• Map
    Mad Monster Mansion
    Beta N/A

    I return to Mad Monster with new assets and tricks! Map Features: A Remixed Mad Monster Mansion Theme Custom Health and Ammo pickups Costom Sounds for Health and Ammo Jiggy Power ups Jump Pads Minigames Textures from Banjo Kazooie Gamem...

    15,831
  • Map
    koth_stonebridge
    N/A

    Stonebridge has the control point on a covered bridge in the middle of a map, spanning a shallow ditch. There are underground passages on either side of the map that give classes that work behind the frontlines a safe way to get around, ...

    7,513
  • Map
    cp_forest_shrine
    N/A

    A four control point, attack/defend map based on the Forest Temple from Ocarina of Time.

    11,517
  • Map
    Trade Appleoosa
    N/A

    This map is a replica of Appleoosa including an huge open area and the buffaloo camp in proper distance. My primary goal has been to create Appleoosa as good as possible in Hammer by using the Episode "Over a Barrel" of the Show "My lit...

    15,799
  • Map
    PL_ECLIPSE
    N/A

    Welcome to the Eclipse! "Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. Plot: Red team has aquired a huge supply of elec...

    13,535
  • Map
    Pl_Canyon (Old Rocket Ravine Beta)
    Beta N/A

    ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead...

    15,986
  • Map
    mvm_np_normandy
    N/A

    nonPareil Institute's very first MvM project! Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day and created by some of our excellent crew members! Current Missions: Nor...

    18,445
  • Map
    minecraftworld
    Alpha N/A

    a small minecraft map for minecraft fans (netherwolrd workinprogress). have fun :D

    21,042
  • Map
    ctf_np_halloween
    N/A

    Yet another take on the Halloween Map! Hope you enjoy our first release in Team Fortress 2, we learned a lot building this!

    9,489
  • Map
    dr_ilikespace
    Beta N/A

    First map, was a learning experience. Not too many pictures to let players experience the map.

    • Updated
    115
  • Map
    trade_thebiomes_v1
    N/A

    Originaly Released in: 2013-12-23 One of my first maps of which I've actually finished! (yea, is supposed to look this simple, trust me.) This map is unoptimized, but when teseted on my very slow PC it ran great! There is a control poi...

    12,069
  • Map
    [VSH] Rats Saxy Reworked
    N/A

    I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result. It's also my first remake so don't go too...

    5,037
  • Map
    Mad Mann Mansion
    Beta N/A

    Our Second Map in the Banjo Project: A remake of Rare's Banjo-Kazooie Level Mad Monster Mansion Tweaked for Tf2. Due To Be Available before halloween.

    9,770
  • Map
    trade minecraft b38
    N/A

    A trade map desiged after the autistic game 'Minecraft' created by xomp. This map has a few secrets too it and has a Nether with Ghasts. This map also has a respawning HHH that spawns every 5 minutes so you can get that Haunted Metal.

    73,737
  • Map
    dr_ilikespace
    Beta N/A

    First map, was a learning experience. Not too many pictures to let players experience the map.

    • Updated
    115
  • Map
    mvm_oilrig
    N/A

    by Nathan 'Volcomator' Ybanez Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secret base...

    10,238
  • Map
    TR Walkway
    8.3

    Perhaps the single most important training map out there, TR_walkway was designed by pro Team Fortress 2 gaming teams to train their skills. It features a long walkway for bots to walk across, including a projection ramp for practicing a...

    92,290
  • Map
    Pl_RocketRavine
    Beta N/A

    This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's object...

    14,417
  • Map
    [VSH] Shipment
    N/A

    First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some ver...

    2,737
  • Map
    plr_blowin_the_bank
    N/A

    Get ready for a showdown in the Old West! This is a payload race map that will have players dodging through an abandoned town to see who can get their cart to the bank first! Made by one of our up-and-coming crewmembers.

    7,029

Browsing Custom Maps

There are 441 results.
  • Map
    cp_kakariko
    Alpha N/A

    You will only receive a team point for capping both dark and light world villages. Beetle is working on fixing that so you get a team point every time you win a round whether it be light or dark. And yet again, give AgeNt_ a round of app...

    7,681
  • Map
    Trade : Duke Town
    N/A

    a small Trade map with a CP, a 'Duke's Library' at the middle, and a teleporter to get into a Arcade Room !!! Include * Pistol, Shotgun, Rocket-Launcher, Pipe-Bombs, Explosions, Item Sounds Replacement * Eduke32 Textures, Real Si...

    10,880
  • Map
    cp_white_arctic
    Alpha N/A

    This map is a fast-action cp map. Made for low-ish gravity servers (200-400). This map throws the players straight into the action, making the rounds short to medium range and never boring. The map started out as an orange map, but was ...

    6,421
  • Map
    cp_trainsurfer
    Beta N/A

    The premise is based on the fact that quite a few people have mentioned they like riding on the train on roundhouse (which was a very short distance for riding), so i came up with a map that can take better advantage of train riding.

