Pros:
- Varied, interesting, detailed environments, especially to all be in one building. - A "different" look—There is unique architecture and thoughtful structure to the building. - Appropriate level of challenge - Good feel for zombie spawns, not too many, not too few
Cons:
- Lacking a little in instructions, or I just missed them somehow. We stood around the machinegun near the generator shooting zombies for ages before we realized we were supposed to head upstairs through a newly-opened door. - Two of my friends stepped out on the helipad to look around, and some mysterious force blew them off. I went out to rescue them, and I got blown off. The last teammate very carefully darted out to try to rescue one of us, and he got blown off. Total pointless team wipe without warning by an invisible, unmentioned, and unexplained force.
Conclusion:
This campaign is built extremely well, is interesting and fun to look at, has appropriate spawns for items, zombies, and everything else, and is generally awesome. What's not awesome is having a team wipe right before the finale because of "wind" or something on a helipad. If wind was really going to be so strong on top of a building's helipad that it could blow people off, don't you think they'd put up something to protect against it, or at least have railings? It totally killed the awesome rush of the campaign. Please just lock off the helipad if you don't want people camping out there. Death by wind, well... blows. Edit: And to anyone who says it's a realistic, nice touch, I'd like to know what planet you're from, or what building you know of that stands 50,000 feet high and depressurizes like a jumbo jet when a window breaks. Seriously, bad opinions are bad. Use your brain. Anyway, apart from all that junk, I recommend this campaign wholeheartedly, and, yeah. It's awesome. Get it!
This review was posted before the latest release.
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