Choose from a selection of 9 classes, each with entertaining personalities and a different set of gameplay mechanics, to capture or defend the objective within numerous game modes against the enemy team, with a variety of unlockable and tradable weapons and cosmetics which add a layer of customization to each player's experience.
I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result.
It's also my first remake so don't go too hard on me, haha. :p
Original map creator: sh1n0b1
Some ideas from his Ratssaxy Remake: Falki
Testing & Feedback: Chae, Heather, Racer911-1
I'll try to k...
First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some verticality thrown in there!
As always, I'll try to keep it updated so any feedback is welcome! Enjoy!
cp_priderock - symmetrical 5CP map with jump pads (a bit of Quake-style gameplay).
The middle point was based on The Lion King's pride rock.
Special thanks to:
Heyo - Borneo assets.
Dr. Spud - Ivy models.
Welcome to the Eclipse!
"Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.
Red team has aquired a huge supply of electricity, becoming the leading source of nuclear and solar energy. Blue team's feeling a bit jealous... (well, mainly because they do not have such a c...
A big map where entertainment is born, be a star in the stage-act: Assault on Coal Town Museum.
"Saxton Hale was busy watching Youtube videos about TF2/Loudouts, and he though about the idea for Mann Co.: Entertainment/Fashion. He sent all Mercs a invitation to become a STAR for the Saxxy Awards. He opened the Entertainment Centre, Mann Co's FIRST Fun Facility for Blu an...
This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's objective is to deliver the payload to RED's HQ on the other side of the ravine and blow up RED's rocket before it launches. There are a total of five control points,...
Get ready for a showdown in the Old West! This is a payload race map that will have players dodging through an abandoned town to see who can get their cart to the bank first! Made by one of our up-and-coming crewmembers.
nonPareil Institute's very first MvM project! Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day and created by some of our excellent crew members!
Normandy- Normal Mission
Beach Raid- Intermediate Mission with harder robots
Bangalores- Intermediate Mission bases on explosive robots
Operation Overlord- Advance...
Originaly Released in: 2013-12-23
One of my first maps of which I've actually finished! (yea, is supposed to look this simple, trust me.)
This map is unoptimized, but when teseted on my very slow PC it ran great!
There is a control point version available on gamebanana (it's actually the main version of this map), I just don't want to upload both versions on the same website (banana doesn't h...
Stonebridge has the control point on a covered bridge in the middle of a map, spanning a shallow ditch. There are underground passages on either side of the map that give classes that work behind the frontlines a safe way to get around, and a relatively flat and empty area above that makes for great bases for
engineers and a good spot for snipers. To assist in getting to the bridge there is al...
ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead!
This is a large 4-point Payload map set a long winding canyon. The payload makes its way from Blu base at the high end of the canyon down to the first point...
My second map. It's an egypt themed map with two levels. Will update it from time to time. Feedback is welcome. You can either post feedback here, or in the map's showcase thread on TF2maps forum, or on my steam wall. Map is still work in progress, everything is subject to change.
- once the Warehouse and Labs are captured,
the final point (inside the base) unlocks.
- enemy teams re-spawn 5 seconds faster
once their Lab has been captured.
- flying UFOs to shoot from
- bases are two story hallow skulls
- sniper towers with elevators
- working security cameras
- players can hide in trees
- build areas in spawns
- UFO availability indicated by li...
lately several people have been using my maps, but some of them say that maps like river are too big. so because of the size of river many people get low frames on the map. after some thinking i have chosen to create my version of the popular map trade plaza. i started at 8pm and finished the map at 5am. later i added some patches to fix some exploits and bugs.
-size reduced by 30 mb
-14 songs now
-ghost train added
-unlit textures fixed
-reduced fog to improve fps
-stairs and ladders are actually easy now!
-convenient arrows added
-room signs to make navigation easier
IMPORTANT FOR MAP USAGE
bind x '+use' (dj room uses use!)
Beta 5 of trade pretence, now with double the content, bug fixes and plenty of zelda related easter eggs, along with most of the old content :3
Ill leave you the user to discover most of this maps features for yourself, however to mention a few things:
-Various areas to explore, a pokemon arena, legend of zelda content, music rooms and hangouts, and well... the rest is for you to see ;)