pushing any button gets you punished -Finale is broken -A map entirely based on grabbing fresh M60's to kill tanks with so many throwables and items that it's really just a boring marathon that's only difficult if you're rushing like a bum -Confusingly structured
Conclusion:
The way this map is put together is possibly very neat. But everything else about it is downright bad. It's not that it's too difficult, it's that the difficulty is piled on so high that you need T2's and M60's to get passed it, then it becomes laborious rather than difficult, as all you can do is trudge through the map holding M1 and S every time a tank spawns. Throwables a plenty so there's no reason to be afraid of the horde, but again it just become monotonous and boring. And the finale is completely broken. You fight the two finale tanks before you can hit the finale button. Not sure how any of that is SUPPOSED to work, but when you do hit the button it says rescue is coming but the door to the train never opens making all the monotonous effort we went through to complete the game pointless, thus resulting in a 1/10
Pros:
-Good ideas -Many hordes -A lot of supplies
Cons:
-Too many hordes -Too many tank at the same time (fun... but just a moment...) -Boring architectures -Some bugs
Conclusion:
The basic idea was very interesting. However, the overall architecture is quite boring, at moments tiring, and other really annoying. But this is only a personal opinion. The problem is that there are too many hordes, too many specials, popping up anywhere at the slightest movement, at the slightest action. Sometimes there are so many zombies that they're making bugs on the doors who remain ajar. Sometimes a tank appears in the middle of a room, like that ... The maze should be more difficult. This is just my opinion. Good ideas, but some could be reworked...
Pros:
Cool idea to be in space +9 Alot of supplies, apparently great for the many hordes. +5
Cons:
Horde keeps coming even when taking a break. -3 Special Infected spawn rapidly and unfair at times, even next to you. -2.5 Tanks spawn and basically kill you before you could get the next chapter. -3
Conclusion:
In conclusion: Needs to be redone and debunk the horde/special infected spawns. It was a good idea man, but you were sloppy making it. I recommend updating the infected events and spawn points first. Thats the main issue. But overall, you dont see many campaigns in space.
Pros:
- lots of supplies,first-aids (except for the last map) - large and detailed map design, some places are cool
Cons:
- horde/panic events and tanks are extremely overused, at least 5 tanks, 10 hordes per map - very poor spawn points for tanks/special infected, tanks may appear just next to you in some cases - the last map is too long, dull and frustrating - seriously lack of instructions, easy to get lost and wastes a lot of time - too difficult, can only be played in easy mode. - bots wont enter the elevator in the last map, so the map cannot be finished
Conclusion:
the map design is really great, but horde and tanks spoiled it, not recommended unless you really want to have a frustrating gaming experience or you are in a very good team
Pros:
this was a ver fun map I have a 10 person server so way more fun to play with more players
Cons:
no cons I enjoyed it
Conclusion:
great game lots of fun I am keeping it on my server Thumbs up
Last Updated: 06/07/13 Version: 1.0  (Final) Views: 37,389
Interesting campaign, I like the space theme. This campaign is interesting for the one and only passage to god 1. After that it can be safely sent to the trash.
Where do i start. First of all. way too many tanks at the beginning of the map. Second everytime when a door opens is a horde about to attack. And Thirth. bad weapons at the start. I've been playing this map on easy mode with a mate. And it aint fun at all.
Pros:
-Difficult -Lots of fun with friends who know how to aim
Cons:
-Ugly -Repetitive -Pushing any button gets you punished -Finale is broken -A map entirely based on grabbing fresh M60's to kill tanks with so many throwables and items that it's really just a boring marathon that's only difficult if you're rushing like a bum -Confusingly structured
Conclusion:
The way this map is put together is possibly very neat. But everything else about it is downright bad. It's not that it's too difficult, it's that the difficulty is piled on so high that you need T2's and M60's to get passed it, then it becomes laborious rather than difficult, as all you can do is trudge through the map holding M1 and S every time a tank spawns. Throwables a plenty so there's no reason to be afraid of the horde, but again it just become monotonous and boring. And the finale is completely broken. You fight the two finale tanks before you can hit the finale button. Not sure how any of that is SUPPOSED to work, but when you do hit the button it says rescue is coming but the door to the train never opens making all the monotonous effort we went through to complete the game pointless, thus resulting in a 1/10
Pros:
-Good ideas -Many hordes -A lot of supplies
Cons:
-Too many hordes -Too many tank at the same time (fun... but just a moment...) -Boring architectures -Some bugs
Conclusion:
The basic idea was very interesting. However, the overall architecture is quite boring, at moments tiring, and other really annoying. But this is only a personal opinion. The problem is that there are too many hordes, too many specials, popping up anywhere at the slightest movement, at the slightest action. Sometimes there are so many zombies that they're making bugs on the doors who remain ajar. Sometimes a tank appears in the middle of a room, like that ... The maze should be more difficult. This is just my opinion. Good ideas, but some could be reworked...
Screenshot 6 - Seriously? Graffiti on Mars? You gotta be kidding me.
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