A five map campaign
Finish the tower if you can
For those think too less zombie or too many you may create these file in your l4d2 game folder scripts\vscripts
these script will run once you entered the map
Msg("Preparing to own the Survivors\n");
local Dopts = DirectorScript.DirectorOptio...
Sky High Survival (BETA)
One step closer to heaven...
This survival map is heavily inspired by No Mercy's finale. Survive for as long as you can in the abandoned evac zone on top of the 1st Bank and Trust building.
Use of Game Instructor is highly recommended!
This map is based on Resident Evil 5 mercenaries mode and it uses music from the game itself (owned by CAPCOM)
The map can be played as a classic L4D2 survival match or a custom mutation, which contains the real mercenaries mode with timer countdown and some new features.
Play it on local server only. I made a custom menu window to make it easier to find.
If you want to play via console:
This map is the second part of the hehe series
After returning to hehe, the survivors fled to a yellow room, followed by a shopping mall where they had to ride out, who knew to drive into an unknown place and started a magical journey
Finally, UFO escaped
This is a work in progress Survival type map.
This map is still early in development, however feedback would be appreciated.
AI Survivors currently have trouble with ladders
any tips or suggestions are welcome
This is a full fledged campaign modeled after the original L4D campaigns. Some liberties were taken expanding Black Mesa East to fit the pacing of first levels. As much of Ravenholm was retained as possible, though various changes were made to better fit the game play of L4D and assist with bot navigation. There's been a few other ports of this already, but it was started long before L4D even h...
Fight your way through 4 complete levels, beginning in an abandoned office to the rooftops of a factory.
GreyScale is a campaign I've worked on for a while a couple years ago. It's not perfect and there might be bugs. I plan to remake the levels in the coming weeks, and as always suggestions are welcome.
Supports Campaign, Versus, and Survival (Partial)
This campaign was made in 2008/2009, i...
This campaign now has 6 maps with a new additional map: AI. Basically in this map, you will, as promised in Map 4, fight against one of the AI Core who runs the course. Remaining bugs and new stuff that has been added will be detailed in more depth under the Changelog.
This boss fight is balanced for Single Player Normal Difficulty.
Survivors have found themselv...
An original Survival Map, with a small mansion-esque building acting as the battlegrounds. This contains a copy of the Counter-Strike Knife & a custom Keyboard Melee Weapon. Alongside support for the Gnome Guardians Mutation & the United We Stand Mutation.
All foundations have an end, but how long will they last?
The map shall not be reproduced without the consent of the author!!!!!!!!!!!!!!
This is the fourth part of the entertainment map hehe
A total of 10 off, do not look at the level of short, but tank will be like a bee to you, playing with friends is very good......
The survivors boarded the plane, ready to go to a safe place, but in the middle
of the people on the plane were infected, the plane landed in a desert, the
survivors must go through the thick oasis and terror village, underground maze
dark, mysterious Research Institute, the final flight to escape
Welcome To Springfield
This is my 1st time modding/mapping, I tried lots of different things while trying to figure stuff out and stuck most of them into a level... enjoy!
Level is unfinished
very bad optimization
Not sure if I will finish, kinda getting bored of figuring out nav files ect...,
will probably start fresh if I continue, mabey a survival?
Our campaign entry for the China contest.
NEWS We posted version 2 update. This is a map take place in Hong Kong, China.
Hong Kong is infected and survivors find themselves trapped in the city.
This is our first L4D2 campaign. Thanks for playing.
Added sound.cache file for sound to work. Added Crash Course truck fix. Fixed poster and outrotitle. Added working link to mission file so others c...
Russia. A small provincial town. Not even a town, but a settlement. How did you get here? Nobody knows. The only thing that you know exactly is that you need to get out of here.
4 rescue vehicles, fully hand-written finale, excellent musical accompaniment, various character dialogs, etc. In general, everything was done to play was fun.(Google translator)
Owner gave permission to post. Fixed all model and textures issues. Now all the ladders work to go to the roof, all weapons and goodies show up (there are many throughout) etc. Switched to L4D2 Characters. Will update the pics later as they all show L4D1 Characters. I think the landmine field is quite fun to watch when the Zombers go running across it. Booooommmmmmmmmm. LOL :)
Fun survival map that's been ported from L4D1. Fixed any texture, navmap etc issues. Quite fun actually :). Learned a lot about how to properly setup a survival map with this one. Will be retouching my other ones that I ported. Left you lots of goodies to defend yourself. :)
Temporary work in progress name expected to be changed at a later moment.
Inspired by two other custom campaigns, "Crescendo Collision" and "Fairfield Fallen".
Crescendo Collision was a two chapter campaign with seamless transitions across official maps.
Fairfield Fallen mixed No Mercy, Crash Course, Death Toll and Last Stand into 13 chapters.
"Apocalypse" version ...
I'm working on this campaign publicly, and will share the progress as it goes along for feedback. Do not expect a fully fledged campaign yet, or finished maps, and please check the changelog for more details on the status of everything in the map, you play at your own risk if you choose not to.
Maps planned (for now):
The Storage Complex