06/13/19 update 2 and 3 Map
Now for l4d1! Includes many new props I made myself like a washing machine. Campaign changed to daytime.
The survivors armored truck has ran out of fuel near I-76 in Pennsylvania. The survivors must detour to a nearby town to find help to get to Riverside.
You start in a small village and you fight your way through hundreds of zombies to a military base which is n...
IMPORTANT INFORMATION: This map will no longer be getting updates that match L4D2's version, and will no longer require an extra download. It will still occasionally receive updates of it's own though. Thanks to everyone who's supporting this version!
The Survivors leave their hiding spot in a set of apartments and head off to the local mall in hopes of an evacuation. When they arrive at the m...
02/23/19 update 3 map: Our four paves the way through city 17, starting in the tunnels and escaping to the railway station.
(This is hl2 episode1, completely redesigned for L4D. The author of the campaign decided that it would be interesting)
Method of installation: throw in the Addons folder
there must also be l4d add-on support tool!
List of changes/title card: New cards
THIS IS THE OFFICIAL DOWNLOAD PAGE FOR FAIRFIELD TERROR, DEVELOPED AND PUBLISHED BY DAYS OF TERROR.
Fairfield Terror is a fan-made remake of Turtle Rock Studio's original No Mercy, the game studio that owned the rights for Left 4 Dead back in 2007/2008. The original design of No Mercy featured a much darker atmosphere, had more detail, used brighter point lights, and in general, had a more rea...
The final map in a map pack I did with mostly new textures. Other users were suppose to do new maps for the rest of the pack, however, they did not complete them and this is what was left. It works however is only 1 map! For a video walk-though you can search Google or YouTube for "Zombie Mountain". Also you can find it by Searching Facebook for Telamdesign/ and or looking for Technol...
My first map i made it for test and see what everyone think about it. A simple map about a military base abandoned i recommend playing at the advanced level or a lower, expert just for more experienced players.
Silent Hill styled campaign for l4d. Originally elaborated by Leafo. Later l4d community made some fixes for this maps.
In this version contains survivors from l4d1, sound, a few textures, 6 (dark hospital) map and redesigned 7 map. Still bots might be useless sometimes, because of hard-construction of the maps, riddles and spawn-spots issues in safe house. Even players may die on the beginning...
THIS THE ORGINAL VERSION OF THIS MAP DONT USE PIRATED VERSION OF THIS MAP IF YOU DO NOT BELIEVE SEE MY PROFILE STEAM
***This map was stolen for L4D2***
even claim to be me and He added my maps to l4d 2 workshop
the rest of the map Dead Air,Last Course,new Blood Woods and new Blood Harvest It has been canceled
thanks for this guy and all communities
this i exclusiv...
The campaign will be on the prison site with which you have to Wade through the prison. Then you get into the prison yard, from where you need to go into town to the Parking lot. Passing through the Park, you will find yourself at the docks, where a crane you have to move the ship. Having almost destroyed the ship you will need to open the tunnel maintenance propellers of the s...
Based of the Duke nukem's space map
this map sets you in a space station, where you and your 3 friends have to survive waves of oncoming zombies.
The map is made with lots of places to hide and lots of tunnels and access points, trying to make the map as difficult as possible while still being somewhat easy so not to frustrate the players.
The map uses almost 100% custom textures.
This DOES require the L4D2onL4D Addon Support.
The Survivors find themselves in a strange world, and must find a way to get out of the danger zone.
A L4D2 entry to the Orange Map phenomenon ported to L4D1. Featuring wide-open terrain, plenty of unique quirks, and a visit from some special guests. Ideal for casual play.
-This campaign requires shaders to be set to medium or higher.