Pros:
-Original idea for a survival arena -[SPOILER]Hilarious teleportation for (human) players stuck in the starting area when the survival starts -Merged all uncommon infected in one map, spawning them regularly -Floor is clutterless unlike regular maps where the items are simply strewn all over the ground -Three modes of handicap -Barriers are actually useful -Nice slow-mo with the fire barrels -Aesthetically well designed
Cons:
-Walls were still breakable in Easy mode -Lack of anything for the Tank to smash -The doors don't recognize bots and won't open for them. Same goes for auto-teleporter when they are trapped in the starting area -[SINGLE PLAYER SURVIVAL] Maybe it's just me, the bots are always picking the SPAS-12. Maybe allow for more gap between each weapon on the rack? They would sometimes, on luck, pick the autoshottie though. -[NORMAL AND HARD MODE] Jockey or Charger knocks players off the sides = death. Maybe make it cling on the edge for Jockey? -Not too sure, but my team only found one trap on Easy mode -Machine gun posts were kinda useless, we had zombies in every direction -Info desktop weirdness; why would there be a witch in both Survival and Scavenge? -Lack of pills/adrenaline, or rather, they were available, but not enough for a whole team
Conclusion:
Despite having a larger list of cons, they were mostly trivial issues. My team held out pretty long on two occasions, one of them at the high spot where the second machine gun was, for approximately 32mins, the other at another room, where we held till we got bored and quit the map lol. One particular irritating point was the sides of the map. We really hoped you could make it high enough so that a Jockey wouldn't outright kill a player by riding him into the water. A Charger would be a different story, though. Overall, good map. We are still playing it!
Pros:
Cons:
Conclusion:
This review was posted before the latest release.