Murray

Reviews by Murray

All Reviews
  • Pros:

    Not a lot of navigation errors.
    
    Not to long, not to short.

    Cons:

    The intro video flows very badly. Try making the camera move more slowly.
    
    Avoid using invisible walls. Instead make it obvious that "a-big-object" is blocking the way (and then use an invisible wall inside of the object).
    
    Props being placed inside of other props, clipping.
    
    Parts of the campaign are very flat. Try introducing more height differences.
    
    Room, corridor, room, corridor. Try breaking the monotony by creating other kind of environments.
    
    Rooftops. They totally destroy all balance in versus. One charger and the survivors has lost one (if not all) of their members.
    
    Curious: why use street lamps instead of floodlights at the stadium? They look out of place.

    Conclusion:

    The biggest annoyance was all the repetition of spaces. The most entertaining aspect was the travel over the roofs. The roofs didn't work in versus. In campaign they worked fine. They forced the survivors to stay cautious, and work together in order to survive.

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