nyx05di

Reviews by nyx05di

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  • Power Station Review

    Pros
    -Play as L4D1 characters
    -Placement of witches is interesting
    -Lots of spawns to keep you on your toes
    
    Cons
    -Lighting: going from pitch black to blinding white light and then blinding red light was head-ache inducing.
    -Traps: traps that let you have a chance at saving yourself is exciting and heart pounding, instant kill because you walked on the floor is just frustrating.
    -Bots: don't play with them.  Might seem like a no-brainer, but some of us are stuck playing with them and having them fall off the edges and die or refuse to enter a room to get a health kit compromises the team way too often in this campaign.
    -Mid air spawning of CI and SI: did you just cross that part of the floor? Surprise, infected horde on your head! Thought you checked behind that rock? Surprise, boomer and smoker on the bot's head! I don't mind hordes coming up behind me or SI popping out of an area I didn't see, but when you think you've cleared an area just to get Boomer Boomer Smoker'd where you just checked isn't fun.
    -Missing textures: areas of the floor have transparent triangles instead of the floor texture.
    -SI can spawn hordes: first time we've seen a Smoker spawn a horde, but it happened twice on map 3.
    -Rail car can glitch: we were down one bot so maybe that was the problem but everyone else was on-board, strange cawing sounds and a few SI spawns later and the car was still sitting there.  Had to run around a bit and try again to get it to move.
    -No melee: this campaign desperately needs melee with all the CI spawning out of nowhere.
    
    I haven't played the original campaign so I can't say if this port is an improvement or not. We regularly play campaigns marked as challenging and were excited to come across this one however I wish I could say it was an enjoyable find. I also wish I could say we finished this campaign, but after a torturous and unfulfilling grind getting through the first four maps only to encounter insta-kills four times in a row in the finale we thought, isn't this supposed to be fun and not feel like work? That was the end of our journey with this campaign and the end of its residence in our rotation.

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