An alpine themed, Taiga is a biome characterized by coniferous forests Taiga is a map of five points, the bases will have in its great finishing differences, One equal saw e of the SawMill in both the bases where the player could mortall...
- cp_taigaBeta
- cp_SubTerramBeta
CP Subterram is a multiplayer map for Team Fortress 2 (aka TF2). The map is a control points type and has 5 of them. The map is symetric to even chances for both teams. There is a large open area in the center area (jpg joined) the rest ...
- cp_studio
In dire need of space for more movie studios, Furyo Studios and Pedroleum Studios fight it off to entertain the world of TF2. The map's gameplay takes both Granary and Well for a spin, and mixes both maps using similar CP setups. 5 Capt...
- cp_cargoner
Here it is, final version of Ozi_PL's first TF2 map. It's full 3 stages cp map (like dustbwol). The author really hops this version will be more popular. So guys, could you help?
- cp_starshipBeta
Here is a Control Point map based upon a starship, unlike the other space maps this one is completely inside with both. This is a non-linear control point map set on a ship in space. Each team starts on opposite ends of the map, the firs...
- cp_gullywash
The idea behind the strange cappoints is to provide a different experience to the player, making strategic choices when approaching and capping a point, instead of the standard flat surface all standard 5cp-maps consist of. Middle point ...
- cp_np_Hiddengrounds
Break through the pyramid to capture the first point! Next, find the hidden capture points before the other team!
- cp_3stagesofhellBeta
Exetremely Hard but not impossible Attack and defend map Originally called '3 capture points of hell' i thought the name was too long and shortend it to '3 stages of hell' the Map is still in its beta stage it may be updated but we'll s...
- cp_zigzag
This is the final release of a little map which made made for the intention of KTSA boys slugfest only nothing else, but the author released it nonetheless.
- cp_italy
i've ported cs_italy in TF2, and added TF2 stuffs, i've added CS:S props and textures, cartooned some textures, fixed and scripted the rest to look like TF2. then here is my CS_ITALY ported from CS:S Have Fun
- cp_devilsbrew2
The basic premise of Devil's Brew was to address the issue of 5point/2way/granary-style CP maps stalemating, whilst also introducing a new element to the gameplay. More plainatively, the middle and 2ndary points move about 500 units towa...
- cp_nPSkyrimriverwood
The world of Skyrim comes to TF2. Come play in the the town of Riverwood.
- cp_orange_shortcutBeta
(latest version: cp_orange_shortcut_a4) Hello! This is 5cp orange (dev textured) symmetrical map featuring many side routes (shortcuts). This was roughly a 3 month project and was originally designed by my partner in crime, Endgamer31,...
- cp_orange_centerBeta
Here's another orange map for ya! In this map, points A and B must be captured before point C is available. Then once C is captured , the final cap point will be available for capture.
- cp_orange_base
I know what you're thinking, 'Ugh, another orange map.' Well I'm here to tell you: Don't be discouraged by the name. It's actually a pretty descent orange map. I mean, I've only been working with Hammer for a couple of weeks, but if you ...
- cp_ravenholmBeta
Basically, I took some things from HL2, and smashed them together with a little bit of Team Fortress 2. I haven't been able to play multi-player with it yet, so I don't know about any bugs. Feedback appreciated.
- cp_temple_rc3
Old school thought driven, in Egypt theme, 4 cp progression (gravelpit style)
- cp_temple_medieval
-Medieval Mode- Gravelpit capture style map in Egypt theme. Compact, fair layout and high fps.
- cp_millstone_b6Beta
Worked this map 2 months + tuned it up for 3 more weeks after that. It is a 3 CP map where you cap first A and/or B to unlock last CP and then cap C in the end.
- cp_tiplevarg
Mirrored Maps Series 1 - Gravelpit. Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your ...
- cp_lwobtsud
Mirrored Maps Series 1 - Dustbowl. Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your ...
- Cp_central
A grey and orange map. In cp_orange_x3_t style, a central tower, walls, etc. I've played it through with bots, its even fun then. :D My first WORKING map.
- cp_demolition_b1Beta
As secret information has revealed, the opposing team has a nuclear rocket stationed in a small base in the desert. Your mission is to take control over the base, and prevent them from launching.
- cp_takeback_mountain
RED have captured and overtaken BLU's secret mountain base.. and now they want it back! Takeback Mountain is a 3 point CP map in the gameplay style of cp_gravelpit.