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Left 4 Dead 2
Uploader:
Brax1411
Author:
Nick Brakespear
A three-map campaign featuring a desolate metro station, a haunted ruin (with randomised 'nightmare' events) and a helicopter finale. (HINT: Use generators!) I learned Hammer for the first time in order to build this campaign, and wrote a series of articles about it for PC Zone magazine.
View Changelog (v1.0 Complete)
Write a Comment
Write a review...
CasinaX
February 2022
For Map 2 make your way thru the maze and stay focused after spotting the iron gate that's locked. On the same side of that wall on the other side of the log you can't jump over there is a rock ladder leading to the safe room above the iron gate that is locked shut.
Warning: Nonstop hordes will little-to-no breaks in between mob attacks will more likely defeat you in EXPERT mode using bots.
Personally, after I beat maps on Normal or Expert mode I usually have extra FUN loading up cheat codes using:
sv_cheats 1
god 1
sv_infinite_ammo 1
I also use about several BIND (key) command cheats for items like:
bind "p" "give gascans"
bind "o" "give upgradepack_explosive"
bind "u" "give vomitjar"
bind "i" "give molotov"
bind "k" "give autoshotgun"
bind "y" "give rifle_m60"
bind "n" "give adrenaline"
bind "m" "warp_all_survivors_here"
bind "[" "noclip 1"
bind "]" "noclip 0"
bind "h" "give fireaxe" (or put whatever your favorite melee weapon is) so you can pick up other melee weapons to have fun but then quickly recall your primary melee.
bind "g" "give electric_guitar" always makes me laugh... haha!
BELIEV IT OR NOT: bots can sometimes die using "god 1" if attacks are too much to handle from nonstop hordes.
You can simply revive them using a defib unit: "bind "v" "give defibrillator"
If I get into trouble (or die) or if the bots cannot get to me, or they get stuck or ignore me or do not not follow me whatsoever and I'm trapped or getting killed by special infected dudes ..well, I just change places with another bot midgame to fix that pronto using this cheat for example:
sb_takecontrol Ellis
sb_takecontrol NIck
sb_takecontrol Rochelle
sb_takecontrol Zoey
sb_take control Bill
Then I just revive myself and switch back to Ellis or Bill . lmao
When bots are wandering off doing their own thing (per usual) just hit that sb_warp_all_survivors_here ( bind key button) you made and keep it moving!
Especially when Rescue arrives and the bots get into trouble and they're not getting on the boat or helicopter quick enough and Tanks are coming nonstop!.. Sometimes they just need a big ole' group hug LOL peace out, cheers! ❤️????
Thank You! First Campaign and amazing Job! My review + some hints
By EshmawyMan
February 2021
It was a masterpiece that i really enjoyed. First of all, i managed to finish this campaign playing it for the first time on Expert Single Player Mode in only 1 hour & 38 minutes with 5 Restarts :) Bots helped for a bit, but it was a nightmare L0L.
