NoWhereIsSafe chapter 2

You are downloading as a guest.

Tagged

  • EshmawyMan
    EshmawyMan

    Posted this review

    6

    Better, in a way, than 1st Chapter, But....

    Better in graphics than the first chapter which may be so tiny difference, but still better than before. No unnecessary constant spawns of hordes following us till we get to safe room as it was replaced by panic events to fight and wait for safe room door to be opened with pretty enough supplies and mini-guns which is great, But like 1st chapter, there is no melee...Just why? Is it hard to put one in 1-2 levels or even all of the 4 levels? 1st level was looking nice, but Zero guide and i restarted it once for heavy unjustified horde attacks in that corner after that door is closed behind us and the other try was restarted for i filled the tank with 9 barrels instead of 3 and they didn't spawn again so i killed myself through special infected and zombies and this is all for lame guide. Some spots caused lame navigation for bots like in chapter 3, the cave before starting the panic event, Rochelle moved away from us while we were upstairs beside mini guns ... why? In chapter 2 where we had to use 20 barrels, a tiny guide was there showing that each generator will need only 5 barrels as it will be glowing when its turn comes while the finished one will be turned off especially after switching the big switch ON, but upon finishing and starting the elevator to wait and defend ourselves, Zombies started spawning insanely and that was Ok as we got weapons and we got a spot to defend ourselves from safely, but why would we get attacked by zombies spawning right in our heads? spawning from nowhere? Why? and i lost that long level due to lame insane spawning of zombies... Why can't you make spawning spots pretty logical or reasonable instead of getting attacked from zombies spawning in my a** or in front of my nose peak? So two stars are deducted due to no melee, lame guide in first 2 levels causing a restart and a waste of time and finally some lame navigation with bots along with Crazy zombie spawns from nowhere or in the wall behind us. Thanks for your spent time on both campaigns, but fix your mistakes for a better work. Good Luck

Developers & Credits

File Details

571537459.vpk

(35.8 MB)

View Changelog

Version 3.0 Complete

Featured
  • Mod
    Black Hammer from Crysis 2 (renewed edition) - ...
    N/A

    Black Hammer from Crysis 2 (renewed edition) - Magnum (suppressed sound ver) FPS Game Crysis 2 (2011) suppressed Black HAMMER (.50 Compact) Desert Eagle Skin. Left 4 Dead 2 IMI Desert Eagle Mark VII - .44 Magnum replacement skin. ...

    682
  • 4 Maps
    Precinct 84 (2018 Edition)
    8.5

    After a helicopter crash into a city just freshly hit by the infection. The survivors see glimpses of the police still active and head their way to Precinct 84 which is in the heart of the city, by a small mountain that divides the city....

    128,515
  • Guide
    Barricade Script

    Barricade Script Keep in mind though, the simplest way around this is to go to the L4D2 menu and open console and write sv_cheats 1. After that write every items from below in your console and press enter. Then when you finish select a m...

    2,793
  • 4 Maps
    At The Gloaming Ⅱ RE
    N/A

    故事在黄昏时刻之后,直升机驾驶员被感染,飞机坠毁在北方边境的城市,幸存者们跟随军方撤离的路线,寻找救援。 After the story in <atthegloaming>, helicopter pilots are infected and the plane crashes in a city on the northern border, and the ...

    • Updated
    55,617
  • Mod
    Ceremonial Hunting Rifle (no sound)
    N/A

    White and Golden Sniper inspired by Zombie Army 4 Lee Enfield skin. It just replaces original Hunting Rifle texture. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3225358574

    • New
    123

Feedback