Left 4 Dead 2 is a cooperative first-person shooter video game, the sequel to Valve Corporation's Left 4 Dead. Set during the aftermath of an apocalyptic pandemic, Left 4 Dead 2 focuses on four new Survivors, fighting against hordes of the Infected, who develop severe psychosis and exhibit zombie-like tendencies. The Survivors must fight their w...
Full credit goes to Crowbait for porting this to the AK47. All I've done was make it usable on the MP5 and added some new sounds prior to version 3.
Edit: If you want any of the previous versions, use the mirror link. Note that only V1 has proper texture allingment, sorry :\
Normal Maps: Twinke Masta
Animations: arby26(V1+2), Xenecrit...
I've been ignoring all CSS weapons in L4D2 for a long time because of troubles with testing how they working during online play. Some time ago I found the way to do this, so meet my second attempt to compile some of CSS weapons in L4D2: Compact-5 SMG from PAYDAY 2!
This version comes with a rails on the front and without any buttstock. This mod using my own animations that has a bit of PAYDAY ...
This mod requires "Particles support".
Check out this nice SMG that came to us directly from "PAYDAY 2" from Overkill/Starbreeze! Replaces Silenced SMG. This version comes with foldable buttstock and with built-in silencer. No sounds guys, sorry for that. Also no HUD icon included to prevent connection problems.
This mod using my own animations that has a bit of "PAYD...
The MP5 Suppressed (MAC 10) for the Silenced SMG. A request to fix the on-line play problem.
Original Model and Textures: arby26.
Suppressor Model and Textures: rebelmoon.
Update: Restored original smoothing
I've received permission from Arby26 to release this.
Using his MP5 as a base I converted it into the MP5SD version. Uses Arby's same animations, textures, and main gun. I modeled the suppressor, the hand-guard and flashlight TAC mount (TAC mount is based on several available but closest to the LPE version), and the non-existent end cap to Arby's flashlight.
I've set it up in-game to be no ...