All right, men! This is Soldier, by the way. And I have replaced Francis because of his unruly behaviour on my battlefield and he is dishonourably discharged, maggots! Now, go and give the zombies HELL, boys!
This is a voice mod for Francis in Left 4 Dead 2.
P.S. On the instructions, I mistakenly forgot to type "biker" since "manager" was left there so do NOT put the voi...
La idea no fue mia ,es de Zetnus/valve , el solo subio la version en ingles ,yo les traigo la version en español creditos a el.
> Descargar GCFScape
> abren el programa y abren el addon ,extraen el archivo valve.bik
> Ir a \ Steam \ SteamApps \ common \ Left 4 Dead 2 \ left4dead2 \ media
> Cambie el nombre de valve.bik original a valve_backup.bik o algo así (o póngal...
VERSION 2.0. Updated from earlier on 2/23/17 = missing textures and what not. The rooftop hospital rescue DID NOT go down correctly. Our survivors missed the last chopper out, or did they? These 4 will now backtrack thru the city to the broken radio at the apartment drop off, fix it, and radio for help!
Here is a mash up of maps never finished by their authors, but mangled together Huck style - think I should only let Timelord's do this kind of mapping :) No Mercy Park, Uptown Ghoul, 1 very cool finale from Left Or Right, and Jungle Crisis. Enjoy everyone!
Valve map Blood Harvest Reversed! Play this map backwards with an exciting and tough finale! All L4D2 goodies now included. All other versions of this map have a myriad of issues with L4D2. This one plays like it should with all the good stuff. L4D1 survivors as well.
Miss the good ol' infected sounds from L4D? Well they're back...
I haven't found a mod like this thats working without that static sounds so I decided to take a hour or two to get all the files and bring them into L4D2.
Some people wont hear a difference but if you played enough L4D back in the day then you will recognize the sounds.
What does this mod do?
- This brings back the infected s...
Turtle Rock Studios last Left 4 Dead 1 campaign that was never finished. 3 map campaign ties Dead Air and Blood Harvest together.
Campaign only. Added all the L4D2 goodies and what nots.
L4D1 version with survival maps available on the workshop.
This map needed all the finishing touches: Added stringtable files to EVERY map so they will not crash on custom servers when others join a game after it has started from lobby. There were no map image files, no intro poster, and no outrotitle - ALL DONE! The other author should take down his map. Huckster will keep it updated.
Replaces the Valve logo with the L4D1 intro. So you get to watch the L4D intro followed by the L4D2 intro.
>Go to \Steam\SteamApps\common\Left 4 Dead 2\left4dead2\media
>Rename the original valve.bik into valve_backup.bik or something like that (or put it into another folder for storage)
>Take valve.bik from this mod and place it into that media folder
The campaign starts in an abandoned bed and breakfast and leads the survivors down into an old abandoned coal mine. The survivors eventually find their way out the other side of the mine/cave to be rescued.
Special thanks to Fraanquito/Neko Kun for the video!
-Contains sound replacements for many different things:
Pistols, Uzi/Unsilenced SMG, Pump Shotgun, M16 Assault Rifle, Mini-14 Hunting Rifle, Auto Shotgun (Gunfire AND reloading now supported).
Sound when a survivor grabs an item is exchanged with the L4D1 version.
Sound when a survivor's neck is snapped/survivor is slapped is switched ...
Replaces a couple of the Witch's animations with their L4D1 counterparts - Most noticably, the run animation. (Arms out to the sides, and not out in front)
This also makes her kill downed survivors much, much faster.
This mod replaces anim_witch, which means it SHOULD work with custom models.
Check the changelog for a version with the normal damage rate.
I always liked the Left 4 Dead 1 saferom door more than the sequal's, so I made a mod to replace it. It will not work on sv_pure servers, and the only bug that I have found is that, if you shoot the door, the bullet decals do not show up, though I'm not sure how to fix that.