Shredded Tank (L4D2)
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Description
I felt the Tank was a little too clean for the size that he is. I wanted the Tank to look as if he grew to big for his own skin and it started to rip all over his body showing the muscles underneath.
I felt in order to give the Tank that Shredded look, he needed to have visible rips not just with texture, but with depth. In order to achieve this I ended up sculpting the Tank in Zbrush at 15 million polygons to ensure clean detail with geometry driven normal maps.
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Handsome Dan
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File Details
shreddedtank.vpk
(5.4 MB)
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Version 1.0 Final
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