You found 37 results for "Sableagle"

Custom maps and mods for games.
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  • Mod
    Sableagle's gun mods, no shotguns
    N/A

    This is my gun mod set (higher-powered version), file 20068, without the shotguns or silenced SMG so you can plug in other mods for them. Individual tight buckshot and slug mods for each of the four are linked below, along with 9mm and ....

    23,262
  • Mod
    Sableagle's gun mods
    N/A

    Most weapons are changed to reflect their real-world selves. I included the hunting rifle's madly high-powered mod that nobody seems to like using however handy it is, and a more moderate version of that as the AWP. Assault rifle magazin...

    15,085
  • Mod
    Infinite ammo
    N/A

    v1.2: all guns as normal except for infinite ammo, including the grenade launcher but not the M60, and all 8 survivors' arms should now show properly.

    75,854
  • Mod
    Sableagle's gun mods low-power
    N/A

    The same as file 20068, but less powerful or harder to use all round, making for a bit more challenge, which was the original intention. In particular, the MP5's damage is down to the same as the other 9mms, the shotguns are down from 9x...

    11,674
  • Mod
    [Cheat] Superweapons
    N/A

    Changes the firing scripts on all weapons. All weapons have increased ammo capacity, rate of fire, and modified spread/accuracy. Works fine on local host as long as sv_consistency is set to 0. Don't use incendiary ammunition, will cras...

    27,162
  • Mod
    10 slots, 2 guns, infinite ammo
    N/A

    As requested by ferretsshadow: the ten-slot mod with the guns spread out a little. Shotguns and the hunting rifle now take the same slot as the pistols and melee weapons, so you can choose your weapon mix a little more freely. As they al...

    35,994
  • Mod
    10 slots, 2 guns
    N/A

    As requested by ferretsshadow: the ten-slot mod with the 'heavy-hitters' moved to the pistol slot, so you can have choose a melee weapon, the infinite-reloads pistols or a shotgun as your backup. Shotgun ammo can't be refilled from piles...

    35,020
  • Mod
    M60 infinite ammo
    N/A

    Infinite reloads for the M60 belt-fed machine-gun. Please note that it still discards when empty, so you have to manually reload it. I couldn't find the default M60 script, so the damage characteristics are the same as for the default ...

    33,405
  • Mod
    Ten inventory slots, infinite ammo.
    N/A

    Redone, using the 'Ten inventory slots' mod as a base. The bots will no longer be confused. Some weapon changes made too. See changelog (click the three pages icon in the top-right) for details. Note that this is mostly based on my 'Sab...

    36,033
  • Mod
    Ten inventory slots
    9.6

    Defib takes grenade slot. Two ammo types and three grenade types each have an off-screen slot. Bots still use medkits, pills and adrenaline as normal, but won't pick up defibs. The thumbnail shows a player with both a defib and a medkit...

    40,816
  • Mod
    Leather & chain Zoey
    N/A

    rollingstone's leather-clad Zoey had vertical stripes at the ankles, a very shiny shirt and a misplaced zip, so I tried to fix those things. I couldn't de-shine the shirt, so I made it something that SHOULD shine: chainmail, and chainmai...

    37,120
  • Mod
    Infinite grenades
    N/A

    Defibrillators and spam. Sounds good. I'll have that. Defibrillators are single-use. This is my ten-slot mod with infinite molotov, pipe bomb, bile jar and grenade launcher ammunition. You've still got to find and pick up one of each, b...

    16,360
  • Mod
    SG552 replaces SCAR-L
    N/A

    Get the German version of the game's M16-like SG552 in place of the SCAR-L 'desert rifle.' It doesn't zoom, unfortunately, because the game still thinks you're using the SCAR-L and *that* doesn't zoom.

    13,514
  • Mod
    Hunting rifle over-buff / nerf
    N/A

    The hunting rifle now has a lot more damage, at the price of being a lot less useful as your general combat weapon. For proficient Akimbo Assasins and members of the Confederacy of Crunches only. See changelog.

    18,718
  • Mod
    Pump shotgun slugs
    N/A

    Change the pump shotgun from firing buckshot to firing slugs. As a bonus, get the auto-shotguns' ammo capacity. Yes, it will crown the Witch.

    13,772
  • Mod
    Chrome shotgun slugs
    N/A

    Change the chrome shotgun from firing buckshot to firing slugs. As a bonus, get the auto-shotguns' ammo capacity. Yes, it will crown the Witch.

    14,293
  • Mod
    Silent Witch, Dumb bots
    N/A

    The Witch no longer cries and no longer has as idle theme, so you won't hear her ahead of you and the AI can't warn you that it's heard her either. She also no longer growls before attacking, and the AI won't even warn you when it sees h...

    14,065
  • Mod
    M60 'The Pig' Script
    N/A

    Ok long time Time ago Robert Calais post his first weapons called "M60 The pig Script" look cool look good when goes to the 2015 - 2017 and i don't know for some reason why he deleted is so i post his script including Johnny Dave "Fix M6...

    6,621
  • Mod
    Buffed MP5 replaces M10
    N/A

    My version of the MP5 9mm smg (225mm barrel), which actually hits harder than the P220 9mm pistol (112mm barrel) as well as having real-world magazine size and rate of fire, replaces the Ingram M10 silenced SMG.

    9,534
  • Mod
    Incendiary Frying Pan
    N/A

    The Witch used to run a little roadside snack business. She's crying because most of her customers are dead or infected and she's lost her favourite magic frying pan. How's she supposed to cook without this? It's not like she can use mat...

    10,827
  • Mod
    Silenced MAC10 9mm
    N/A

    The silenced SMG as the Ingram M10 in 9mm, with 32-round magazine as optional add-on to go with reduced weapon set (see link). 32 x 35 = 1120 damage per magazine. It gets inaccurate fast, but at short enough range it'll drop a Charger or...

    9,830
  • Mod
    Silenced MAC10 .45
    N/A

    Silenced SMG as Ingram M10 in .45ACP with 30-rd magazine. 30 x 40 = 1200 damage per magazine. It gets inaccurate fast, but two hits kill a common, thirteen hits, less than half a mag, drop a Charger and a whole magazine is more than enou...

    9,275
  • Mod
    Tighter Shotguns
    N/A

    Shotguns in movies hit three-foot-wide areas and throw bad guys ten feet backwards. Real ones don't do that. This makes all four shotguns much more real, with tighter spreads and more damage (248 / 286 to 405 & 240 / 252 to 270) although...

    12,599
  • Mod
    Uzi buff
    N/A

    An Uzi 9mm that's actually better than dual-wield 9mm pistols? Inconceivable! It has the 32-round magazine capacity and 600 rpm rate of fire from a website, and is more accurate than the default one. I was working on a *less* effective w...

    10,755
  • Mod
    Silent Witch
    N/A

    The Witch no longer cries, and no longer has idle music, so you won't hear her ahead of you, and the AI won't warn you that it's heard her either. They still warn you when they see her and you can still hear her growl.

    11,275
  • Mod
    Default SMGs for sportsp15
    Beta N/A

    This ought to fix that bug. This is jus tthe three SMG scripts lifted out of the game files and turned into a .vpk to force things straight. Start a game with this active when you first start L4D2 and it ought to stick for the rest of th...

    5,257

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