Reproduced the NES version of The Legend of Zelda Map. Obtain gold keys and complete puzzles/objectives to unlock doors that allow you to progress further into the dungeons of doom.
This is a beta conversion done by ferretsshadow, for everyone else who enjoyed this map and have been waiting for this L4D2 release - HERE WE GO!
Survivors must escape a short mountain trail which passes through campgrounds and a logging plant and await the helicopter that periodically comes to pick up stranded individuals. This is a fast paced, short campaign designed to be played on higher difficulties.
***Gamemaps Release of this Campaign***
*All credit goes to the author*
Hello everyone, I am Huang He. This is my first official map. After three years of development, I am very happy to meet you.
Map include Coop and survival MOD.
Because of the workload，The current version contains only chapters 1, 2 ,5 and 6.
The map includes 2 packages, please subscribe to the full...
A virus has struck Tor Bella Monaca, outskirts in Rome surviving only 4 people confined in a room, they now have a new problem the shortage of food and therefore they decide to go to the search passing for some apartments but not finding very they decide to leave the outskirts passing in a school cretendo that at least they will find them the necessary resources...
A short campaign based on following CS 1.6 rat maps:
Inspired by the Area 51 raid as well as 2001 Space Odyssey...
1. Unlock the tank room door and call for the rescue.
2. Collect gas ELEMENT 115 to power up the Flying Saucer.
3. Don't swim in the bathtub...
There's a ton of supplies, pills and defibs throughout the map as the survivor Bo...
The survivors take the road north from Liberty Mall, only to run low on supplies several days into the journey. Scavenging one more abandoned mall should be easy enough, but something deep within plans to give them more than they bargained for.
Explore the once bustling Central Square Shopping Centre, cobble a diverted path through the shadowy subway and trek through a decrepit system of unde...
Story: A custom campaign that took about 8 months to draw in spare time so far and make the assets for. A long weekend party went on a little too long - will the survivors make it back home to see family again?
This is for maps 1/2. Map 3 is being planned.
Thanks to SpaceTed for questions answered
Thanks to ndimakukonda for intro music
Some custom textures from TopHatWaffle's texture pack
Added stringtables to 3 out of 4 maps.
This map has some difficulties:D
advise normal difficulty,unless more than two players are playing.
All credits to the author.
This is map is based of Tokyo Dark.
Since the game is in 2d the map itself is really linear. That is something I can't really change.
I tried to replicate the evnironment the best I can, but not everything is exactly the way it is because there are some parts that I can not see so I have to make it up somehow.
The first mission of Final Fantasy 7, the bombing mission. Survivors must plant a bomb in a city and a reactor full of zombies and survive the explosion. The map includes level system with increased difficulty boss battles and more. The map is based on Hannibal's original idea for Counter Strike: Source and Kaemon's rebuild.
The silo chapter by the name of Our Mutual Fiend from Half Life 2: Episode 2. The campaign is relatively short and a bit linear due to the maps from Episode 2 being designed that way originally, which makes it slightly more fast paced and quick compared to official campaigns.
In this Dead Island inspired campaign, the survivors team up with the military on a mission to stop the flow of water in the sewers and dry the city out, with the hope of stopping the infection from spreading further.
They fight their way through a supermarket into the city's sewer system, drain the water, and then try to reach the rendezvous/rescue located on the rooftop of the Ramsey Hotel. ...
Added stringtable to map 5.
"Better not be any goddamn instant mud people, just add water." - Coach
A 5 chapter campaign with a fuctional finale that I have been working on every now and then for a year. Spoilers arent my thing, so heres the description of the campaign. Along with a couple of screenshots.
"Deep down in Louisiana, with a squall line on the horizon, trek your way...
Added stringletable to all maps.
a school map
this map is made for commemorate my high school where I graduated ^_^
I upload some image of this school as you can see.
高一 七班 (Senior Grade One class seven) On the first floor, safe house
高一 八班 (Senior Grade One class seven) On the first floor, control room, the computer need two...
Fixed stringtable on map 4.
Map designed to anger players.
Map name: worshiping mountain
Repair the rescue of a helicopter near the death of a helicopter
Repair the bug in the first safety room
Background story: the survivors drove through a barren hill. There were many graves. They had to flee, but they got into the underworld. There were a lot of hell messengers in it. They had t...
In this campaign, i've created a simple but effective campaign, filled of traps, puzzles, a maze, an endless custom-scripted Onslaught, and a challenging finale.
Updated to 4.0 version, adding a new finale, and lots of bugfixing.
Two simple finale-only maps.
The first map is the standard finale, nothing to say about.
Second map quite different from first maps, it features Tank-Only finale, similar to Tank Challenge, with five waves