'CHILLYBUS' Files
Deathmatch
This is a sprawling complex that fans of Descent: First Strike might recogniz... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everything in D1 is off-axis ever-so-slightly, making a quality conversion impossible) so I think this will be the only one. Still, fun project, good trial by fire for l...
Deathmatch
This is a sprawling complex that fans of Descent: First Strike might recogniz... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
Deathmatch
I built this to have a live reference of all kinds of different noise configu... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
I built this to have a live reference of all kinds of different noise configurations and deformation heights. Hopefully others can find use for it too. Each level in this set runs the gamut of practically deformable textures: rockwall_01a, rockwall_01c, rockwall_04, Lava_v2, Lava_flowing, Lava_alien1, and Ice_01a. Heights are displayed at .25 intervals, starting at 0 with all displays being a 1...
Deathmatch
I built this to have a live reference of all kinds of different noise configu... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
3 Maps
3 Maps Deathmatch
This is my second level made with Overload's level editor, and my first using... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
This is my second level made with Overload's level editor, and my first using geometry I alone came up with. This was a lot easier in some respects due to being pretty tightly gridded compared to Quarry, but also a lot harder in others since I was more liberated to place decals and use complex textures -- many more were usable (and used!) in this map than in my prior release. Not much playtesti...
3 Maps
3 Maps Deathmatch
This is my second level made with Overload's level editor, and my first using... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
Deathmatch
Work started on this almost immediately after finishing Pyroclastic -- had a ... More >
Updated 09/29/18
Uploader CHILLYBUS
Game Overload

Rating
Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feels a little off-grid since the hexagonal stuff propagated outward a bit (getting all the grate decals on the bottom floor passably lined up took a few hours betw...
Deathmatch
Work started on this almost immediately after finishing Pyroclastic -- had a ... More >
Updated 09/29/18
Uploader CHILLYBUS
Game Overload

Rating
3 Maps
3 Maps Deathmatch
Continuing my everlasting struggle with sizing things appropriately and makin... More >
Updated 09/29/18
Uploader CHILLYBUS
Game Overload

Rating
Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock map Pipeline, this level is strongly focused on open sight lines and maintaining a sense of speed. There are a ton of decals in this level -- lots of repeats to...
3 Maps
3 Maps Deathmatch
Continuing my everlasting struggle with sizing things appropriately and makin... More >
Updated 09/29/18
Uploader CHILLYBUS
Game Overload

Rating
3 Maps
3 Maps Deathmatch
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more h... More >
Updated 10/01/18
Uploader CHILLYBUS
Game Overload

Rating
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like this one. Could be interesting for MP, so I've exported a version that divides it into red and blue sides -- probably good for duos/trios, but a quiet 1v1 might...
3 Maps
3 Maps Deathmatch
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more h... More >
Updated 10/01/18
Uploader CHILLYBUS
Game Overload

Rating
3 Maps
3 Maps Deathmatch
A much quicker build than Malevolence (4 or so days opposed to a week), this ... More >
Updated 10/04/18
Uploader CHILLYBUS
Game Overload

Rating
A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also returning are my favorite cheesy geometry additions: decorative five-ways! Although very prominent in Pyroclastic, there's only a small pile of them here to sp...
3 Maps
3 Maps Deathmatch
A much quicker build than Malevolence (4 or so days opposed to a week), this ... More >
Updated 10/04/18
Uploader CHILLYBUS
Game Overload

Rating
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