- cp_kakarikoAlpha
You will only receive a team point for capping both dark and light world villages. Beetle is working on fixing that so you get a team point every time you win a round whether it be light or dark. And yet again, give AgeNt_ a round of app...
- Trade : Duke Town
a small Trade map with a CP, a 'Duke's Library' at the middle, and a teleporter to get into a Arcade Room !!! Include * Pistol, Shotgun, Rocket-Launcher, Pipe-Bombs, Explosions, Item Sounds Replacement * Eduke32 Textures, Real Si...
- cp_white_arcticAlpha
This map is a fast-action cp map. Made for low-ish gravity servers (200-400). This map throws the players straight into the action, making the rounds short to medium range and never boring. The map started out as an orange map, but was ...
- cp_trainsurferBeta
The premise is based on the fact that quite a few people have mentioned they like riding on the train on roundhouse (which was a very short distance for riding), so i came up with a map that can take better advantage of train riding.
- cp_toy_fort_alt3Beta
This map a map remake cp_toy_fort_beta2. This map became first mine map for TF2. I'm changing this map, because beta2 is unsuccessful for playing teams tf2. After my 12 beta versions and huge help of players TF2 (also special thank to O...
- cp_thebox
First map the author made. Very simple, Not reconmended for online gameplay, better for LAN or messing around. Thanks.
- cp_taigaBeta
An alpine themed, Taiga is a biome characterized by coniferous forests Taiga is a map of five points, the bases will have in its great finishing differences, One equal saw e of the SawMill in both the bases where the player could mortall...
- cp_SubTerramBeta
CP Subterram is a multiplayer map for Team Fortress 2 (aka TF2). The map is a control points type and has 5 of them. The map is symetric to even chances for both teams. There is a large open area in the center area (jpg joined) the rest ...
- cp_studio
In dire need of space for more movie studios, Furyo Studios and Pedroleum Studios fight it off to entertain the world of TF2. The map's gameplay takes both Granary and Well for a spin, and mixes both maps using similar CP setups. 5 Capt...
- ctf_undersideBeta
So what we have here is a bridge (not unlike the one on highway 17 actually) a train bridge, with a train going over it infrequently. red starts on the 'land' side of the bridge, and blu is set up in the 1st support strut. gameplaywise t...
- ctf_underhandedBeta
A new locale has emerged in the constant search for those fabled pits of gravel. In the mounting desperation, fuelled by the ever growing gravel shortages, the teams have taken to searching below the surface of the earth itself. In prep...
- ctf_tunnelBeta
Created by: Josh 'Hunter-Killer' Mercier. The Capture the Flag version of Tunnel. Both teams must battle across the level to obtain and capture the other team's intelligence.
- ctf_truefortBeta
Truefort is a map that pits two identical castles against each other in the middle of the desert. The objective is to capture the Intelligence briefcase that lies on a rock between the two castles, and take it to your teams throne room.
- ctf_theskatingrinkBeta
The map features a skating rink that forces you to move around the rink at a fast pace. Each side has their own small base to house their intel and their spawn. Scoring -The first team to do 25 laps with the opposing team's intel wins. ...
- ctf_stagingBeta
This is Nosher's second map and is called CTF Staging. Nosher decided to build a 3 stage CTF map. The idea being that when you return the enemy Intel back to the control point in your base, the next enemy intel spawns in a deeper part of...
- ctf_square1
Just a simple dev map for small games. Good for practice for small teams. Enjoy
- pl_donutBeta
The objective is ofcourse to get all 4 points but there is a twist besides just pushing it arround. When a enemy point is captured the cart will become under control for the capping team for 90 seconds (this makes it impossible for the o...
- pl_dbheightsBeta
This is an update of pl_db_heights_v3 (b4 was skipped because it was not released on fps) This version if an extensive revision to the first part of stage 3, and somewhat minor changes to the end of stage 2. Please stay tuned for the fi...
- pl_caterpillarBeta
First release of pl_caterpillar (beta1). This is a single-stage payload map with 3 CPs. It combines desert and alpine theme. Both teams have 2 exits out of their bases that lead to a different part of the map to help flanking and attack...
- pl_blockland
A fun Payload, I'll leave it by this, this is the finished version. There are 2 bugs, as to been seen on screenshot 3 and 4, the floor and ceiling are invisible, but you can still walk there, and the water in screen 4 doesn't look so goo...
- cp_cargoner
Here it is, final version of Ozi_PL's first TF2 map. It's full 3 stages cp map (like dustbwol). The author really hops this version will be more popular. So guys, could you help?
- ctf_jagged_a7Alpha
This map is using a modded game mode. The Objective The maps game mode is a simple combination of Capture the Flag and Push Capture Point. The goal is to bring the neutral Intelligence to both of the enemies Control Points and stopping...
- cp_starshipBeta
Here is a Control Point map based upon a starship, unlike the other space maps this one is completely inside with both. This is a non-linear control point map set on a ship in space. Each team starts on opposite ends of the map, the firs...
- cp_gullywash
The idea behind the strange cappoints is to provide a different experience to the player, making strategic choices when approaching and capping a point, instead of the standard flat surface all standard 5cp-maps consist of. Middle point ...