• Map
    Pl_RocketRavine
    Beta N/A

    This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's object...

    14,338
  • Map
    [VSH] Rats Saxy Reworked
    N/A

    I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result. It's also my first remake so don't go too...

    4,975
  • Map
    mvm_oilrig
    N/A

    by Nathan 'Volcomator' Ybanez Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secret base...

    10,178
  • Map
    [VSH] Grid Walls Reworked
    N/A

    Reworked this map in a couple of hours, thought it could use it. Improved features have been posted below! + Color coded design with arrows, allowing for easier navigation + Improved textures + Smoother door transitions + Extra props an...

    2,792
  • Map
    [VSH] Shipment
    N/A

    First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some ver...

    2,694
  • Map
    Pl_Canyon (Old Rocket Ravine Beta)
    Beta N/A

    ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead...

    15,932
  • Map
    PL_ECLIPSE
    N/A

    Welcome to the Eclipse! "Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. Plot: Red team has aquired a huge supply of elec...

    13,445

Browsing 'Industrial / Commercial' Maps

There are 103 results.
  • Map
    dm_installation
    Beta N/A

    A Forerunner structure on Installation 04. Inspired by Halo:Combat Evolved.

    5,973
  • Map
    dm_cod4_shipment
    Beta N/A

    This map is a port of the classic Modern Warfare map Shipment. It works best in 1v1 or 2v2.

    7,789
  • Map
    ctf_scorched_final
    N/A

    CTF_SCORCHED (Final Edition) By Eoin 'Yokai' O'Neill (2012) There are 3 versions of Scorched. One Arena, One KOTH and One CTF version of the map. Please make notice that screenshots are not representative of one specific version but ALL...

    6,284
  • Map
    Surf Horizon
    N/A

    Horizon is a linear surf map with new game mode called Power Grab. Power Grab lets players fight for randomly selected power-ups. The team who reaches the required kills wins the reward. Kill counters are displayed at the bottom of the ...

    12,359
  • Map
    koth_Framework
    N/A

    Join the construction crew in this unique KOTH map. A bit different take on koth with a moving control point. Try it out and see what you think!

    9,022
  • Map
    tc_meridian
    Beta N/A

    The gameplay is Territory Control, like tc_hydro, but it uses Capture the Flag instead of Control Points to win each round. We're hoping that the infiltration gameplay will result in fewer round stalemates than the domination gameplay of...

    9,336
  • Map
    ctf_Scout_Alliance_Outdoors
    Beta N/A

    The RED team consists of a high-tech lumberyard delivering site. You could automatically see that when you spot a glass room full of payloads. The BLUE team consists of your typical Well and Hydro 'rocket city' design philosophy. You c...

    5,806
  • Map
    ctf_sabotage
    Beta N/A

    A second beta release of ctf_sabotage. CHANGES: - Fixed spawn rooms so enemies cannot enter - Added spectator cameras - Removed balcony railings, replace with small concrete lips - Replaced barrels in lab with computer carts - Fixed pos...

    5,169
  • Map
    ctf_premuda
    Alpha N/A

    Set on the island of Premuda in the Adriatic Sea, Blu tries to pinpoint Red's Central HQ to launch an aerial attack to destroy it. The Intel/Transmitter is a custom model with a health dispenser attached to it, so it slowly heals the car...

    5,725
  • Map
    ctf_old_well
    Beta N/A

    This is sunwar's first experience in Hammer but he think its playable! Hope you enjoy !

    5,349
  • Map
    ctf_ocean_machine
    Beta N/A

    This is an underwater CTF map with generators. You can either take a path to get the intel or turn off your enemies generator. If your enemies generator is turned off it will stay off for 100 seconds. In that time they can not resupply a...

    7,436
  • Map
    ctf_norma
    Alpha N/A

    Hey everyone, just wanted to post my entry for the comp CTF contest over at TF2map here, would appreciate to get some feedback! Its standard CTF and its version a3 at the moment.. I need feedback on gameplay, the visuals are not importa...

    5,518
  • Map
    ctf_loadout
    Beta N/A

    A medium sized CTF map made by FatalOneDay. With Beta 2, there is now a new path between load section and outside. Also more detail mid area and all map, Load section textures changed and of course bug fixes.

    6,265
  • Map
    ctf_highlands
    Beta N/A

    Well its been a long and windy road, starting from a simple blocked out alpha version covered in dev textures to what it is today. This map has taken me approximately 6 or 7 months to make (although I took quite a few long hiatuses over ...

    7,232
  • Map
    ctf_haarp
    Beta N/A

    H.A.A.R.P. (the High Frequency Active Auroral R.E.D. Project) is stationed inside a huge Red base built in the side of a cliff. In the snowy Alaskan wilderness, they've built antenna arrays and a gigantic satellite dish. But what you don...

    7,723
  • Map
    ctf_glassfloor
    Beta N/A

    The map is split into 4 distinct levels, a basement, ground floor an upper floor and 2 sniper balconies. each level offers different amounts of exposure and different route options. There are simple routes, and a number of more difficult...

    4,447
  • Map
    ctf_GeneratingStation
    Beta N/A

    This is Bakscratch's first map for Team Fortress 2. It is very simple and also small but has some open air bits in it.

    5,711
  • Map
    ctf_decker
    Beta N/A

    Some of you might remember this map from a while back when it was in beta. If not here's a little description with some screen shots. This is the authors take on 2Fort. The Blue Team suspects that the Red team has been poaching Blue Tun...

    7,333
  • Map
    ctf_cubix
    Beta N/A

    Please download/test/rate/comment, and report any/all bugs/problems. The sooner I get the bugs fixed, the sooner I can get a final release. Custom textures SHOULD be included in the map.

    4,662
  • Map
    ctf_crossport
    Beta N/A

    The map differs from the existing screens, forgot to get some new ones There are two trains both running on random intervals between 60 seconds. There is also a setup time as the map is quite small. Protective glass has also been added t...

    5,585
  • Map
    ctf_bespin_shafts
    Beta N/A

    This is a remake of the map in Jedi Outcast aka JK2, ctf_bespin_shafts. This has custom textures, including a skybox, and everything, it is pretty much an exact replica! This is only a beta though, so there are bugs.

    6,224
  • Map
    ctf_avantiville
    Beta N/A

    Blu and Red have been neighbors for decades, carrying on with their everyday drivel of a booming commodities industry in harmony. Blu's covert operations and espionage have uncovered Red's massive plot to take Blu over. Blu has decided ...

    5,632
  • Map
    ctf_arklay
    Beta N/A

    Don't be fooled by the name this isn't a Resident Evil map I could'nt think of a better name but then I saw a Resident Evil Afterlife Trailer I was like hey Arklay Mountains so why not. (I know the movies and games are not related) ok to...

    5,657