Rumble Conquest
- 7.3K
- 6
- Windows
You are downloading as a guest.
The extended gallery contains images from all community members.
-
Add to gallery
Description
This mod adds Rumble Conquest, a new game mode to the stock maps. Rumble Conquest is regular Conquest, except there's 4 teams fighting for control over the battlefront. All teams are hostile towards eachother in this 4-way battle.
The Republic, CIS, Empire and Rebels will start with their own command posts, and will attempt to takeover more CPs during the battle.
You can only control teams 1 & 2, which is why most maps support both Eras.
AI Heroes:
If you're using my AI Hero Script or Anakin's Remaster, all teams will have AI Heroes during the battle.
Installation:
Extract the 4TC folder to ...\GameData\addon
Uninstallation:
Remove the 4TC folder from ...\GameData\addon
Requirements: The UnOfficial v1.3 patch r112+ or greater. (Alternatively you can use Anakin's Remaster)
Tagged
Changelog
06/13/23 ======== - Added localization strings for Rumble Conquest on the loading screen. - Fixed reinforcement ticket bleedout not working correctly. - Major command post color changes. Rebels/Republic (Blue), Empire/CIS (Red)
Reviews
Be the first to write a review!
Write ReviewDevelopers & Credits
-
Rayman1103
Developer
File Details
RumbleConquest.zip
(2.5 MB)
View Changelog
Version 3.0 Complete
- AI Hero SupportN/A
This mod changes the original packaged maps so that the AI will use the hero units for each team. Installation: Copy the "ZZZ" folder into the game's addon folder Usage: Run the game's original maps. <----!!!! Uninstallation: Remove t...
- Rumble Conquest (Expansion)N/A
This mod expands the Rumble Conquest mode to addon maps that are supported, as long as the maps are installed. Some addon maps may have minor Hero changes due to memory limitations. About Rumble Conquest: Rumble Conquest is regular C...
- Local WarsN/A
This is a mission mod that changes the stock missions. It adds native units as selectable classes in Conquest, CTF and XL mode. The new classes are as follows: Coruscant, Geonosis-Jedi Knights-Republic/Rebels (Conquest Only) Coruscant-...
- Naboo: TheedN/A
A conversion of the map Naboo: Theed from Star Wars Battlefront 1.
- Bespin: Cloud CityN/A
A conversion of Bespin: Cloud City from Star Wars Battlefront 1.
You may like...
- Rhen Var: CathedralN/A
This is my first map. Hopefully, it's not that bad, and I hope I didn't make too many mistakes. If I did, please tell me about them. It's also my first readme... NOTES: Team DeathMatch seems to crash occasionally. You have to have the...
- Naboo: TheedN/A
A conversion of the map Naboo: Theed from Star Wars Battlefront 1.
- Ki-Adi-Mundi Sound FixN/A
This is a user_script mod which fixes Ki-Adi-Mundi's broken voice lines. Included Files: SOUND\Mundi.lvl user_script_11.lvl user_script_12.lvl user_script_13.lvl user_script_14.lvl user_script_15.lvl user_script_16.lvl Installation: Ex...
- Yavin 4: ArenaN/A
A conversion of the original Battlefront map Yavin 4: Arena.
- Tatooine Music FixN/A
Description: This is a user_script mod which fixes maps that use Tatooine's music for the Clone Wars, so it will no longer cause audio to mute during gameplay. Included Files: SOUND\TatMusicFix.lvl user_script_11.lvl user_script_12.lvl ...
- SBF Hypori: Greivous AttacksN/A
This is really an XL map rather than a conquest map. Playable in both GCW and CW. Known bugs: Republic Gunship tends to fly wherever it pleases instead of following motion paths, and occasionally crashes. CIS droids occasionally try to ...
- Bespin: Cloud CityN/A
A conversion of Bespin: Cloud City from Star Wars Battlefront 1.
- Native Sound FixesN/A
This is a user_script mod which fixes and adds several missing voice lines for the natives. Gungans: Restored chatter from SWBF1 (except for a few lines). Naboo & Palace Guards: Their hurt and death sounds now play for all Eras, instead...