The survivors were making their way to a mountain top in West Virginia where the military had an evac zone. On their way there there was an explosion at the top of the mountain causing a landslide blocking their path back. Pushing forward they encounter many small towns that are completely over ran by undead. Can the day hold a rescue for Bill and his crew? In this campaign, because they are o...
This campaign WILL work with the other version here on gamemaps. Fixed sound by adding sound.cache file to sound folder. Updated link in mission file to take players here to gamemaps to get the map.
Our survivors find themselves imprisoned and must solve puzzles to advance through testing stages while defending themselves from the zombie infestation.
Features: cooperative puzzles, random spaw...
The villagers on the Baltic Sea were wating for Christmas as every year. But this time it wasn't Santa who came down the chimney...
...And what exactly came out of it was quite shadowy. Soon the creatures whispered through the entire settlement, and there was not much left of the once happy celebration. Are you going to meet these unfeeling phenomena- before there are roasts?
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead 2 campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and vo...
** FIXED Every changelevel - each one was to an incorrectly named next map. FIXED **
Poop and more poop. Poop galore! Toilets and shitty mini games as well, oh yeah! Poopy zombies and tier 2 L4D2 shite and upgrades to butt, I mean boot! Very hard campaign. Puzzles require thought, and anyone rushing will fubar his or her whole team. This one is for the patient grown ups. If you wear Depends,...
Turtle Rock Studios last Left 4 Dead 1 campaign that was never finished. 3 map campaign ties Dead Air and Blood Harvest together.
Campaign only. Added all the L4D2 goodies and what nots.
L4D1 version with survival maps available on the workshop.
MAKE SURE TO ENABLE HINTS. The survivors crashed in their helicopter in the heart of the city, right smack dab in the middle of the zombie apocalypse. Now they need to solve the mysteries and puzzles to fight their way out of thes city.
***Look in the changelog after playing through or if you get stuck and I mean really REALLY stuck in a puzzle).***
MAKE SURE TO ENABLE HINTS!
A recreation of the Pirates of the Caribbean ride at Disneyland in California.
Fixed sound to work = there were 23 custom sounds not working. Added sound.cache file. Fixed map image file. Fixed outrotitle image file. Updated link to download to gamemaps. Enjoy all!
The Survivors find themselves in a strange world, and must find a way to get out of the danger zone.
A L4D2 entry to the Orange Map phenomenon. Featuring wide-open terrain, plenty of unique quirks, and a visit from some special guests. Ideal for casual play.
-This campaign requires shaders to be set to medium or higher.
Night Terror for L4D2!
NOT ONE .BSP MAP FILE WAS ALTERED OR MODIFIED. ORIGINAL four maps by NIPPER and one map by Dr.Boo = ALL MAPS UNALTERED, but fixed :)
DON'T run snd_rebuildaudiocache! It doesn't work, ignore the message on the poster. My bad! Only this file is needed to enjoy Night Terror in all its glory and splendor.
-fixed so all 70 custom sounds can now...
Welcome back to the Synergenic Technologies Testing Chambers in this spiritual successor to the "Prototype Mk2" and Prototype Mk3" Campaigns. Fight your way through a strange, minimalist world to escape.
This campaign relies on heavily tiled, small size textures to reduce rendering impact and, hopefully, support more zombies. Because, once again, this campaign utilizes scripted ...
The Punisher is my latest campaign, I built this in order to get back into hammer world editor. The maps are big and there is little information on where to go, so look around and get lost but have fun and keep your wits about you as you may not be able to see where you are going!!!
Changes made to The Punisher campaign -
Map 1 - The Mine:
*Version 6.0 FINAL* This map WILL NOT conflict with MIC 2 anymore. Re-added twitching zombies in map 4 - woot! Cold wanted this one updated. So here it is one final time. Take the 4 best maps of MIC for L4D1 and 4 more from MIC 2 for L4D2 and you have EIGHT (8) maps of zombie killing insanity! The blue textures in the last 4 maps are amazing. The Coldmaster gives this one two thumbs and two big...
UPDATE 1.4 has been released!
Hello Survivors! Are you ready to fight your way out of Hell once again?
Yes? Well, it's time to prove it!
Download this big one-map campaign inspired by the Jupiter factory seen in the PC game "STALKER Call Of Prypiat".
It has everything a survivor needs to enjoy a rainy day with his friends:...
WARNING: This campaign is a "concept study" and very unstable.
It is big and it is unfinished too. The Source engine is not made for multiple escape vehicles and dimensional switches. I tried it anyways.
The first two maps are very big - my idea was to connect different sceneries with each other. I played around with different light situations and places. The purpose of the undergro...