
- C&C3 : Tiberium Wars bot_01N/A
This is the map 'C&C3 : Tiberium Wars bot_01' for C&C3 : Tiberium Wars.
- สงครามทะเลสายN/A
Creator: iayyygolf Installation: For Tiberium Wars, place the map folders into: C:\Documents and Settings\ProfileName\ Application Data\Command & Conquer 3 Tiberium Wars\Maps\ Name: yo_11 Size: 400 x 310 Players: 2 Also, th...
Browsing 'maps' Maps
- C&C3 : Tiberium Wars bot_01N/A
This is the map 'C&C3 : Tiberium Wars bot_01' for C&C3 : Tiberium Wars.
- สงครามทะเลสายN/A
Creator: iayyygolf Installation: For Tiberium Wars, place the map folders into: C:\Documents and Settings\ProfileName\ Application Data\Command & Conquer 3 Tiberium Wars\Maps\ Name: yo_11 Size: 400 x 310 Players: 2 Also, th...
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Featured
- Tournament HighwayN/A
An 1vs1 map! There are two tib spikes an emp controll and a subway hub to each base. Enjoy!
By forrey - Rumble in the JungleN/A
This is a 4 player Team oriented map featuring a running river, lush jungles surroundign expansion fields, and plenty of spikes in each corner. Note that the river prevents access to the spike sin the Northwest unless you use Air Transpo...
By Lorgar84 - Tour of EgyptN/A
Tour of Egypt is the remake of the famouse RA2 Yuris Revenge map. On the map are for each player 1 Tiberian Spike and 1 Tiberian Field. On each Plateau is a EMP Building and a "big" blue Tiberian field for 3 Player to harvest. The attack...
By ApogedoN - Up NorthN/A
Thanks for downloading my first ever Command and Conquer 3 skirmish map! Up North is a small 2-player map set in a Yellow Zone. It takes place somewhere in North America, feel free to use your imagination! I wanted to get this map out ...
By DarkAlex - JB_Waterworks-BN/A
KI-Tauglich: Ja (Gefecht & Multiplayer) Landschaft: Mediterran Zeit: Nacht Wetter: Normal Nebel: Dunkelgrün Zone: Blau-Gelb Musik: Gelbe Zone Kamera Zoom: 100-400 Objekte: 129 Bauzeit...
By Jey Bee - Desert CrossingN/A
This is a 2 Player skirmish/multiplayer map for Command and Conquer 3, set in a Desert/Yellow Zone area. Havn't been able to run a final test on it yet, but previous tests had it running fine and bug free. (Minimap included!) Layout: 2 ...
By TheRedScare - BulgariaN/A
This is a 2 player (1vs1) map based on level 12 from the C&C95 GDI campaign. This map is set in Bulgaria where the original took place, in a borderline Yellow Zone. This is an asymmetrical map with either side starting in opposing corner...
By Sir Phoenixx - Complex IVN/A
This is Complex IV its a continuince of my complex series for Red alert 2. Its a 2 player map it has a river running threw it that cuts the map in half only one way across is a bridge that leads straight into a small city. It Basically a...
By OverlorD - Mountain PassN/A
Well i had to test out the games ability to handle mountains so i created this as a test map but I had way to much fun creating it and decided to make it one of my signature maps i have to say it came out damn nice. I put alot of tiem i...
By OverlorD - DesolationN/A
Location is a small City in the Australian Blue Zone which got evacuated due to recent Tiberium Growth in and around it.
By v1rtu - The Last Ore ChasmN/A
The Last Ore Chasm' is my first map for C&C 3 and coincidentally my first map using World Builder. The last RTS map I created was back in the original Red Alert days, so it's been awhile. The theme of the map is inspired by the last mis...
By Joel "noethis" McDonald - DA Mahe MadnessN/A
Mahe Madness is a detailed 2-player multiplayer/skirmish map for C&C3. Set in the islands of the Seychelles, both players will battle for the main island of Mahe as they stomp through the lush jungles and setup camp near one of the bigge...
By Agodzo - Isles of DreadN/A
Unless you plan to build directly onto the path leading out of the base, which is still a viable rush strategy - just slightly less so, you're only going to have room for power, one or two refineries and your first war factory. Hopefully...
By Cent - City ChaosN/A
This is my first C&C map that I have created. I would like feedback to measure how I did. This is a 4 player map. It is very balanced I think. The key here is that the Subway hub in the city can be captured and gain access to the Backdoo...
By Ron Herrmann