Dead End (beta)

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  • EshmawyMan
    EshmawyMan

    Posted this review

    4

    Alas! Unfinished...

    Did enjoy the first level and i certainly knew it was only 1 level, but i must give everything i encounter a shot especially when it's related to L4D community. Original intro to open that wall linked to the safe room upon starting the first panic event is something really sweet. Enough weapons and meds along with certain spots to camp and shoot zombies from in case of a panic event or common horde attack. The night atmosphere that way is my favorite and it really recalls the fear feeling. 2 panic events and short level is nice and never bad as long as you give enough room to run and fight. Lost at the first time because i didn't know that 3 tanks were waiting for me down there and another tank was coming from behind as i dodged and ran to safe room thinking that blue marked door is the safe room, but it was still down there where those 3 tanks were waiting and i managed to startle them then go upstairs to jump right in front of safe room after they were out and closed the room behind me and that was on SP Expert mode. 2nd level was nothing just opened the same safe room and i believe it was going to be something really great linking it all together, but you stopped. 2 stars are away for the purple black squares i found upon starting level one but it didn't really screw my time on this unfinished campaign. Also, there were some missing textures especially in the 2nd generator room in the far corner of the garden as we could see what's behind it as if it's glass not a wall made of wood or cement and the other 2 lost stars for it's only 1 level for a 5 level inomplete campaign. Gonna check another map called Dead End and it's complete hopefully it's yours or even someone who resumed working on this campaign here to present a masterpiece. One of the best navigation for bots i found on your 1 level campaign They literally followed me the best way... Thank you

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File Details

deadend_beta_v3.vpk

(11.1 MB)

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Version 0.26 Beta

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