-------------------------------------------------------------------------------------------------------------------------
Chapter 1 : finished it from the first time and loved how streets ups there looked like and i ran like crazy lost head XD throwing the bile behind me and was surprised by the fact that entering the castle standing by the gate inside made me enter the safe room and just starts the next chapter by having all bots with me standing in the same spot. ( something new and unique)
----------------------------------------------------------------------------------------------------------------------
Chapter 2 : Was a real hell XD and i restarted it 4 times. Loved the jump scares and visuals showing up from time to time i was literally WTF and the scene of witch crawling and coming to me from ceiling was XD i was screaming and laughing at the same time and i am considered alone playing with just bots lol. The sound of tank picking up a rock was another sound effect to creep survivors out XD and it got me. Same goes for the scene of hunter who was waiting up there when you get up on the ladder from water right after the panic event of zombies jumping on you from those 4 holes. It was a lie and hunter wasn't there XD Really genius! managed to know where to go and loved the campfire that started the horde and i wonder if the horde wouldn't start that way till the safe room in case i don't burn that gas can to start the campfire so that i continue on my way in peace till i get to the safe room XD i will give it another try to see. A hint that i keep following whenever i play and whatever campaign i play and even for the first time for sure so that i can find where to go next is to see from where special infected come as they always come from the direction of where you should go to get to your safe room :) Sometimes it doesn't work well, but such a hint will give some help. That way helped me know where to go trying the first block ladder as smoker was running from me and climbed that ladder and it was funny. Afterwards, while running and fighting in pitch black way to safe room, without turning on the generator as i didn't know that it can work for it wasn't highlighted, found that body of bill and some supplies as i found a bile candy bomb to use and run hopelessly trying to find where to go next until i found by the end of the way to left another block ladder XD and looked up there to see the safe room waiting <3 was such a victory and all bots were alive and hordes glitched with Rochelle climbing that ladder XD had to burn them all with Molotov so that i have Rochelle up coming to safe room [ was so afraid a nasty smoker grabs me lol ] Finding up to 3 corpses of Bill was funny and it can be considered a mistake to repeat the same body everywhere, but not in a haunted castle like that as it can be teleporting everywhere out of a certain curse XD Loved it.
-----------------------------------------------------------------------------------------------------------------------------------
Chapter 3 : Loved the fact it was the same castle we suffered going through in the night to play it again during the daylight. First of all, one should explore the whole area where the finale is gonna be to make certain hideout or spot for survivors from which we can fight zombies along with specials without suffering with ammo and with the least losses of HP for sure. So i made my way and i don't know why many comments down there [ Read all reviews & comments from first review or commentary by the author to the last review before mine ] complaining they couldn't find the radio or whatever to start the finale which was funny as they didn't want to search and wanted it all to be highlighted XD I recalled some screenshots from memory of something looking like a radio i passed by during the tough night in the previous chapter and could easily find the radio and also found my spot where i would fight from and none got hit :) The best strategy is to open the generator and run with bots through the narrow tunnel to that spot up there by the very beginning of chapter 2 close to ammo bile and a grenade will be waiting too lol . Fighting tanks was pretty easy as one should know from where the tank is coming to burn it with one Molotov and keep another one for the second tank as usual. I and bots just had to run in a circle i drew in my mind around the castle while the poor burning tank is chasing us till it's down. Bots navigation was Great Except for that ladder i climb from water down there as they can get stuck there easily which drove me crazy and had to move away in different directions to set them free from that damned spot right above the ladder.
---------------------------------------------------------------------------------------------------------------------------
I had to restart the finale only once and my fellow commentators here can know why XD because the helicopter came and surprised the hell outta me as it had to land there on the other side of castle which was a tough way to there and bots all got incapacitated and i fought my way alone till i got to graveyard and thought all hordes were behind me to get surprised by hordes coming to me and couldn't right click all of them and hated the fact i died that way.
---------------------------------------------------------------------------------------------------------------------------
Next time i was ready to fight the second tank moving around and closer to the graveyard and be fully ready for any hordes coming from any way to me and bots and it was pretty cool and terrifying to wait for the helicopter took few seconds to come and it was like forever in case tank comes and screws it all with zombies, but thankfully they all spawned mostly on the other side of the castle and took so long to get to us XD
-----------------------------------------------------------------------------------------------------------
Great as your first map Really creative and was a real challenge to me as i usually play alone :) Wish to see more of your haunted work around again XD i feel there are some works out, but will take a while till i dig into it again as i got a certain order of campaigns with certain rating. Thanks again!
Good one, as long as players know how to handle cop zombie
By kurochama
December 2019
Trying to play this, & it took 52 minutes for me to finish this campaign. Actually, there are two main difficulties. The first one is the frequent panic event. The second one is the lack of guides provided. There are some jumpscares that can surprise players in quick shock, but they're harmless. I got thrilled when a witch jumpscare was coming.
.
Map 1 is kind of short. There's no supply in the beginning of map 1, but there are some scattered at some locations ahead. The endless horde attacks happen near the end of map 1.