    7,382
  • Map
    cp_toy_fort_alt3
    Beta N/A

    This map a map remake cp_toy_fort_beta2. This map became first mine map for TF2. I'm changing this map, because beta2 is unsuccessful for playing teams tf2. After my 12 beta versions and huge help of players TF2 (also special thank to O...

    12,314
  • Map
    cp_thebox
    N/A

    First map the author made. Very simple, Not reconmended for online gameplay, better for LAN or messing around. Thanks.

    6,045
  • Map
    cp_taiga
    Beta N/A

    An alpine themed, Taiga is a biome characterized by coniferous forests Taiga is a map of five points, the bases will have in its great finishing differences, One equal saw e of the SawMill in both the bases where the player could mortall...

    7,478
  • Map
    cp_SubTerram
    Beta N/A

    CP Subterram is a multiplayer map for Team Fortress 2 (aka TF2). The map is a control points type and has 5 of them. The map is symetric to even chances for both teams. There is a large open area in the center area (jpg joined) the rest ...

    6,178
  • Map
    cp_studio
    N/A

    In dire need of space for more movie studios, Furyo Studios and Pedroleum Studios fight it off to entertain the world of TF2. The map's gameplay takes both Granary and Well for a spin, and mixes both maps using similar CP setups. 5 Capt...

    8,962
  • Map
    ctf_underside
    Beta N/A

    So what we have here is a bridge (not unlike the one on highway 17 actually) a train bridge, with a train going over it infrequently. red starts on the 'land' side of the bridge, and blu is set up in the 1st support strut. gameplaywise t...

    5,770
  • Map
    ctf_underhanded
    Beta N/A

    A new locale has emerged in the constant search for those fabled pits of gravel. In the mounting desperation, fuelled by the ever growing gravel shortages, the teams have taken to searching below the surface of the earth itself. In prep...

    6,901
  • Map
    ctf_tunnel
    Beta N/A

    Created by: Josh 'Hunter-Killer' Mercier. The Capture the Flag version of Tunnel. Both teams must battle across the level to obtain and capture the other team's intelligence.

    5,907
  • Map
    ctf_truefort
    Beta N/A

    Truefort is a map that pits two identical castles against each other in the middle of the desert. The objective is to capture the Intelligence briefcase that lies on a rock between the two castles, and take it to your teams throne room.

    8,237
  • Map
    ctf_theskatingrink
    Beta N/A

    The map features a skating rink that forces you to move around the rink at a fast pace. Each side has their own small base to house their intel and their spawn. Scoring -The first team to do 25 laps with the opposing team's intel wins. ...

    6,171
  • Map
    ctf_staging
    Beta N/A

    This is Nosher's second map and is called CTF Staging. Nosher decided to build a 3 stage CTF map. The idea being that when you return the enemy Intel back to the control point in your base, the next enemy intel spawns in a deeper part of...

    5,171
  • Map
    ctf_square1
    N/A

    Just a simple dev map for small games. Good for practice for small teams. Enjoy

    4,780
  • Map
    pl_donut
    Beta N/A

    The objective is ofcourse to get all 4 points but there is a twist besides just pushing it arround. When a enemy point is captured the cart will become under control for the capping team for 90 seconds (this makes it impossible for the o...

    5,342
  • Map
    pl_dbheights
    Beta N/A

    This is an update of pl_db_heights_v3 (b4 was skipped because it was not released on fps) This version if an extensive revision to the first part of stage 3, and somewhat minor changes to the end of stage 2. Please stay tuned for the fi...

    7,571
  • Map
    pl_caterpillar
    Beta N/A

    First release of pl_caterpillar (beta1). This is a single-stage payload map with 3 CPs. It combines desert and alpine theme. Both teams have 2 exits out of their bases that lead to a different part of the map to help flanking and attack...

    5,643
  • Map
    pl_blockland
    N/A

    A fun Payload, I'll leave it by this, this is the finished version. There are 2 bugs, as to been seen on screenshot 3 and 4, the floor and ceiling are invisible, but you can still walk there, and the water in screen 4 doesn't look so goo...

    6,799
  • Map
    cp_cargoner
    N/A

    Here it is, final version of Ozi_PL's first TF2 map. It's full 3 stages cp map (like dustbwol). The author really hops this version will be more popular. So guys, could you help?

    5,517
  • Map
    ctf_jagged_a7
    Alpha N/A

    This map is using a modded game mode. The Objective The maps game mode is a simple combination of Capture the Flag and Push Capture Point. The goal is to bring the neutral Intelligence to both of the enemies Control Points and stopping...

    4,608
  • Map
    cp_starship
    Beta N/A

    Here is a Control Point map based upon a starship, unlike the other space maps this one is completely inside with both. This is a non-linear control point map set on a ship in space. Each team starts on opposite ends of the map, the firs...

    5,675
  • Map
    cp_gullywash
    N/A

    The idea behind the strange cappoints is to provide a different experience to the player, making strategic choices when approaching and capping a point, instead of the standard flat surface all standard 5cp-maps consist of. Middle point ...

    6,995