• Map
    Pl_RocketRavine
    Beta N/A

    This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's object...

    14,338
  • Map
    Pl_Canyon (Old Rocket Ravine Beta)
    Beta N/A

    ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead...

    15,932
  • Map
    PL_ECLIPSE
    N/A

    Welcome to the Eclipse! "Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. Plot: Red team has aquired a huge supply of elec...

    13,444
  • Map
    mvm_oilrig
    N/A

    by Nathan 'Volcomator' Ybanez Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secret base...

    10,177
  • Map
    [VSH] Rats Saxy Reworked
    N/A

    I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result. It's also my first remake so don't go too...

    4,975
  • Map
    [VSH] Grid Walls Reworked
    N/A

    Reworked this map in a couple of hours, thought it could use it. Improved features have been posted below! + Color coded design with arrows, allowing for easier navigation + Improved textures + Smoother door transitions + Extra props an...

    2,792
  • Map
    [VSH] Shipment
    N/A

    First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some ver...

    2,694

Browsing 'Industrial / Commercial' Maps

There are 103 results.
  • Map
    koth_bake-off
    Beta N/A

    A fun close quarters quake inspired map set inside a GIANT OVEN. Complete with jump-pads, teleporters, great music, and like any good oven, comes with free cake. Solid and very playable in its current state, to come in the future: -Pa...

    7,507
  • Map
    cp_white_arctic
    Alpha N/A

    This map is a fast-action cp map. Made for low-ish gravity servers (200-400). This map throws the players straight into the action, making the rounds short to medium range and never boring. The map started out as an orange map, but was ...

    6,389
  • Map
    cp_trainsurfer
    Beta N/A

    The premise is based on the fact that quite a few people have mentioned they like riding on the train on roundhouse (which was a very short distance for riding), so i came up with a map that can take better advantage of train riding.

    7,354
  • Map
    cp_taiga
    Beta N/A

    An alpine themed, Taiga is a biome characterized by coniferous forests Taiga is a map of five points, the bases will have in its great finishing differences, One equal saw e of the SawMill in both the bases where the player could mortall...

    7,443
  • Map
    ctf_underside
    Beta N/A

    So what we have here is a bridge (not unlike the one on highway 17 actually) a train bridge, with a train going over it infrequently. red starts on the 'land' side of the bridge, and blu is set up in the 1st support strut. gameplaywise t...

    5,733
  • Map
    ctf_underhanded
    Beta N/A

    A new locale has emerged in the constant search for those fabled pits of gravel. In the mounting desperation, fuelled by the ever growing gravel shortages, the teams have taken to searching below the surface of the earth itself. In prep...

    6,865
  • Map
    ctf_tunnel
    Beta N/A

    Created by: Josh 'Hunter-Killer' Mercier. The Capture the Flag version of Tunnel. Both teams must battle across the level to obtain and capture the other team's intelligence.

    5,885
  • Map
    ctf_staging
    Beta N/A

    This is Nosher's second map and is called CTF Staging. Nosher decided to build a 3 stage CTF map. The idea being that when you return the enemy Intel back to the control point in your base, the next enemy intel spawns in a deeper part of...

    5,148
  • Map
    pl_donut
    Beta N/A

    The objective is ofcourse to get all 4 points but there is a twist besides just pushing it arround. When a enemy point is captured the cart will become under control for the capping team for 90 seconds (this makes it impossible for the o...

    5,313
  • Map
    pl_dbheights
    Beta N/A

    This is an update of pl_db_heights_v3 (b4 was skipped because it was not released on fps) This version if an extensive revision to the first part of stage 3, and somewhat minor changes to the end of stage 2. Please stay tuned for the fi...

    7,548
  • Map
    pl_blockland
    N/A

    A fun Payload, I'll leave it by this, this is the finished version. There are 2 bugs, as to been seen on screenshot 3 and 4, the floor and ceiling are invisible, but you can still walk there, and the water in screen 4 doesn't look so goo...

    6,768
  • Map
    cp_cargoner
    N/A

    Here it is, final version of Ozi_PL's first TF2 map. It's full 3 stages cp map (like dustbwol). The author really hops this version will be more popular. So guys, could you help?

    5,495
  • Map
    ctf_jagged_a7
    Alpha N/A

    This map is using a modded game mode. The Objective The maps game mode is a simple combination of Capture the Flag and Push Capture Point. The goal is to bring the neutral Intelligence to both of the enemies Control Points and stopping...

    4,580
  • Map
    cp_gullywash
    N/A

    The idea behind the strange cappoints is to provide a different experience to the player, making strategic choices when approaching and capping a point, instead of the standard flat surface all standard 5cp-maps consist of. Middle point ...

    6,970
  • Map
    VSH Dr Office
    N/A

    This is a deathrun map for TF2, working with the Saxton Hale mode. DON'T RESTRAIN ANY CLASSES/CLASS WEAPONS EXCEPT SPY. Some of them play major roles in order to unlock secrets. Don't worry for scouts and such, traps are made to get tho...

    23,143
  • Map
    cp_np_Hiddengrounds
    N/A

    Break through the pyramid to capture the first point! Next, find the hidden capture points before the other team!

    5,132
  • Map
    ctf_turbinecp
    Beta N/A

    Same Turbine map but with a CP twist. Ive added 3 CP points 1 in both intel rooms and 1 in the middle. Players must capture all the cap to unlock the location where the intel is located. Enemy Player must recap their intel room to seal t...

    8,470
  • Map
    koth_namicott
    N/A

    KotH map with the CP on a moving train A KotH map where the point is on a train that moves across the map. The train movement does not depend on point ownership or anything else - it just goes back and forth through three different area...

    5,717
  • Map
    ctf_intellitrench_a3
    Alpha N/A

    CTF map with some invincible sentries This is one of my bad maps. This is a CTF map, that has some pre-placed invulnerable sentries. The sentries can still be sapped and the sappers removed, also a neat trick you can do is get the intel...

    4,780
  • Map
    dm_workplace
    N/A

    This is an other Team Deathmatch map. The middle door opens and closes every 5 min. Server running Team Deathmatch 24/7 > 66.55.149.227:27015

    6,207
  • Map
    ctf_helms_deep
    Beta N/A

    Two opposing fortresses constructed after the layout of Helm's Deep: The mountain stronghold of Rohan from Lord of the Rings. Two opposing and identical fortresses. Each has a main keep, deepening wall, underground intelligence room, an...

    9,645
  • Map
    arena_scorched_final
    N/A

    Arena_SCORCHED (Final Edition) By Eoin 'Yokai' O'Neill (2012) There are 3 versions of Scorched. One Arena, One KOTH and One CTF version of the map. Please make notice that screenshots are not representative of one specific version but A...

    9,174
  • Map
    koth_scorched_final
    N/A

    CTF_SCORCHED (Final Edition) By Eoin 'Yokai' O'Neill (2012) There are 3 versions of Scorched. One Arena, One KOTH and One CTF version of the map. Please make notice that screenshots are not representative of one specific version but ALL...

    6,861
  • Map
    ctf_twinfortress
    Beta N/A

    Ported from the monolith game BLOOD, this was probably one of the first ever 2fort style map long before team fortress.. Credits go to monolith and shade for making an Awesome game with Awesome maps, Special thanks to (uk-tf Madmax) for...

    5,513