Here is a great 5 mapper from the land of L4D1. Created and designed TOTALLY by Splenomegally
The survivors traveling in a CEDA convoy heading west were diverted to a evacuation center in rural Idaho. Before they reach the center their convoy is attacked. After hiding in a nearby house they decide to seek out this evac center.
Here is a mash up of maps never finished by their authors, but mangled together Huck style - think I should only let Timelord's do this kind of mapping :) No Mercy Park, Uptown Ghoul, 1 very cool finale from Silent Hill 2, and Jungle Crisis. Enjoy everyone!
Fixed all sound, all sound scripts, and all sound in each .bsp. ALL SOUND NOW TRULY WORKING. Updated loading poster and outrotitle to Silent Hill II. On map 11 you now have all 4 finale saferooms open and yours for the choosing. It would take infinite amounts of attempts to EVER do all 4 with random choosing by the game. A workshop version was just released and is fully compatible.
Survive the aftermath... IF YOU CAN! Here is a five mapper from our Canadian pal 1SGHeartless. Listen to all the things the zombies SAY, yes SAY. In this apocalypse the zombos still have a few wits about them - great idea! Enjoy all!
Version 9.0 and should be good to go all - ENJOY! Finale spawn in fixed and map in workshop now too. Here is a little 5 map mash up for fun and silly killyness. 2 maps from Brain 4 Dead and 3 from The Mortuary.
Left 4 Dead 1 campaign that takes you thru the woods. 3 maps and basic good killing fun! Will not conflict with the campaign The Ultimate Woods any longer. Will NOT work with any other release of this map from this site or l4d2maps website.
VERSION 2.0. Updated from earlier on 2/23/17 = missing textures and what not. The rooftop hospital rescue DID NOT go down correctly. Our survivors missed the last chopper out, or did they? These 4 will now backtrack thru the city to the broken radio at the apartment drop off, fix it, and radio for help!
Valve map Blood Harvest Reversed! Play this map backwards with an exciting and tough finale! All L4D2 goodies now included. All other versions of this map have a myriad of issues with L4D2. This one plays like it should with all the good stuff. L4D1 survivors as well.
In this Dead Island inspired campaign, the survivors team up with the military on a mission to stop the flow of water in the sewers and dry the city out, with the hope of stopping the infection from spreading further.
They fight their way through a supermarket into the city's sewer system, drain the water, and then try to reach the rendezvous/rescue located on the rooftop of the Ramsey Hotel. ...
** FIXED Every changelevel - each one was to an incorrectly named next map. FIXED **
Poop and more poop. Poop galore! Toilets and shitty mini games as well, oh yeah! Poopy zombies and tier 2 L4D2 shite and upgrades to butt, I mean boot! Very hard campaign. Puzzles require thought, and anyone rushing will fubar his or her whole team. This one is for the patient grown ups. If you wear Depends,...
Turtle Rock Studios last Left 4 Dead 1 campaign that was never finished. 3 map campaign ties Dead Air and Blood Harvest together.
Campaign only. Added all the L4D2 goodies and what nots.
L4D1 version with survival maps available on the workshop.
This map needed all the finishing touches: Added stringtable files to EVERY map so they will not crash on custom servers when others join a game after it has started from lobby. There were no map image files, no intro poster, and no outrotitle - ALL DONE! The other author should take down his map. Huckster will keep it updated.
Finale now working. CLeaned up errors in all other maps as well. Following the events surrounding our survivors adventures in Left 4 Dead, the journey of survival horror continues with Whispers In The Dark. 5 maps of zombie hunting horror. The survivors salvation is waiting for them on the last train out to Transcentral!
The survivors are taken into a evacuation post but it is quickly taken over by the infection. They then take refuge in the military base's armory. They fight their way back to the surface and search and find another evacuation post that may get them all to a safe refuge.