Fixed all sound, all sound scripts, and all sound in each .bsp. ALL SOUND NOW TRULY WORKING. Updated loading poster and outrotitle to Silent Hill II. On map 11 you now have all 4 finale saferooms open and yours for the choosing. It would take infinite amounts of attempts to EVER do all 4 with random choosing by the game. A workshop version was just released and is fully compatible.
Survive the aftermath... IF YOU CAN! Here is a five mapper from our Canadian pal 1SGHeartless. Listen to all the things the zombies SAY, yes SAY. In this apocalypse the zombos still have a few wits about them - great idea! Enjoy all!
Please be careful to download the player with a bad attitude! ! !
This map is very difficult. It can be said to be an unofficial map of nightmare, massive corpses and tanks, terrible organs, labyrinths without hints, and shit-like bugs. Maybe the authors only want to retaliate against society. made
After a helicopter crash into a city just freshly hit by the infection. The survivors see glimpses of the police still active and head their way to Precinct 84 which is in the heart of the city, by a small mountain that divides the city. Official workshop version from author.
The Dnieper River themed map needing fixing up because map 3 had too many entities and would always crash any server with this error: ed_alloc no free edicts. This version works perfectly. Also fixed up some of the English for the great foreign authors that made this map.
Version 2.0 that coincides with the release of this map on the workshop. Map names and all image files changed so that this map does not conflict with ANY other version of Dead Before Dawn. Fused the first two maps of Dead Before Dawn L4D1 with the last four maps of Dead Before Dawn DC = 6 maps of EXTENDED Dead Before Dawn zombie killing fun!
Version 9.0 and should be good to go all - ENJOY! Finale spawn in fixed and map in workshop now too. Here is a little 5 map mash up for fun and silly killyness. 2 maps from Brain 4 Dead and 3 from The Mortuary.
This is a survival map by X3Ent3nte FOXHOUND that needed some serious love. Fixed the nav map, ladders, etc and ported it to L4D2. The textures in this survival are kewl as they come. I left lots of supplies that run the complete length of this map. This map is huge. I think there are about 8 supply areas in it. have fun. I pulled the textures out of the map and left them in the vpk file in cas...
This is smashup of New World Order 1, 2, 10000 Feet Under, and Zombie Blackout. It is 12 maps of fun. Some of the maps will seem familiar but there are some unfamiliar ones that are not in other games I've released. I removed the sniper in this version from the 10000 ft under map. Other wise you start in the country side on a farm and make your way through some small towns to end up with a fun ...
A research/barricade based game inspired by rimrook's 'Let's Build a Rocket!' with an added twist. Players must build barricades to protect themselves, while using gas cans as fuel to unlock weapons.
Original map author: raulness & dustpup.
I thank raulness for allowing me to publish the improved map.
New in this map:
Fix stringtable.dct and several bugs.
Improve hint displaying logic and...
*** THIS VERSION WORKS WITH FIRST VERSION RELEASED ON THIS SITE BY ME + AUTHOR'S WORKSHOP VERSION. AUTHOR DID NOT UPDATE HIS GAMEMAPS VERSION OF THIS CAMPAIGN TO v4.0. 12/24/17
** Renamed to l4d_yama_v4.0.vpk (Old name = l4d_yama.vpk) 12/24/17
* Removed 135 MB of .vmf mapsrc files not needed to run campaign. 12/24/17
- Will now show up in Versus and Survival modes. 12/24/17
- Has all the missin...
Running On Empty is a survival map that aims to recreate the original L4D1 atmosphere.
"The survivors find themselves stranded on a back road in rural Pennsylvania. Running low on fuel and hope, they search through an abandoned gas station for any signs of life."
Various models, textures (c) Crowbar Collective, the Black Mesa team, under the CC BY-NC 3.0 license
Kole - Level music (c); Jeff Broadbent - Level music (c)/ Tank Music
- WARNING: ABSOLUTE ZERO IS RAGE INDUCING, BRING A TEAM! (DESIGNED FOR 4-PERSON TEAM)
- THIS CAMPAIGN IS FINAL!! NO MORE CHANGES!!
- HAPPY NEW YEAR!!
- Beautiful interwoven levels tak...
Let's Build: Deconstruction 2, has arrived! Thanks to Rimrook's updated 'Let's Build' system you can now experience a complete single map campaign, featuring... - New 'Let's Build' mechanics. - Lootable corpses. - Upgraded gascans mechanics. - And much more...
Note: Due to the complexity of this map, I suggest disabling any map and/or sourcemod plugin you're currently using in order to avoid ...
This is a Survival map for Left 4 Dead 2, More information below.
NOTE: This is my first map i've created for L4D2, so it may have some bugs.
4 survivor positions in determined place.
Weapons, melees, bombs and minigun.
Worked navigation-mesh for survivor bots.
HDR, 3D Skybox and cubemaps.
Moving lamps and some physic props.
If you want to help with this map, please send me a comment or PM.
It's been a long road since I started this project shortly before Left 4 Dead 2 was released about 8 years ago, but I'm happy to share with you my custom campaign:
The survivors must escape San Francisco before the military bombs it! After their helicopter crashes on the roof of Day Break Inn & Suites, the survivors must make their way out of the city, across the Golden Gate b...
Added a stringtable_dictionary.dct to the second map so servers will not crash when a new player joins. WILL NOT WORK WITH THE OTHER VERSIONS HERE ON GAMEMAPS OR THE WORKSHOP. But those versions crash anyways, so you're welcome!
You start in the Kokiri Forest and work your way to the forest temple, then fight your way through the temple where you have to defeat a truly terrifying boss monster...
The Parish Beta: Waterfront is a L4D2 campaign that restores the hidden and graphically broken "c5m1_waterfront_sndscape" map to its original and playable condition, along with four other rebuilt and beta-inspired maps. "c5m1_waterfront_sndscape" appeared to be a test map showing off its soundscapes. The Parish was originally planned to start in early morning, and end in the...
This is my first campaign map. It's 5 chapters. It's very difficult, but very interesting! It took more than half a month to finish the map. I hope everyone will support it! This is a real map! If you have any questions, please give feedback at the message office!