TRS's last Left4Dead campaign that was never finished, now completed to a more finished state by DGB. Dam It stitches Dead Air and Blood Harvest together.
The C130 makes an emergency landing at a small rural airport and the survivors need to find a new way to the safe zone.
Out of demand by players. I'm releasing the L4D one version of this mod with all updates/patches. This version was actua...
02/23/19 update 3 map: Our four paves the way through city 17, starting in the tunnels and escaping to the railway station.
(This is hl2 episode1, completely redesigned for L4D. The author of the campaign decided that it would be interesting)
Method of installation: throw in the Addons folder
there must also be l4d add-on support tool!
List of changes/title card: New cards
After making it out of Riverdale unscathed, the survivors run out of gas next to a small farm outside of town. Rumor has it that a gas station still has working pumps and a truck depot is not far from the house. After a respite in the farm house, the team works their way to the gas station, with the intent of finding some sort of transportation to the closest city.
THIS THE ORGINAL VERSION OF THIS MAP DONT USE PIRATED VERSION OF THIS MAP IF YOU DO NOT BELIEVE SEE MY PROFILE STEAM
***This map was stolen for L4D2***
even claim to be me and He added my maps to l4d 2 workshop
the rest of the map Dead Air,Last Course,new Blood Woods and new Blood Harvest It has been canceled
thanks for this guy and all communities
this i exclusiv...
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and volu...
A maze-like house offers refuge on a large but secluded farm. 'You're gonna need more than a pitchfork...' *COMPLETE 1.1 RELEASE! (small bugfix of 1.0)*
Every room on all four floors of the house is different. The farmyard also has its share of defensive locations. Where is best for holding the fort from the zombie onslaught?
This latest update adds a myriad of gameplay improvements, includin...
From the ashes of a ruined ancient civilisation rised the empire, Harvesting forbidden technology and trying to stem the tide of ancient biological organic weapons. One of the empires outposts was excavating a giant ancient machine, however the biological weapons have been alerted.
Follow the events about the campaign for left 4 dead.
It was conceived long ago, but has not been the same realizovana.Seychas is its handling, and release is not far off.
Salvation is waiting for us on the train;)
Lila Panic Map From Counter Strike:Source
60% To the Person who created the map
35% To Me Trasforming This map
5% To my Friends Helping me To Test/ Ideas
Its 100% playable but got some bugs
(sorry for my english)
Thanks For Downloading
Out of gas and stuck stranded in a farmhouse, the survivors fight their way to a nearby shipping warehouse in hopes of finding transportation. Find out what happens next in the coming chapters!
Map 2 now out in beta.
10.3.10 - Began finishing work on final map. Sorry for the huge delay!
Built under the direction of retired General and former CEDA commander Bill, Attica was well known as the most protected and solitary place to be. The infamous city built upon a city. Francis dialogues his escape from their prison which also becomes helpful to new survivors.
This survival map is a multiplex theatre, featuring 4 theatres, a second floor food court, an arcade area, offices, party room, concession stand, projector rooms, etc. Lots of places to hold out! It's the first map of a campaign in the works.
This is the campaign Gabe Newell flew out to Australia to play. It's not finished - only the first two maps are currently available - but I'm releasing it in order to get more and better feedback, and plan to update it regularly. Post lots of feedback.