Reviews for Fallen Fixed Proper Port

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    • SMFX
      SMFX

      Posted this review

      7

      7,良好

      良好,场景可以说很摆烂了,前面3关大部分时候相当无聊,多人的话还算比较欢乐。第4关“结尾”滑行之后的部分很有创意,而且第4关路线也很喜欢,第3,4关斜的梯子比较有意思。救援关超低重力欢乐满满,不过还是被前面3关拖累了,整体差强人意,适合多人开黑
    • HolyShiits
      HolyShiits

      Posted this review

      9

      Fun and notable map

      Overall a great map especially on the last level. Memorable sequences and unique gimmick.
      
      I played with 2 friends so the bot wasn't really an issue, though I can see it potentially being an issue with fewer player. Ladder level was a real struggle for the bot, there was also a few section where they got very separated from the players.
      
      Also, it's kinda funny that the grass is basically a jpeg that moves with your camera, that said it's not too big of a distraction and I can tolerate it.
      
      
      Overall an excellent map with friends, one of my top 5 favorite.
    • ShiningTempest29
      ShiningTempest29

      Posted this review

      10

      Very Good physics fun map

      i love that the map is massive but can limit your movement to a specific path to saferooms, i honestly love the "rock climbing" style ladders. i find the finale kinda weird tho but nonetheless i highly recommend it. always worth an hour of my time
    • LilG
      LilG

      Posted this review

      8

      A much better improvement over the previous version

      Good
      
      The custom events, makes the variety interesting better than just run from A to B.
      
      Variety of environments.
      
      Difficulty wasn't too hard or too easy. Plenty of supplies for everybody.
      
      Custom sounds.
      
      The problems with the previous version being fixed like seeing the wireframe of the area or when bots/enemies got stuck in walls.
      
      Bad
      
      Bot nav is still wonky & they have that habit or staying on ladders or falling to their deaths.
      
      Lack of melee weapons, all I could find was the baton, I hoped there would be a selection.
      
      Horde spawn seemed a bit broken, almost non spot or multiple specials would spawn.
      
      Aside from that its good that this map was fixed.

      This review was posted before the latest release.

    • l4d2survivor
      l4d2survivor

      Posted this review

      8

      Great Campaign with a few annoying things

      Pros:
      The array of custom events (Carts, Falling off the cliff etc.)
      Very interesting Environment Designs and Scenery
      The Anti-Gravity Finale
      Custom Soundtracks
      .
      Cons:
      Several annoying instances of bot nav issues (which is expected due to the climbing and what not especially in the ladders map)
      The Finale ending scene (for me) was a bit glitched as I got stuck floating in the air as the bombing started
      Only had Baton as Melee weapon up until Map 5 and there were no sharp edged weapons at all for some reason
      .
      Not really a con but: The hordes sometimes felt non-stop and Jesus, I'm pretty sure at one point every single special infected spawned in range of me at the same time. I played it on normal and didn't mine the difficulty, but I do think it sorta messed with the pacing at times.
      .
      Summary:
      This was a pretty great campaign, although I personally feel like either Map 3 or 4 (the long ass climbing one) kinda dragged on for too long. The special events did however make up for it. Great Stuff.

      This review was posted before the latest release.

      • if you could share more details about the nav it could still be improved even further.
        but if it's really just what you described, climbing and with ladders, well, that unfortunately tends to be a thing we can't avoid.

        This comment was posted before the latest release.

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      10

      Review

      An absolute classic! Some of the craziest map design out there and an even crazier and completely unique finale. The environmental design is on the rough side but it doesn't take away from the experience imo. Glad to see this one back and seems like there's a few things repaired compared to Hucks version. Only issue I encountered is the bots struggle with the ladders on chapter 3, couldn't get themselves up the ladders, near the top of the tower, but this'd require changing the map around that area, so oh well!

      This review was posted before the latest release.

      • this was always truly a unique experience indeed, it's originally a custom from the first L4D, by the way.
        The one "good" thing with Huck edits is as long as they're around there will always be someone around to do a better job than him.
        However, ladders are always a bit of an issue no matter what. However, I could pass this over to Dave and see what can be done.
        This edit was mostly staying true to the original, and RF only fixed a few necessary things if they could be improved.
        I'm honestly not sure if NAV (including ladders) was one, but it could still be looked at if necessary.
        However, I am aware NAV was noted in RF's notes, but again, not sure if it included ladders, but it can still be looked into.
        Thanks yet again once more for the polite review!
        :)

        This comment was posted before the latest release.

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