.
Map 2 has higher difficulty. What makes it difficult is because of the frequent panic event at certain areas & no guide. There are some tricky ladders on this map, in which players will meet a dead end when they can't figure out the ladders. My clue is, look at the walls carefully during exploring the map. Then, the real challenge happens when survivors have to crouch at a watery path below the ruins in order to proceed. The endless panic events are triggered at certain location, & some cop zombies are included in the horde. Crouching zombies have no effect in bashing during crouching, so the cop zombies are automatically immune from attack from the front. There's a trick though, but based on luck. If lucky, either on map 1 or during exploring map 2, you can find incendiary/ explosive ammo packs. Equip the gun with that ammo, & preserve it till the crouching moment. The ideal choice of primary weapon is either any smgs or rifle, as those weapons have 50 ammo in one magazine. Set the mouse to be able to shot a single shot, either by a special button on a gaming mouse or by mouse wheel. Just use the incendiary/ explosive ammo on the cop zombies, & use secondary or melee to other zombies. Or, you can use vomitjar found on early locations (if lucky), throw it somewhere & leave that crouching area as soon as possible. There is a labyrinth area too, & there's a tricky ladder at this area (check my clue about the tricky ladders to find the ladder).
.
Map 3 or the finale is the most frustrating, due to no guide for the rescue location. The location of the radio is easy to find, as it's just a revisited map from map 2. There are some good spots to camp, including a closed room with only two ways out. After 2nd tank is dead, it will be a hell if survivors can't find the rescue location soon, because the endless panic events mixed with special infected & one tank per kill will be triggered. Well, there are 2 clues for me to help from frustration. One is, you stay near the ruins where the radio is located after the 2nd Tank is dead, you're more likely to die. Two is, memorize the areas before starting the finale event, & you can also go back to the starting point to track back every possible path, & one of them is the rescue location.
.
In overalls, it's a short but challenging campaign. It can also be frustrating due to the frequent horde attack, some areas that give the horde great benefit, & the lack of guides. I checked the bot navigations, but there's no problem as they worked well. I suspected certain bot mods causing the bot navigation errors, because when I tested with my own "Survivor Bots" mod with only one cvar command to make bots stay closer to players or without that mod, bots worked well. In short, this short campaign is good, as long as players are prepared for things on map 2 & map 3 I mentioned above. I'm keeping this in my addons folder to play with friends later.
Reviews have been disabled in preparation for the new beta. Click here to use the new GameMaps Beta!
Thank You! First Campaign and amazing Job! My review + some hints
By EshmawyMan
February 2021
It was a masterpiece that i really enjoyed. First of all, i managed to finish this campaign playing it for the first time on Expert Single Player Mode in only 1 hour & 38 minutes with 5 Restarts :) Bots helped for a bit, but it was a nightmare L0L.
-------------------------------------------------------------------------------------------------------------------------
Chapter 1 : finished it from the first time and loved how streets ups there looked like and i ran like crazy lost head XD throwing the bile behind me and was surprised by the fact that entering the castle standing by the gate inside made me enter the safe room and just starts the next chapter by having all bots with me standing in the same spot. ( something new and unique)
----------------------------------------------------------------------------------------------------------------------
Chapter 2 : Was a real hell XD and i restarted it 4 times. Loved the jump scares and visuals showing up from time to time i was literally WTF and the scene of witch crawling and coming to me from ceiling was XD i was screaming and laughing at the same time and i am considered alone playing with just bots lol. The sound of tank picking up a rock was another sound effect to creep survivors out XD and it got me. Same goes for the scene of hunter who was waiting up there when you get up on the ladder from water right after the panic event of zombies jumping on you from those 4 holes. It was a lie and hunter wasn't there XD Really genius! managed to know where to go and loved the campfire that started the horde and i wonder if the horde wouldn't start that way till the safe room in case i don't burn that gas can to start the campfire so that i continue on my way in peace till i get to the safe room XD i will give it another try to see. A hint that i keep following whenever i play and whatever campaign i play and even for the first time for sure so that i can find where to go next is to see from where special infected come as they always come from the direction of where you should go to get to your safe room :) Sometimes it doesn't work well, but such a hint will give some help. That way helped me know where to go trying the first block ladder as smoker was running from me and climbed that ladder and it was funny. Afterwards, while running and fighting in pitch black way to safe room, without turning on the generator as i didn't know that it can work for it wasn't highlighted, found that body of bill and some supplies as i found a bile candy bomb to use and run hopelessly trying to find where to go next until i found by the end of the way to left another block ladder XD and looked up there to see the safe room waiting <3 was such a victory and all bots were alive and hordes glitched with Rochelle climbing that ladder XD had to burn them all with Molotov so that i have Rochelle up coming to safe room [ was so afraid a nasty smoker grabs me lol ] Finding up to 3 corpses of Bill was funny and it can be considered a mistake to repeat the same body everywhere, but not in a haunted castle like that as it can be teleporting everywhere out of a certain curse XD Loved it.
