Reviews for Journey After Parish

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    • SerenityRose
      SerenityRose

      Posted this review

      6

      have no Idea where to go half the time.

      let me start by saying that this is a fun map.
      but half the time I didn't know what to do or where to go.
      also, the bots were not helping half the time because they kept trying to go into the water.
      the intro also has a bad bug that makes your survivor stuck in a pose. (i don't know if it's for all the survivors as I only had this happened with Rochelle and no matter what I did she would stay in that pose until I had to kill myself.)
      also, the horde triggers are in cheap/bad spots as this can discourage players from exploring less they or the bots trigger the horde, and last the finale is too confusing. when you start the finale it tells you to find the keys to the van and after two tanks (horribly spawn I might add.) it acts like you found them even if you never saw it.
      
      I give it a 3 out of 5 the map can have its fun moments but horde triggers and a confusing finale can quickly make it unenjoyable.
    • Zircana
      Zircana

      Posted this review

      4

      New Fixes come New Bugs

      well it is as the title says map 1 still dark although that is fine still silent on map 2 and now map 3 is broken.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      2

      Review

      God-awful. First impressions are not good: the map design is bland, empty and open in some areas and lacks direction, there's no indication given that going into the water will kill me, there's no sign or survivor dialogue to tell me that, also the bots might take a dive into the water themselves. There's also invisible walls quite frequently throughout the campaign. Chapter 2 actually just crashes the game. Yup, after taking a few steps outside your game will either lock up or just crash. This is where we get to see the missing textures as well, which are prevalent from chapter 2 and beyond. At this point I also noticed this campaign suffers from that bug where if you die on one chapter, your team makes it to the saferoom, next chapter they'll spawn at the end of the map. Now, chapter 3 more invisible walls, and a gauntlet for the entire chapter, not a terrible chapter but not great either. Chapter 4 has major issues. The director is broken; infected have severe trouble getting to spawn anywhere so this'll be very easy for the survivors. There's tons of panic events on this chapter which doesn't even matter because barely any infected ever appear here. The bots WILL NOT follow you down the scaffolding at the end of the chapter, so you'll have to finish them off. Chapter 5 is completely broken. Again; infected rarely spawn at all. In this chapter though, you have to look for a key to a van, but for some reason you're only allowed to look in certain containers at certain points, meaning if you find a spot you can search, you may not be able to search there until you search somewhere else first. Navmesh is bad here for the bots as well. Anyways if you do find the keys.... THE VAN DOESN'T EVEN WORK! So you're stuck and can't experience the finale. How was this released in this state? Did they get anyone to playtest this?!, they really should've because this is unacceptable. I certainly wouldn't want this to be a sequel to The Parish.

      This review was posted before the latest release.

      • i appreciate the feedback and constructive criticism. i uploaded this here to help the author get more exposure.
        i recommend you comment on it on the workshop. it's from the same author who made Luna Park.
        the second map crashing is a known issue already.

        This comment was posted before the latest release.

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