Killing Floor is a Co-op Survival Horror FPS set in the devastated cities and countryside of England after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military dropped into these locations with a simple mission: Survive long enough to cleanse the area of the failed experiments!
You have been alerted that a horde of "things" are closing in and somehow the army has gone from the expedition. Only you and your allies can stand up against these monsters! Good luck!
-The map has been created long time ago. I upload here and i hope you guys like it. Please leave a comment of what you think. Thanks and have fun!
Resident Evil 1 Mansion - Objective version
Return to the great Spencer mansion from Resident Evil / Biohazard once again to find those Crests for the last bloody time!
The Story version of this map was originally released in 2010, but eventually became unplayable after a series of official patches.
But by popular demand, it is now back - and with a vengeance! Made extra challenging for th...
MADE FOR CHRISTMAS EVENT- It’s been months but you’re still stuck in this hell hole and worst of all is, all the monsters and freaks coming from Santa’s workshop all way to here just for you! So yeah… Good luck with that.
A Horrific Objective map Inspired by an Indie game called Damned
I recommend not to use any mutator that could modify the gameplay if you want the map to work as it should.
The map has random generated keys, and different doors you unlock every round.
A Visibility Bar on the middle of your HUD is effected by the lights, to let you know if your visible to the Monster or not.
A conversion of one of the best stock map to the Objective Mode
Map is not whitelisted (yet). Map uses own code packages that aren't whitelisted yet (will be submitted for a whitelist ASAP).
KFO-Foundry is fully compatible with vanilla objective game mode, but for the best experience I'm recommending to play it with ScrN Balance and choose Objective Mode [ScrN] game type (ScrnBalance.ScrnStor...