swordphin123

Received 5 Awards. See Awards

Nothing really special here. Just a dude who likes to play and create stuff. Have a question or suggestion? You will more likely get a reply out of me if you message me personally.

  • 5

Reviews by swordphin123

All Reviews
  • Pros:

    OK, I'm typing this while I'm playing! Let's do this!
    
    --[ALL MAPS]-- (+9)
    1) Great map design layout, didn't get lost easily
    2) Great custom GUI/HUD!
    3) Interesting lighting effects
    4) Pretty solid NAV
    5) Creepy atmospheric mood
    ------------------
    
    --[MAP 1]-- (+0.1)
    1) Interesting find-the-items concept
    --------------
    
    --[MAP 3]-- (+0.1)
    1) Great skybox!
    2) Very nice sewer layout + Hidden room!
    --------------
    
    --[MAP 4]-- (+0.5)
    1) Don't understand why people are disappointed with the finale, I thought it was great
    --------------
    
    TOTAL: 9.7

    Cons:

    --[ALL MAPS/OTHER]-- (-0)
    a) Maybe it's just me, but weird water reflectance?
    ------------------
    
    --[MAP 1]-- (-0.1)
    a) Some of the long sentences cut off my screen, making me unable to read it
    b) Saferoom to Map 2 has items floats in midair 
    --------------
    
    --[MAP 2]-- (-0.1)
    a) Framerate drop if looking at a very busy-packed area (wasn't that terrible though, probably just dropped 7 FPS)
    --------------
    
    --[MAP 3]-- (-2)
    a) Strange transition from Saferoom 2 to 3? (Why are we in that area in the first place? I'm starting to wonder if we got into the helicopter then crashed, which led us to be in that saferoom?)
    b) Once in the sewers, BIG FRAMERATE DROP! (about 60 FPS - 25 FPS)
    c) Saferoom to map 4 DID NOT WORK (no zombies were inside, thus we had to "improperly" switch to the next map)
    --------------
    
    --[MAP 4]-- (-0.2)
    a) Weird saferoom transition again
    b) Only about one weapon (the AK) for the whole finale, couldn't find any other varieties
    --------------
    
    FINAL: 7.3

    Conclusion:

    Been waiting for this campaign for over a year now, thought it had been abandoned. Though, now that I've gotten to experience it, I am happy to review it to make it better (if possible).
    
    However, I believe this campaign is still a bit far from actual "completion". There are still many bugs and thinking to do (especially the weird saferoom transitions). I don't know about the other people but, the saferoom in map 3 to map 4 did not work for me, I even NO-CLIPED to see if there was any remaining zombies in the room. Nope. Didn't find any. So that heavily lowered your score.
    
    I hope you can take our critics and improve upon them for the next update(s)! I will be looking forward to your improvements.

    This review was posted before the latest release.

Published Items

  • Mod
    SP's Custom Third Person (RE-Style)
    9.3

    *NOT YOUR ORDINARY THIRD PERSON CONFIG!* READ CL ON HOW TO GET A BRIGHTER CROSSHAIR! Run and walk has been swapped. *FIRST, PRESS 'Mouse3' (zoom) TO ACTIVATE ALL THIRD PERSON FUNCTIONS!* CONTROLS: +Mouse3 (zoom) - Toggle First/Third ...

    51,086
  • Mod
    SP's Custom Third Person (L4D-Style)
    N/A

    A remade version of my original TPS mod for those who dislikes shift-to-runs. *TO BRIGHTEN UP CROSSHAIR, READ CL* *FIRST, PRESS 'Mouse3' (zoom) TO ACTIVATE ALL THIRD PERSON FUNCTIONS!* CONTROLS: +Mouse3 (zoom) - Toggles First/Third P...

    25,100

End of results.