Original maps ported from "Half-Life: Source" in Left 4 Dead 2.
Going from "Anomalous Materials" to "We Got Hostiles".
File Size: 389.71 MB due to lots of Half-Life: Source assets.
A small portion of the campaign had to be rebuilt due to de-compilation errors.
Same with the lighting.
Original No Mercy that is present in Left 4 Dead, not the Versus version that Valve went with, this is the true original version. An actual complete rooftop, and a combination of the item spawns from the official port. Some bug fixes though most original exploits from the original game should work perfectly as they once did in L4D. A new set of lobby images inspired from the original lobby imag...
After making it out of Riverdale unscathed, the survivors run out of gas next to a small farm outside of town. Rumor has it that a gas station still has working pumps and a truck depot is not far from the house. After a respite in the farm house, the team works their way to the gas station, with the intent of finding some sort of transportation to the closest city.
Missing stringtable files i...
The terminal from L4D1's Dead Air - In L4D2 - Ported to survival!
The survival port revolves around the van area and has been slightly modified to be survival friendly.
New Weapon Placement
New Item Placement
Small Changes To Environment
Custom Nav (I made my own nav for the map)
No Custom Assets Used
Compact survival area
Map By Valve (primarily) and by Me (secondary)
Nav by Me
I love Black Mesa's props so much I just had to port a few to my playground, L4D2.
So... this replaces the soda machines. Features 2 randomly chosen skins, glow-in-the-dark textures and 1 LOD model.
Black Mesa team - model, textures
Doktor haus - repositioning, compile