You find your self taking shelter in an abandoned ware house listening to the sounds of the military fighting in the back ground as they try to push back and control the infected.
Please if you do find a bug or just something out of place let me know so i can fix it.
DEMO: This is a work in progress map. See how long you can last in this survival map on the deathstar.
Geometry and textures based off of content of Death Star map from SW: Battlefront 2, Jedi Knight, and star wars films.
NOTE: I am aware of the gameplay issues and the difficulty. I am making the map easier, increasing the supplies and fixing the bugs. I will release an update asap after im done with my studying.
Can you save the people of Gondor from destruction?
Fight the evil hordes on the walls of the white city.
The Siege of Minas Tirith is a survival map like no other normal map (except for Helmsdeep Reb...
Big Upgrade - Renamed Blackcity Extended from Blackcity - Fixed. Our survivors start out in the country and eventually find their way through the Dark Dead City to be rescued. The original creators of the maps were (Trane 2012 and ILCannibal 2010). Couldn't put a finger on the flakey ending of BlackCity (map 5) so decided to replace it with 3 maps from (deadcity lite - ILcannibal (mad respects)...
Four survivors were riding the train accident occurred near the white forest, they had to trek across multiple regions of the white forest, and finally reach a radio stations and seek help.
Modify the script and panic event mob size
Chapter 3 panic event will reduce the difficulty
On versus mode Tank spawn position will random
Add more melee weapons.
Fixed some map bug.
On game mode...
A doomsday cult is using radio messages to lure survivors into deadly traps. Someone has to take out their radio tower and stop the slaughter. That someone is you. And you and you and you.
Deadenator is a 4 map co-op campaign designed to maximize replayability with map01 having survivors start alone in 4 alternate starting positions, map02 can run forwards or backwards and map03 can be day or ...
I don´t have a name for this one yet... It´s just a random survivalmap I have created. The first 5 minutes are easy enough to defend solo without recieving any damage (and even that is not hard) but becomes harder every 5 minutes. Health of most infected increases and much more infected will spawn. I never tested it with a full team but it should be good how it is.
The reason why I decided to ...
This is a simple time of day change for Cold Stream, I did this mostly for personal use but thought I'd release it for anyone else who would be interested in it.
Note: This is it's own campaign and doesn't affect the normal Cold Stream at all.
This is a port of Lake from CS:GO to Left 4 Dead and Left 4 Dead 2. If you find any issues leave a comment below and if you like or dislike the map leave a review/rating.
This map is based off Death Toll from Left 4 Dead.
A re-make of Hard Rain. This is my first time using hammer editor, so a few of the areas of the map are unoriginal while I was just trying out random things, in the end I just went with what I had done during the map editing and improved it while I learned.
NF for co-designing.
Femputer for helping me make the poster.
komaokc for his skybox.
bunny for making custom models.
Four map campaign that takes place in wooded, urban, suburban, and underground areas at night. Originally created for L4D by Draxonfly. Ported to Left 4 Dead 2 by unknown porter.
Only one event apparently doesn't seem function as intended: a short gauntlet in map 2 won't see a horde. Other than that, the only other bug occurs when the characters in map 4 go down to the lowest level in the sewe...
Finale now working. CLeaned up errors in all other maps as well. Following the events surrounding our survivors adventures in Left 4 Dead, the journey of survival horror continues with Whispers In The Dark. 5 maps of zombie hunting horror. The survivors salvation is waiting for them on the last train out to Transcentral!
The opening map to the sequel to The Blartening is here for special stress-testing. Tell me what you think!
After the end of The Blartening, survivors must travel back in time to prevent Blart from ever launching his attack on the world. Players must travel to Mars in order to save the legendary Guy Fieri from a fier-y death, as only he can save the world from Blart's destruction...
After escaping from the city in Burning Night, the helicopter of the survivors face problems during the flight and ends up crashing. Now they must cross another infested city to find an escape vehicle in the opposite side of the city. While resting in the first safe room, rain begins to fall, making their journey harder.
Found a bug where the items on the daytime map are only L4D1 items, however the night version works perfectly. I will fix this with the next update.
This is a port of Safehouse from CS:GO to Left 4 Dead and Left 4 Dead 2. If you find any issues leave a comment below and if you like or dislike the map leave a review/rating.
This map is based off Blood Harvest from Left 4 Dead.
Currently not as up to date as the Workshop version!
This is a port of St Marc from CS:GO to Left 4 Dead and Left 4 Dead 2. If you find any issues leave a comment below and if you like or dislike the map leave a review/rating.
This map is based off Swamp Fever from Left 4 Dead 2.
2032: REDUX is now available! Contains dozens of bug/glitch fixes, gameplay improvements, new map areas, and engine improvements!
The epic conclusion to the 2019 Trilogy is here. Who will survive when the nightmare returns once more?
The year is 2032. 13 years after the nuclear incident at San Marino wiped out most of the West Coast and caused catastrophic damage around the world, Daniel and...