Reviews for Cold Case: The Forsaken

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    • Emersonrick
      Emersonrick

      Posted this review

      10

      Great Campaign

      - It is a very good campaign, long and with its portion of difficulty.
      - Functional in everything, but in all maps errors textures, invisible objects, invisible walls.
      - When we climb the escalators on the 3rd map, the textures of the stairs are missing and up there we see a pipebomb that we can not get.
      - In our gaze, there is nothing between the pipe and us, but something prevents us from reaching it.
      - The various witchs on the ladder were great fun, nothing that a good shotgun and headshot would not solve.
      - In the end, it was very embarrassing the first time, after activating the panel, we killed the 1st tank and we went down to where the rescue would arrive, but in 35 minutes it did not arrive.
      - It was necessary to restart the final and only to descend when the ransom arrives, if descending before does not come.
      - This campaign deserves 5 stars for the functionality, every game went well, the end was just a matter of experience, I do not see as defect.
      - I removed any mod and traces I thought would interfere with the textures and missing objects, rebooted Steam and the campaign but this little problem is related to the campaign itself.
      - I used the mod "Valve's Missing Content Fix" (https://www.gamemaps.com/details/8719) but it did not help with the missing textures.
      - To conclude, this campaign is excellent, realistic environment where day and night are part of each map, zombies come from all sides and many tanks have appeared.
      - Review the issue of missing textures, took some prints to see better: 
      
      1) https://image.prntscr.com/image/esotMxC1TlCR9v5NYt4nkQ.jpg
      2) https://image.prntscr.com/image/XjbMNn_DShuVFKq7gq_lZw.jpg
      3) https://image.prntscr.com/image/0M_G97rnQcSW__cSF8gH-Q.jpg
      4) https://image.prntscr.com/image/iyeULBQ1Q_6iXQ3Cg5inLA.jpg
      5) https://image.prntscr.com/image/ONIoJU-iTvWAXICcg96N7g.jpg

      This review was posted before the latest release.

      • It's much better, 99% of the textures corrected. On invisible objects, there are 2 maps containing invisible objects. But that did not bother him at all. Congratulations on your attention and concern in making this campaign exceptional.

        This comment was posted before the latest release.

      • @Trunten
        I used the "Valve's Missing Content Fix" believing it would help but was not sure it would work. At least it worked on the Mods from Half Life 2 to L4D2, for this reason I tried it.

        This comment was posted before the latest release.

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      Great campaign. However, on the first chapter it was extremely easy to get out of bounds and thus, I got confused but luckily, there was a way back into the map, so that was nice of you. I just saw the safe room symbol over there and I was like oh, better run on the fence to get over then. And I came to the realization I was out of bounds when there was literally nothing over there. And also, on the finale, the infected spawns were EXTREMELY bad, we took them out SO EASILY that it wasn't even funny. And because of that, it took forever for the tank to spawn because the panic event couldn't start because we were killing the infected so fast. But other than that, loved it. great map design. Plenty of supplies. No botnav errors. Nice work.

      This review was posted before the latest release.

    • ****7_****
      ****7_****

      Posted this review

      6

      Pros:

      prison design was cool
      creepy atmosphere
      horde at start
      that flight of stairs with 3 witches
      lots of pipebombs
      nonlinear, but doesn't let you get too far off path before dead ending, so there's not much backtracking

      Cons:

      Lots of bot problems:
      Louis got stuck in map 1, stood there until eventually he warped, then he played fine.
      They didn't like to find pills and Tier 2 weapons, but would find medkits.
      At the map 3 finale, first Zoey and Louis grabbed M16s, but then during the fighting, instead of grabbing ammo, they picked up Tier 1 guns, got ammo for them, and kept them until they found a SCAR by the witch stairs next map. Francis kept his M16, but when he ran out, would not grab ammo and switched to pistol. Fortunately, he got ammo in the map 4 starting saferoom.

      Conclusion:

      Bots play at minimum intelligence required for the map to be worth playing on single player. It's creepy and full of witches, and you get to have a "finale" in the middle of the campaign. My rating is for the single player experience, but if you play with even 1 more person, I'm sure this would be a 4 or 5 star campaign.

      This review was posted before the latest release.

    • Silver1138
      Silver1138

      Posted this review

      6.8

      Pros:

      -Map variety
      -Scenic
      -Well placed paths
      -Challenging in some areas
      -Well placed witches
      -Map 3 mini finale?
      -Map 4 door switch

      Cons:

      -Rough start 
      -Total lack of melee weapons
      -Only 1 spare pistol and 1 Desert Eagle
      -Floating text is useless
      -Too many witches in prison (3 at once!?)
      -Map 3 mini finale?
      -Lack of many tier 2 weapons.
      -Poor weapon placement

      Conclusion:

      The game started out good...creepy opening, great environment and awesome selection of paths to go around to get to your goal. But slowly some very bad parts started to rear their ugly heads as I continued. There were NO melee weapons, VERY FEW second pistol placements and ZERO tier two weapons besides the most basic from the first game (okay granted I found ONE Spas 12 and ONE military sniper rifle but thats it). There was also those random moments where you put in text indicating what was to happen in the level, but if you didn't stand in the exact spot they would either not show or would be blown up to a massive size making them unable to read, those really aren't needed. Lastly, while the placement of witches was very creative (behind closed doors, right in the way of where you needed to go and so on) there were honestly in my opinion just a few too many. I felt like I was in hard rain except no rain and the witches were being pains in my tookas. This map needs a review and reworking cause there are some serious glaring problems that need fixing before its considered great. Now I'm not saying its the worst I've ever played, no no no, there are maps FAR much worse and like I said, I liked the idea, but it just does need a few major improvements before I would consider it a good map that I want to play again. 
      Give it a well deserved update and you have a map that can be a real fun challenge for the basic player.

      This review was posted before the latest release.

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