-----------------------------------------------------------------------------------------------------------------------------------
Chapter 3 : Loved the fact it was the same castle we suffered going through in the night to play it again during the daylight. First of all, one should explore the whole area where the finale is gonna be to make certain hideout or spot for survivors from which we can fight zombies along with specials without suffering with ammo and with the least losses of HP for sure. So i made my way and i don't know why many comments down there [ Read all reviews & comments from first review or commentary by the author to the last review before mine ] complaining they couldn't find the radio or whatever to start the finale which was funny as they didn't want to search and wanted it all to be highlighted XD I recalled some screenshots from memory of something looking like a radio i passed by during the tough night in the previous chapter and could easily find the radio and also found my spot where i would fight from and none got hit :) The best strategy is to open the generator and run with bots through the narrow tunnel to that spot up there by the very beginning of chapter 2 close to ammo bile and a grenade will be waiting too lol . Fighting tanks was pretty easy as one should know from where the tank is coming to burn it with one Molotov and keep another one for the second tank as usual. I and bots just had to run in a circle i drew in my mind around the castle while the poor burning tank is chasing us till it's down. Bots navigation was Great Except for that ladder i climb from water down there as they can get stuck there easily which drove me crazy and had to move away in different directions to set them free from that damned spot right above the ladder.
---------------------------------------------------------------------------------------------------------------------------
I had to restart the finale only once and my fellow commentators here can know why XD because the helicopter came and surprised the hell outta me as it had to land there on the other side of castle which was a tough way to there and bots all got incapacitated and i fought my way alone till i got to graveyard and thought all hordes were behind me to get surprised by hordes coming to me and couldn't right click all of them and hated the fact i died that way.
---------------------------------------------------------------------------------------------------------------------------
Next time i was ready to fight the second tank moving around and closer to the graveyard and be fully ready for any hordes coming from any way to me and bots and it was pretty cool and terrifying to wait for the helicopter took few seconds to come and it was like forever in case tank comes and screws it all with zombies, but thankfully they all spawned mostly on the other side of the castle and took so long to get to us XD
-----------------------------------------------------------------------------------------------------------
Great as your first map Really creative and was a real challenge to me as i usually play alone :) Wish to see more of your haunted work around again XD i feel there are some works out, but will take a while till i dig into it again as i got a certain order of campaigns with certain rating. Thanks again!
Good one, as long as players know how to handle cop zombie
By kurochama
December 2019
Trying to play this, & it took 52 minutes for me to finish this campaign. Actually, there are two main difficulties. The first one is the frequent panic event. The second one is the lack of guides provided. There are some jumpscares that can surprise players in quick shock, but they're harmless. I got thrilled when a witch jumpscare was coming.
.
Map 1 is kind of short. There's no supply in the beginning of map 1, but there are some scattered at some locations ahead. The endless horde attacks happen near the end of map 1.
.
