Story: A custom campaign that took about 8 months to draw in spare time so far and make the assets for. A long weekend party went on a little too long - will the survivors make it back home to see family again?
This is for maps 1/2. Map 3 is being planned.
Thanks to SpaceTed for questions answered
Thanks to ndimakukonda for intro music
Some custom textures from TopHatWaffle's texture pack
Survivors must defend against waves of infected in the shelter of a central city zoo.
If your player goes idle it will say flow is broken, you can ignore this, as it will not effect gameplay.
low end system users may have to tone down video settings for smoother frame rates.
*if you enjoyed playing this map and want to see more like it, please support me as a level designer by making a smal...
A campaign that is a sequel to Never Ending War. I have been working on this campaign for a good long while along with 2 other short campaigns.
The survivors get kicked out of Nick Smith's car (then it crashes) and they have to go on their own for a while to a subway and then to a pier.
Credits in Change log.
The survivors killed the helicopter pilot that was turned into a zombie. They landed in an infected area and will have to search for a rescue vehicle. Director will show you some different ways to go through the entire levels, some of them with 3 different ways to complete them.
There are various environments on this (in development) campaign and a great variety of buildings to see. If it's th...
Medium rooftop map with a bunch of different areas, a few easter eggs, custom soundscape, minor backstory, gnome, a lot of supplies, a couple interiors, rain.
The skybridge was built as a shelter, that's why it is a little out of place. Custom content, melee weapons, rainscapes and all that stuff.
Four new survivors must make their way through an infected city to escape the zombie apocalypse!
:Recommended - First play with Game Instructor on.
:If you experience crashes on map change (Lower end systems) turn Paged Pool Memory to a lower setting.