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This map generator can generate 1-6 players land/water maps, and 2/4/6 players tournament (symmetrical maps).
Current settings include textures & texture blending, heights, height smoothing, water height & reflection etc. These settings can be saved as text files and edited.
It can also open maps, and generate RA3 styled previews.
When saving map, make sure to browse to the folder containing RA3 maps, the program will automatically create subfolder and save map & preview in.
RA3MapGenerator by Kos4u2c 090216: Added IsScenarioMultiplayer option. Fixed Tournament symmetrical maps not reflecting tech structures.
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RA3MapGenerator.zip
(1.2 MB)
View Changelog
Version 1.4 Complete
A normal 6 player skirkmish map. The limited water area means that you cannot build a naval force - however, the urban landscape provides a large advantage to players who use infantry.
Fort Morgan was originally put forward as a suggested Red Alert 3 map by Nocturnal, a forum member on the EA main forums. Having looked at some aerial shots of the historic site in Alabama, I also thought that it could be a good scenario...
Watering Hole is a four player desert map with an oasis and small town located in the middle. Each player starts off with the usual two ore nodes, and has two nearby expansions, one on water and one on land. Between each player location ...
The idea behind this map was to say that this is part of the fortress that would be the place to hold the Japanese soil that the emperor insisted should be carried around for him, for when he has to visit the fortress. Battlebase X is a...
This is a 6 Player map designed for long all-around 3v3 team battles. Symmetrical, balanced map with uneven starting positions. (see Burnt-Out Paradise) Believe it or not, but it actually is a remake (recreation) of Bay of Pigs map, tho...
My fourth map for Red Alert 3. This map is my concept remake of Red Alert 2's classics "Mayday" - 1v1 battle snow city map perfect for infantry combats due to lots of garrisons around. Still, emphasis is also to be put on navy (a big aqu...
This map is set in Amsterdam. Each player starts with the usual 2 ore nodes and 1 nearby expansion. There are 4 access points to each of the 4 player positions, 2 by bridge and 2 by water. The only way to manoeuvre naval units around wil...
This development toolset is used by Electronic Arts designers to create single-player missions and multiplayer maps for Command & Conquer: Red Alert 3, and now it’s available to you. The fully-featured 3D environment gives you complete v...
This is a Version update 3 player map with an added central Island which can be captured and defended. There are no starting defences with the central island, the buildings and comodities have to be garrisoned/catured and protected with ...
4 players start in a small island while the 2 start in a bigger island. Expansion nodes are located within the lake, near the mountains and in the middle island. Oil derricks are scattered around the map. 2 dry docks for capture to enhan...
Red Alert 3 was created using Electronic Art’s (EA) Sage Engine. The Sage Engine utilizes 3DSMax as its main application for creating art. There are 4 main tools that are used in 3DSMax: .W3X Exporter, w3d Skin modifier, w3d utilities...
This map is a remake of Pacific Heights for Red Alert 2. Each player starts in the corner of the map with 2 Ore Nodes with 2 nearby expansions, one on the water and 1 on the land near the beach. The centre island contains 4 Oil Derricks ...
Map based on the original Oceanside map from Red Alert 2 Yuri's Revenge. It consists of 4 unique asymmetrical islands for base building, a central platform with tech structures and Ore Nodes of strategic value. The map also offers a ch...