Neon Glory
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Description
A normal 6 player skirkmish map. The limited water area means that you cannot build a naval force - however, the urban landscape provides a large advantage to players who use infantry.
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Changelog
Map name: Neon Glory Author: TiberianFiend Author E-mail: [email protected] Game: Red Alert 3 Game Type: Skirmish Max Players: 6
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Version 1.1 Complete
- Shipwreck ShoreN/A
My third map for Red Alert 3. Average-sized, forest map with a lake bordering bases of both players. Pressure on naval game ensured. Capturing islands on the lake is high priority to succeed. I tried to recreate Deadman's Ridge but it ki...
- Dual DuelN/A
This one is my 4th map and it was originally designed for Mission-like scripted gameplay but due to hard modding issues, I'm releasing this one with scripts-free Skirmish Gameplay. About Gameplay: This one is about pure team play. Two ...
- Battlebase KoiN/A
BattleBase Koi is a large support floating-fortress for Japan. It was originally designed to research into technologies to advance Japan's ever expanding Nanite and Waveforce technology. Due to Allied offence, this ship continues its p...
- Tri-CorpsN/A
This is a Version update 3 player map with an added central Island which can be captured and defended. There are no starting defences with the central island, the buildings and comodities have to be garrisoned/catured and protected with ...
- Tsunami ReduxN/A
Each player will start off on his or her own private island (4 total). This is a great map for those that like to have long naval battles. Tip: Money will be consumed quickly, make sure you monitor your resources and don't over spend. It...
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- Mount fuji captureN/A
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- Steam FieldsN/A
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- Shipwreck ShoreN/A
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- Rampant WildernessN/A
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