An Mann vs Machine map set in a castley environment i've further tweaked the bots. and also done some work on the nav file to try and stop them getting hitched up. The last wave is hard, but doable, although it may take a few tries. if ...
You found 10 results for "Ezekel"
- mvm_gatewayBeta
- cp_trainsurferBeta
The premise is based on the fact that quite a few people have mentioned they like riding on the train on roundhouse (which was a very short distance for riding), so i came up with a map that can take better advantage of train riding.
- ctf_underhandedBeta
A new locale has emerged in the constant search for those fabled pits of gravel. In the mounting desperation, fuelled by the ever growing gravel shortages, the teams have taken to searching below the surface of the earth itself. In prep...
- ctf_nordhaven_specialBeta
Nordhaven is a quiet village in the northern regions, where the midwinter festival is one of the most important times of the year for the inhabitants. They celebrate the coming of the new year by exchanging gifts, getting drunk and engag...
- Tears for Tarnor
Welcome to the harsh planet of Tarnor. A nearly airless rock circling an ancient Red Giant, the planet is subject to baking heat in the day and freezing colds at night. Despite the unforgiving nature of the planet, the bustling colony of...
- ctf_undersideBeta
So what we have here is a bridge (not unlike the one on highway 17 actually) a train bridge, with a train going over it infrequently. red starts on the 'land' side of the bridge, and blu is set up in the 1st support strut. gameplaywise t...
- ctf_morphologyAlpha
Each cap unlocks a new level of the other team's base, and a new intel position, making it progressively deeper into the losing teams base, offering better defense options, but also allowing more possible routes to attack for the winning...
- ctf_glassfloorBeta
The map is split into 4 distinct levels, a basement, ground floor an upper floor and 2 sniper balconies. each level offers different amounts of exposure and different route options. There are simple routes, and a number of more difficult...
- arena_refineryBeta
The map is Reflectionaly symmetrical (like lumberyard and ravine). The 2 key ideas in mind are: - Heavy industrial, including lots of pipes, a certain amount of environmental fog. - Some particle effects of gas escaping from pipes. Ez...
- cp_devilsbrew2
The basic premise of Devil's Brew was to address the issue of 5point/2way/granary-style CP maps stalemating, whilst also introducing a new element to the gameplay. More plainatively, the middle and 2ndary points move about 500 units towa...
End of results.