
- At the gloaming ⅢBeta
这是黄昏时刻系列的第三部,幸存者们被飞机抛弃,只好在如地狱般城市求活...... 当前进度(2/4),敬请期待完整版。 建图代码 ATG3_m1_oldtown ATG3_m2_bylane 注:m2使用了其他起源地图模板
- 亚利桑那州/Arizona
一时兴起做的亚利桑那州,该地图不可通关,只能在里面看风景,分为白天和夜晚版本。 The map of Arizona, which was created on a whim, cannot to play and can only be used to view the scenery. It is divided into day and night versions.
- Innards
My sixth campaign. More gnomes; picking up gnomes won't cause any harm, they give you loot! Carrying them won't do you any good so just drop them, unless you just like carrying the gnomes around with you. NEW VPK 4/15/2023 7;...
- The Firing Range - Left 4 Dead 2 Edition
Hindi ko ginawa ito. Kung nais ng may-ari ito ay ibababa ito ay aalisin. Testing Map
- Flood Zombies
A shitty tiny joke/troll map to kill a couple of minutes, good for a waiting map when waiting for other multiplayer friends to join before running a different campaign.... or just fun for a few minutes... whatever, enjoy the shit! F...
- celebi
marco https://www.youtube.com/watch?v=NNNNNNNNNNN]
- NMRIH:AnxietyBeta
NMRIH:Anxiety Port to Left 4 Dead 2 Map Info: Map by Porkchops4lunch port by Solved/Timonenluca Single map campaign Currently in development Please post any bugs in the comment section :) , Best regards! Solved/timonenluca.
- tumtararevampedMOD测试地图
这里是MOD测试地图,某某人还删除掉,真是可气可悲,那么好的地图为什么要删除?本地图是我辛辛苦苦找到的,希望你们能喜欢。 Here is the MOD test map, and so-and-so even deleted it. It's really exasperating and sad, so why should a good map be...
- 管道恐惧(bushi)
第一次做图,学了很长时间还是半吊子样。3个关卡流程都不长,长了就是又臭又长,现在顶多臭臭你们。这张图包含了我对自己做图目标风格的简介。 第一关是管道系列的图,也是地图名字的由来,本来想设计得又臭又长有压抑,玩家玩完恶心得上吐下泄,奈何技...
- BossAquarius
Fixed the boss' annoying music being removed, the ending music was also removed, and it turned into a quiet rainy day Aquarius.
- 逃逸森林 Fugitive forest
幸存者们因为新冠肺炎隔离导致自己家的宝贝狗狗饿了,幸存者们需要前往办公楼里边的地下基地中找到狗粮,然后带走狗粮到达港口乘坐轮船逃逸森林... 整张地图难度较大,对玩家技术和经验方面都是非常大的考验,非常适合喜欢挑战的玩家,如果你喜欢挑战地图...
- TUMTaRA v0.8
This is a slightly cleaned up version of TUMTaRA 0.8. The only difference between this version and the Original 0.8 is the TLS content. I also cleaned up some brushwork and optimized it a bit, but its essentially the same. Thanks to...
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