After a helicopter crash into a city just freshly hit by the infection. The survivors see glimpses of the police still active and head their way to Precinct 84 which is in the heart of the city, by a small mountain that divides the city. Official workshop version from author.
A research/barricade based game inspired by rimrook's 'Let's Build a Rocket!' with an added twist. Players must build barricades to protect themselves, while using gas cans as fuel to unlock weapons.
Original map author: raulness & dustpup.
I thank raulness for allowing me to publish the improved map.
New in this map:
Fix stringtable.dct and several bugs.
Improve hint displaying logic and...
*** THIS VERSION WORKS WITH FIRST VERSION RELEASED ON THIS SITE BY ME + AUTHOR'S WORKSHOP VERSION. AUTHOR DID NOT UPDATE HIS GAMEMAPS VERSION OF THIS CAMPAIGN TO v4.0. 12/24/17
** Renamed to l4d_yama_v4.0.vpk (Old name = l4d_yama.vpk) 12/24/17
* Removed 135 MB of .vmf mapsrc files not needed to run campaign. 12/24/17
- Will now show up in Versus and Survival modes. 12/24/17
- Has all the missin...
Running On Empty is a survival map that aims to recreate the original L4D1 atmosphere.
"The survivors find themselves stranded on a back road in rural Pennsylvania. Running low on fuel and hope, they search through an abandoned gas station for any signs of life."
Various models, textures (c) Crowbar Collective, the Black Mesa team, under the CC BY-NC 3.0 license
Kole - Level music (c); Jeff Broadbent - Level music (c)/ Tank Music
- WARNING: ABSOLUTE ZERO IS RAGE INDUCING, BRING A TEAM! (DESIGNED FOR 4-PERSON TEAM)
- THIS CAMPAIGN IS FINAL!! NO MORE CHANGES!!
- HAPPY NEW YEAR!!
- Beautiful interwoven levels tak...
Let's Build: Deconstruction 2, has arrived! Thanks to Rimrook's updated 'Let's Build' system you can now experience a complete single map campaign, featuring... - New 'Let's Build' mechanics. - Lootable corpses. - Upgraded gascans mechanics. - And much more...
Note: Due to the complexity of this map, I suggest disabling any map and/or sourcemod plugin you're currently using in order to avoid ...
This is a Survival map for Left 4 Dead 2, More information below.
NOTE: This is my first map i've created for L4D2, so it may have some bugs.
4 survivor positions in determined place.
Weapons, melees, bombs and minigun.
Worked navigation-mesh for survivor bots.
HDR, 3D Skybox and cubemaps.
Moving lamps and some physic props.
If you want to help with this map, please send me a comment or PM.
It's been a long road since I started this project shortly before Left 4 Dead 2 was released about 8 years ago, but I'm happy to share with you my custom campaign:
The survivors must escape San Francisco before the military bombs it! After their helicopter crashes on the roof of Day Break Inn & Suites, the survivors must make their way out of the city, across the Golden Gate b...
The Dnieper River themed map needing fixing up because map 3 had too many entities and would always crash any server with this error: ed_alloc no free edicts. This version works perfectly. Also fixed up some of the English for the great foreign authors that made this map.
Added a stringtable_dictionary.dct to the second map so servers will not crash when a new player joins. WILL NOT WORK WITH THE OTHER VERSIONS HERE ON GAMEMAPS OR THE WORKSHOP. But those versions crash anyways, so you're welcome!
You start in the Kokiri Forest and work your way to the forest temple, then fight your way through the temple where you have to defeat a truly terrifying boss monster...
Version 2.0 that coincides with the release of this map on the workshop. Map names and all image files changed so that this map does not conflict with ANY other version of Dead Before Dawn. Fused the first two maps of Dead Before Dawn L4D1 with the last four maps of Dead Before Dawn DC = 6 maps of EXTENDED Dead Before Dawn zombie killing fun!
The Parish Beta: Waterfront is a L4D2 campaign that restores the hidden and graphically broken "c5m1_waterfront_sndscape" map to its original and playable condition, along with four other rebuilt and beta-inspired maps. "c5m1_waterfront_sndscape" appeared to be a test map showing off its soundscapes. The Parish was originally planned to start in early morning, and end in the...
This is my first campaign map. It's 5 chapters. It's very difficult, but very interesting! It took more than half a month to finish the map. I hope everyone will support it! This is a real map! If you have any questions, please give feedback at the message office!
You need very high your shader.
Town In Survive was, made me, but it made my own town house and sugar company. I have imported the 3 building in tutorials I learn about make my own map, survival. Depends me make new map I'm complete details.
Iwill Follow this Problem Fixed : Duke Jose
-Use the "playerclip" texture to draw invisible walls and boundaries so that players cannot easily...
Map introduction: This a map from China's Set in China. It is more suitable to play with friends online than to try single player (IMPOSSIBLE).
The story: after the survivors escape a town in the China, they hear Yan Island is not infected Island. They decided to go to Yan Island to get rescued, but also must go thru the infected Inkstone Island, and finally they try to find a rescue helicopt...
Workshop release and update with versus and survival. Cleaned up all maps and fixed secret finales. Left 4 Duluth 2017 is a totally cleaned up showcase offering 4 acts of mayhem set in this idyllic northland city. Battle lifeless zombie hordes as you travel through the maps UMD, Fitger's, Skywalk, and finally Canal Park. Safety lies just across the iconic aerial lift bridge! TO PLAY INTRO TYPE ...
Our survivors start out in a small town stranded from yet another helicopter crash. Eerie enough the first sound they hear upon crashing is a tank in the distance. After dealing eventually with that unpleasantness they venture forth through some office buildings ending up in a museum where they must piece together a puzzle to be able to push forward. After a harrowing tunnel escape they end up ...
Fixed this broken oldie up. Replaced map 1 and fixed all remaining issues nav and otherwise. Another Timelord Mashup - 10000 ft Under (Nigel Moran) + Black Out (Wixard) + Fright Train (FiNB0B) + Zombie Movie Without A Name (LoPony)!! All credit to the original mappers. All maps renamed so you won't have any conflicts with anything else. The Story goes like this - To start the crew finds themsel...
A five map campaign
Finish the tower if you can
For those think too less zombie or too many you may create these file in your l4d2 game folder scripts\vscripts
these script will run once you entered the map
Msg("Preparing to own the Survivors\n");
local Dopts = DirectorScript.DirectorOptio...
This is a full fledged campaign modeled after the original L4D campaigns. Some liberties were taken expanding Black Mesa East to fit the pacing of first levels. As much of Ravenholm was retained as possible, though various changes were made to better fit the game play of L4D and assist with bot navigation. There's been a few other ports of this already, but it was started long before L4D even h...