You found 284 results for "resident"

Custom maps and mods for games.
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Left 4 Dead 2 - All Items
  • 7 Maps

    Resident Evil Outbreak : File 1

    Beta 8.3

    Version 7 is now out IMPORTANT: TURN OFF ALL ADDONS AND ENABLE ONE BY ONE TO SEE WHICH ONES CRASH THIS MAP!!! READ THE CHANGE LOG FOR INFO ON KNOWN BUGS Custom models:by mr lanky/cupcake IF YOU DONT LIKE PUZZLE MAPS OR SEARCHING FOR...

  • 7 Maps

    Resident Evil 3

    9.3

    A Left 4 Dead 2 campaign based on Resident Evil 3: Nemesis. Things you have to know: -I changed the name (Raccoon City Nemesis) to avoid problems of people who dont know this campaign is based on Resident Evil 3. 0. This is no...

  • 6 Maps

    Resident Evil 1

    9.8

    An incident with the chopper forces the survivors to get into a big house in the middle of Raccoon Forest... -THINGS YOU HAVE TO KNOW: Important: Enable the instructor hints in Options>multiplayer. This campaign use custom hints to hel...

  • Mod

    Claire Redfield ( Zoey )

    N/A

    Red Bsaa Claire Redfield from Resident Evil to Left 4 Dead 2 * Custom Claire with red outfit * Fp model * Lobby , incap and av picture * Added bones to hair and B**bs * Complete BSAA equipment * Fixed Version Best Regards !

  • 4 Maps

    Resident Evil 2 - Side B

    9.7

    Things you have to know: 0. I speak Spanish and some English. I'm from Argentina, if you use another language I wont understand xD 1. This is not a recreation, it is a campaign based on Resident Evil 2 (Claire B) and is playable with ...

  • 4 Maps

    Resident Evil 2 - Side A

    9.5

    Things you have to know: It is a double campaign, Side B can be downloaded here on Gamemaps. 1. This is not a recreation, it is a campaign based on Resident Evil 2 (Leon A) and is playable with L4D2 survivors. I've made several changes...

  • 2 Maps

    Resident Evil: Last Escape

    8.1

    This is a re-creation of Raccoon City from Resident Evil 3. It's not an exact copy. Known bugs: -The second map doesn't terminate upon completion correctly. To exit, you must quit the map. -Navigation hangups/minor bot issues. -The R...

  • Mod

    Resident Dead | Gameplay Overhaul {MUTATION}

    Beta N/A

    Fight trough hordes of slow but tough infected. Experience complete overhaul to infected, combat, gameplay, and much more... [BASIC INFO] Type: Mutator, Game Mode, Scripts, Overhaul. Designed for: Local hosting | Mutator mode | Advanced...

  • Map

    Resident Evil 4 Village

    7.5

    The survivors found themselves on Spain close to the cults of Los Illuminados, they must survive from the attack of the zombies. I made the village as close as possibly to the original, but added something more to fit the nav and Left 4...

  • 4 Maps

    Resident Evil 2: Source - L4D2 Edition

    Beta 7

    A L4D2 conversion of my HL2 mod Resident Evil 2: Source Based on OG RE2, Leon A Scenario. This campaign has quite a few puzzle elements in it, especially in the 2nd chapter, and is not for the impatient. This is still in beta, expect ...

  • Mod

    Steve Burnside ( Ellis )

    N/A

    Steve Burnside from Resident Evil * This is a request. * Custom hud lobby in game and incap * Incap picture colored * I'll update him later with flex animations and improved arms ( This one uses the original model from Xnalara ). Best ...

  • Map

    Resident Evil 2 RPD (l4d2)

    8.4

    this is the racoon city police department from resident evil 2 its quite detailed and i think it captures the RE feel pretty good this conversion is done by me, ferretsshadow, for everyone else who enjoyed this map and have been waiting...

  • 5 Maps

    Resident Evil 1 Beta

    Beta 6.4

    This is the first level to my 5 part re-creation of Resident Evil 1. There are puzzles, lots of them, learn it, live it, love it!

  • 5 Maps

    The Hive

    9.1

    Update: A serious issue that caused low-spec computers (or systems with low graphic settings configured in L4D2) to crash has been fixed. I hope this seriously improves your experience with this campaign The Hive is a remake of the Hosp...

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