Map 2 has higher difficulty. What makes it difficult is because of the frequent panic event at certain areas & no guide. There are some tricky ladders on this map, in which players will meet a dead end when they can't figure out the ladders. My clue is, look at the walls carefully during exploring the map. Then, the real challenge happens when survivors have to crouch at a watery path below the ruins in order to proceed. The endless panic events are triggered at certain location, & some cop zombies are included in the horde. Crouching zombies have no effect in bashing during crouching, so the cop zombies are automatically immune from attack from the front. There's a trick though, but based on luck. If lucky, either on map 1 or during exploring map 2, you can find incendiary/ explosive ammo packs. Equip the gun with that ammo, & preserve it till the crouching moment. The ideal choice of primary weapon is either any smgs or rifle, as those weapons have 50 ammo in one magazine. Set the mouse to be able to shot a single shot, either by a special button on a gaming mouse or by mouse wheel. Just use the incendiary/ explosive ammo on the cop zombies, & use secondary or melee to other zombies. Or, you can use vomitjar found on early locations (if lucky), throw it somewhere & leave that crouching area as soon as possible. There is a labyrinth area too, & there's a tricky ladder at this area (check my clue about the tricky ladders to find the ladder).
.
Map 3 or the finale is the most frustrating, due to no guide for the rescue location. The location of the radio is easy to find, as it's just a revisited map from map 2. There are some good spots to camp, including a closed room with only two ways out. After 2nd tank is dead, it will be a hell if survivors can't find the rescue location soon, because the endless panic events mixed with special infected & one tank per kill will be triggered. Well, there are 2 clues for me to help from frustration. One is, you stay near the ruins where the radio is located after the 2nd Tank is dead, you're more likely to die. Two is, memorize the areas before starting the finale event, & you can also go back to the starting point to track back every possible path, & one of them is the rescue location.
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In overalls, it's a short but challenging campaign. It can also be frustrating due to the frequent horde attack, some areas that give the horde great benefit, & the lack of guides. I checked the bot navigations, but there's no problem as they worked well. I suspected certain bot mods causing the bot navigation errors, because when I tested with my own "Survivor Bots" mod with only one cvar command to make bots stay closer to players or without that mod, bots worked well. In short, this short campaign is good, as long as players are prepared for things on map 2 & map 3 I mentioned above. I'm keeping this in my addons folder to play with friends later.
DARKNESS EVERYWHERE... LACK OF SUPPLIES AND ENDLESS HORDE BUT WITH SOME COOL IDEAS
By Mz Cookies
March 2018
PROS
- randomised jumpscare events, pretty cool!
- Attempt at keeping the horror theme alive
- Dialogue
CONS
- Way too dark, generators weren't lit up... hard to tell if they'd light up the map like the 'hint' says
- Map 2 has ENDLESS HORDE in the maze making expert impossible
- THAT MAZE in map 2 is dumb... the way out is a ladder which is almost impossible to spot... not to mention with endless horde
- As mentioned above, don't even bother with expert difficulty, even playing on easy was a drag
- Finale has almost no supplies with such a wide open space
- No actual events. Horde is just triggered pretty much constantly
OVERALL
Very disappointed in this campaign. It has some great, unique and fun ideas with the randomised jumpscares especially those involving witches however its just very poorly executed. Lack of supplies, textures, light, endless hordes... no real events
Review
By ErrorUnknownGT
June 2016
Perfect campaign. Great map design. No botnav errors. Nice horror atmosphere. No glitches/bugs. There was a small optimization issue near the rescue vehicle, but I'll let it slide. Nice work. And also, could be a bit clearer where to go but it wasn't that bad.
By Zetnus
November 2014
Pros
- Includes a castle
- Jump scares
Cons
- Map 2 is way too dark and has no indication of which way to go
- Constant hordes make it impossible to find your way through the darkness
- Some of the scares can go unnoticed due to excessive hordes
This was a good attempt to make some maps that are actually scary, but the constant hordes kind of ruin it. It would be ok to have darkness or constant hordes on their own, but both together is a bad combination.
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