- koth_bake-offBeta
A fun close quarters quake inspired map set inside a GIANT OVEN. Complete with jump-pads, teleporters, great music, and like any good oven, comes with free cake. Solid and very playable in its current state, to come in the future: -Pa...
- cp_white_arcticAlpha
This map is a fast-action cp map. Made for low-ish gravity servers (200-400). This map throws the players straight into the action, making the rounds short to medium range and never boring. The map started out as an orange map, but was ...
- cp_trainsurferBeta
The premise is based on the fact that quite a few people have mentioned they like riding on the train on roundhouse (which was a very short distance for riding), so i came up with a map that can take better advantage of train riding.
- cp_taigaBeta
An alpine themed, Taiga is a biome characterized by coniferous forests Taiga is a map of five points, the bases will have in its great finishing differences, One equal saw e of the SawMill in both the bases where the player could mortall...
- ctf_undersideBeta
So what we have here is a bridge (not unlike the one on highway 17 actually) a train bridge, with a train going over it infrequently. red starts on the 'land' side of the bridge, and blu is set up in the 1st support strut. gameplaywise t...
- ctf_underhandedBeta
A new locale has emerged in the constant search for those fabled pits of gravel. In the mounting desperation, fuelled by the ever growing gravel shortages, the teams have taken to searching below the surface of the earth itself. In prep...
- ctf_tunnelBeta
Created by: Josh 'Hunter-Killer' Mercier. The Capture the Flag version of Tunnel. Both teams must battle across the level to obtain and capture the other team's intelligence.
- ctf_stagingBeta
This is Nosher's second map and is called CTF Staging. Nosher decided to build a 3 stage CTF map. The idea being that when you return the enemy Intel back to the control point in your base, the next enemy intel spawns in a deeper part of...
- pl_donutBeta
The objective is ofcourse to get all 4 points but there is a twist besides just pushing it arround. When a enemy point is captured the cart will become under control for the capping team for 90 seconds (this makes it impossible for the o...
- pl_dbheightsBeta
This is an update of pl_db_heights_v3 (b4 was skipped because it was not released on fps) This version if an extensive revision to the first part of stage 3, and somewhat minor changes to the end of stage 2. Please stay tuned for the fi...
- pl_blockland
A fun Payload, I'll leave it by this, this is the finished version. There are 2 bugs, as to been seen on screenshot 3 and 4, the floor and ceiling are invisible, but you can still walk there, and the water in screen 4 doesn't look so goo...
- cp_cargoner
Here it is, final version of Ozi_PL's first TF2 map. It's full 3 stages cp map (like dustbwol). The author really hops this version will be more popular. So guys, could you help?
- ctf_jagged_a7Alpha
This map is using a modded game mode. The Objective The maps game mode is a simple combination of Capture the Flag and Push Capture Point. The goal is to bring the neutral Intelligence to both of the enemies Control Points and stopping...
- cp_gullywash
The idea behind the strange cappoints is to provide a different experience to the player, making strategic choices when approaching and capping a point, instead of the standard flat surface all standard 5cp-maps consist of. Middle point ...
- VSH Dr Office
This is a deathrun map for TF2, working with the Saxton Hale mode. DON'T RESTRAIN ANY CLASSES/CLASS WEAPONS EXCEPT SPY. Some of them play major roles in order to unlock secrets. Don't worry for scouts and such, traps are made to get tho...
- cp_np_Hiddengrounds
Break through the pyramid to capture the first point! Next, find the hidden capture points before the other team!
- ctf_turbinecpBeta
Same Turbine map but with a CP twist. Ive added 3 CP points 1 in both intel rooms and 1 in the middle. Players must capture all the cap to unlock the location where the intel is located. Enemy Player must recap their intel room to seal t...
- koth_namicott
KotH map with the CP on a moving train A KotH map where the point is on a train that moves across the map. The train movement does not depend on point ownership or anything else - it just goes back and forth through three different area...
- ctf_intellitrench_a3Alpha
CTF map with some invincible sentries This is one of my bad maps. This is a CTF map, that has some pre-placed invulnerable sentries. The sentries can still be sapped and the sappers removed, also a neat trick you can do is get the intel...
- dm_workplace
This is an other Team Deathmatch map. The middle door opens and closes every 5 min. Server running Team Deathmatch 24/7 > 66.55.149.227:27015
- ctf_helms_deepBeta
Two opposing fortresses constructed after the layout of Helm's Deep: The mountain stronghold of Rohan from Lord of the Rings. Two opposing and identical fortresses. Each has a main keep, deepening wall, underground intelligence room, an...
- arena_scorched_final
Arena_SCORCHED (Final Edition) By Eoin 'Yokai' O'Neill (2012) There are 3 versions of Scorched. One Arena, One KOTH and One CTF version of the map. Please make notice that screenshots are not representative of one specific version but A...
- koth_scorched_final
CTF_SCORCHED (Final Edition) By Eoin 'Yokai' O'Neill (2012) There are 3 versions of Scorched. One Arena, One KOTH and One CTF version of the map. Please make notice that screenshots are not representative of one specific version but ALL...
- ctf_twinfortressBeta
Ported from the monolith game BLOOD, this was probably one of the first ever 2fort style map long before team fortress.. Credits go to monolith and shade for making an Awesome game with Awesome maps, Special thanks to (uk-tf Madmax) for...